I finished the game yesterday morning and I think the demo did the game a disservice. I'd say there's about an even split between the QTEs, actual action gameplay, and on-rails shooting. It's less of an action game like devil may cry or even God of War and more of a media experience and it works as a complete package because of how completely insane the entire game was. It actually feels more like a fighting game (DBZ, Naruto), in a weird way.
I couldn't stop playing from the moment I started and I don't really like anime at all.
The QUEs aren't even that bad. Most of them involve pushing the sticks in different directions or hitting Y. In my experience you can't even fail them, you just get a worse ranking. The most frustrating ones are when you have to mash the B button. You have to really hit the hell out of it.
Unfortunately, despite some different gauges (give you different attributes like taking less damage) you unlock after playing the game and some really nice concept art there just isn't a ton here for $40. It's a 4 hour long game, maybe longer if you want to see the true ending.
I'd personally be interested in a sequel considering it's niche nature. It's a ton of fun and if they gave you a little more direct control and a little less rail shooting, I feel it would get a more positive reaction. That demo didn't help either.
[quote name='bojay1997']Ok, how much is low enough? Whenever I see a game come out at $40 or even $30, I generally assume it's not great or will require paid DLC, so I just wait until it hits $20 or less. I think publishers have experimented with tiered pricing and the same people who bite at $60 bite at $40 and so they just make less money.[/QUOTE]
See, the issue here is that publishers, instead of giving you a, high quality & complete product for $40 have reduced reserved that $40 price point for middling quality and games like MX vs ATV: Alive which sells you the other half of the game as DLC.
If we show publishers that we'd support a tiered pricing model maybe they'll take quality games and price them lower.