[quote name='WildWop']There was nothing great about the Halo SP experience. Generic kill stuff--hit switch--rinse--repeat. The environments were dull and repetitive, and indoor areas all looked the same. What made it great, bump mapping? Woohoo, bump mapping. And don't give me that "great AI" crap. Yes, the enemies were intelligent. All four different types of them. I would have been happier having these intense firefights in creative locales with some originality in mission structure.[/quote]
I disagree. Though Halo didn't INVENT vehicles in an FPS, it did nearly perfect them, and is the standard by which all FPS games now are judged. Even if it was "just another FPS", the vehicles alone were original enough and entertaining enough to want to play through it.
The story, even though some will disagree, was excellent for a video game. The voice acting was TERRIFIC and, even though you hardly know these characters, you WANT to save them and you feel bad for them when they die. Halo does a great job of pulling you "into it's world", so to speak.
Now the level designs, yes repetitive, and I agree that they should've had more types of enemies, but to me it was refreshing to see an FPS where it wasn't one level of a certain enemy, get to the end boss, kill it, and repeat. And, in terms of the story, it makes sense that you'd only see 4 or 5 types of enemies.
Now, here's my question. Did you play Halo before or after you heard about it? I ask because, when I first played, I had never heard of it nor touched an Xbox before, and I was completely blown away. I think some people have had to hear about how awesome it is, and they get so hyped for it, that when they finally play they're let down. If you go into the game with no expectations you come out of it feeling it's probably the best FPS ever made.
Oh, and to not derail the thread competely - the best non-Halo FPS games for Xbox are Rainbow Six 3 and Ghost Recon.