Bioshock widescreen botched on PC and 360?

[quote name='zewone']I didn't even know dude had a sleeve.[/quote]

who knows what sort of things are missing in your sig pic...
 
I can't see how it matters that much. The game doesn't have any cutscenes so everything can be seen just by looking up and down (except your sleeves).
 
Except that we really shouldn't have to what with widescreens being more common.

We should be seeing more to the sides, which can let us spot that nasty splicer about to gut us, or perhaps see more of an in-game scripted sequence.
 
[quote name='Vanigan']We should be seeing more to the sides, which can let us spot that nasty splicer about to gut us, or perhaps see more of an in-game scripted sequence.[/QUOTE]

That really has nothing to do with widescreen. If you feel you can't see enough then the game is too zoomed in no matter what aspect ratio you use.
 
Actually it's a matter of Field of View/Vision. For most games it's around 75-90 degrees. For real widescreen (as in the difference between widescreen movies and pan and scan) is that you see more around the sides so it goes higher.

In this case, and it's a problem with quite a few games, is that the developers just didn't support it properly by upping the field of view so that you see the same amount on the top and bottom, and see more on the sides.
 
When you think of it, if they had stretched out the screen, it would have made the game less fun to play. You'd have been able to see way too much, taking the scare factor out. The only problem for Widescreen users are the few times when there's verticle action going on.

It's not much of a problem, and it seems to me it would be worse the other way.

Hell, it's like The Shining: some art is filmed in fullscreen.



Either that, or Widescreen users are seeing the game as it's intended, and fullscreen users have unwanted stuff on the top and bottom. Hardly what I'd call a benefit.

I wish more games used letterbox Widescreen on 4:3 screens, so we wouldn't have this discussion.
 
[quote name='pop311']I'm somewhat confused...[/QUOTE]


2 inches of the screen are missing and it's inhibiting some angry nerd's enjoyment of bioshock.
 
[quote name='Apossum']2 inches of the screen are missing and it's inhibiting some angry nerd's enjoyment of bioshock.[/quote]

LoL Good call.

I bought the game for the elaborate ceilings - game ruined!
 
Oh wow. Before clicking the link I didn't think it'd be too bad. But that IS a lot of screen to be missing...

The forums seem to confirm that this is also a problem with the 360. Pretty disappointing.

I remember playing through the demo and complaining to my friend about the FOV, but didn't think much of it.
 
[quote name='Apossum']uh oh, goodbye GOTY :roll:[/QUOTE]

I've also heard it only runs at 38 FPS. Everyone should definitely run away from this game.
 
I waded through half that thread and I didn't find the answer to this question: Is the 360 version even patchable? Are 360 games able to be patched after the fact?
 
[quote name='torifile']I waded through half that thread and I didn't find the answer to this question: Is the 360 version even patchable? Are 360 games able to be patched after the fact?[/QUOTE]

Yes. Assuming you have a broadband connection and at least a silver Live account.
 
[quote name='A Happy Panda']Yes. Assuming you have a broadband connection and at least a silver Live account.[/QUOTE]
Thanks. :) That's reassuring. Hopefully they'll fix it soon.
 
I've had a theory for a while now that the current generation of gamers are spoiled brats that are much more obsessed with the specs behind a game than the actual game itself.

This is just another small piece of the puzzle.
 
[quote name='Strell']I've had a theory for a while now that the current generation of gamers are spoiled brats that are much more obsessed with the specs behind a game than the actual game itself.

This is just another small piece of the puzzle.[/QUOTE]



I think you may be on to something...no, you're definitely on to something. :)
 
[quote name='Strell']I've had a theory for a while now that the current generation of gamers are spoiled brats that are much more obsessed with the specs behind a game than the actual game itself.

This is just another small piece of the puzzle.[/QUOTE]

Sorry gamers expect their games to work the way they're advertised?

It might not be an issue to you, but to others it is.

It's like a game is supposed to output in 5.1 surround, but you turn it on and it's mono.
 
[quote name='A Happy Panda']Sorry gamers expect their games to work the way they're advertised?

It might not be an issue to you, but to others it is.[/QUOTE]


where was "extra inch of screen space" advertised?
 
[quote name='A Happy Panda']Sorry gamers expect their games to work the way they're advertised?

It might not be an issue to you, but to others it is.

It's like a game is supposed to output in 5.1 surround, but you turn it on and it's mono.[/QUOTE]

So are you the type that goes into Subway and throws a fit that the sandwich doesn't look exactly like it does in the commercial? That pickle should be over there! OVER THERE GODDAMMIT! No not there, THERE!

This isn't game breaking in the least. It's not even game annoying.

Your analogy doesn't work either. I don't know much about audio, but the difference between 5.1 and mono isn't comparable because you can't do anything about that if the entire game is coded for mono. Whereas you can look up and down in about .3 seconds. It also doesn't help that I'm guessing 2K could fix this pretty easily with a patch, where as changing the audio would require an entire remastering of everything. One requires a patch of coding, the other requires an entire sound remixing studio.
 
[quote name='A Happy Panda']Sorry gamers expect their games to work the way they're advertised?

It might not be an issue to you, but to others it is.

It's like a game is supposed to output in 5.1 surround, but you turn it on and it's mono.[/QUOTE]

What the fuck are you talking about? The game was advertised as widescreen, and it's widescreen! You're not missing anything, you can look around during the game and see absolutely everything.
 
Here is a good image to show what people are talking about...

bioshockws.png

It sucks because the game is clearly going to look better in 4:3.
 
[quote name='PenguinMaster']What the fuck are you talking about? The game was advertised as widescreen, and it's widescreen! You're not missing anything, you can look around during the game and see absolutely everything.[/QUOTE]

Huh? Of course I can look around and see everything. It's called looking. Jeez, people are defensive about the game.

I'm just commenting on the fact that to me, a lot of the top and bottom is chopped off. A lot of you think it's not much, but to me and others it is. Not a deal breaker at all, but I'd like to see a patch.

Also Christ Strell, can you go two seconds without belittling someone? I was simply trying to have a discussion on the matter.

I also never said about a game being coded entirely in mono. My analogy may be extreme, but instead let's say a game is coded for 5.1, but for some reason, sound doesn't come out in the 2 rear speakers. It's just a glitch. This widescreen issue is also hopefully just another issue that can be patched up quickly.

Also Wizard, where'd you get those screens? There's no way the Bioshock widescreen is like that.
 
[quote name='A Happy Panda']
Also Christ Strell, can you go two seconds without belittling someone? I was simply trying to have a discussion on the matter.[/QUOTE]

That depends. Are we talking two seconds or Earth time, or two seconds of time at my home planet, which is also called Zarzonibia?

There is a huge difference, not unlike this widescreen issue!

For example, on Zarzonibia, we don't call them seconds. We call them sekonds.

[quote name='A Happy Panda']
I also never said about a game being coded entirely in mono. My analogy may be extreme, but instead let's say a game is coded for 5.1, but for some reason, sound doesn't come out in the 2 rear speakers. It's just a glitch. This widescreen issue is also hopefully just another issue that can be patched up quickly.[/QUOTE]

Well I'm very procedurally-minded, so the first thing I'd do is check to make sure the 2 rear speakers work. Assuming they do, then yes, your example makes more sense.

But even something like that doesn't overwhelmingly diminish my appreciation of the game. I'm playing the game to play the game, not marvel at the fact that I'm totally running widescreen, like a pimp.
 
[quote name='Strell']I've had a theory for a while now that the current generation of gamers are spoiled brats that are much more obsessed with the specs behind a game than the actual game itself.

This is just another small piece of the puzzle.[/QUOTE]
Sometimes I think you're right, but in this case, I don't think so. Have you played yet? I was playing earlier and there were times the splicers were so up close to me that I couldn't see them. I thought that was the way it was supposed to be, but if I had the full field of view that full screen players have, I wouldn't have had a problem seeing them.
 
[quote name='Strell']That depends. Are we talking two seconds or Earth time, or two seconds of time at my home planet, which is also called Zarzonibia?

There is a huge difference, not unlike this widescreen issue!

For example, on Zarzonibia, we don't call them seconds. We call them sekonds.



Well I'm very procedurally-minded, so the first thing I'd do is check to make sure the 2 rear speakers work. Assuming they do, then yes, your example makes more sense.

But even something like that doesn't overwhelmingly diminish my appreciation of the game. I'm playing the game to play the game, not marvel at the fact that I'm totally running widescreen, like a pimp.[/QUOTE]

I'll agree. Issues like my sound example, or this widescreen issue certainly don't overwhelmingly diminish my appreciation for whatever game, but I would still be disappointed. But if you look at Wizard's picture, which even I question the validity of, that's a lot of game you're not seeing that you should be...if those pictures are even to scale. Of course all of this might be moot by next week if/when 2K patches the game.

I was referring to Earth time BTW. Your alien language disgusts me. Sekonds . Pfft.
 
[quote name='A Happy Panda']Huh? Of course I can look around and see everything. It's called looking. Jeez, people are defensive about the game.

I'm just commenting on the fact that to me, a lot of the top and bottom is chopped off. A lot of you think it's not much, but to me and others it is. Not a deal breaker at all, but I'd like to see a patch.

Also Christ Strell, can you go two seconds without belittling someone? I was simply trying to have a discussion on the matter.

I also never said about a game being coded entirely in mono. My analogy may be extreme, but instead let's say a game is coded for 5.1, but for some reason, sound doesn't come out in the 2 rear speakers. It's just a glitch. This widescreen issue is also hopefully just another issue that can be patched up quickly.

Also Wizard, where'd you get those screens? There's no way the Bioshock widescreen is like that.[/quote]

Got the screens from the 2k forums, one of the last pages.
 
Your just mad all the pandas on my home planet are genetically engineered to never be happy.

They constantly want for nicer cars and expensive hot air balloons, but we artificially lower their pay such that they could never afford such things, thereby ensuring that any potential genetic anomalies do not overcome their innate conditioning.
 
[quote name='torifile'] I thought that was the way it was supposed to be, but if I had the full field of view that full screen players have, I wouldn't have had a problem seeing them.[/QUOTE]

I'm sorry, I come from an era of blind jumps, badly programmed AI, puzzles with absolutely no rhyme or reason, powerups that don't help, one-shot/touch deaths, and no mapping system of any kind. Back in a time when wild beasts made the games I enjoyed, their black hearts screeching at full moons and perversely corrupting the game into a form of dark magic.

So I guess it's hard for me to care about something this tragically tragic.

Shit. Enemies used to just pop the fuck up out of nowhere and slap me with their cocks. I think I can deal with some enemy on the ground that's nibbling on me toe before I blast him away.

But you're right. That's just me.
 
[quote name='Strell']Your just mad all the pandas on my home planet are genetically engineered to never be happy.

They constantly want for nicer cars and expensive hot air balloons, but we artificially lower their pay such that they could never afford such things, thereby ensuring that any potential genetic anomalies do not overcome their innate conditioning.[/QUOTE]

I don't see how they're different from Earth pandas. Ours won't even fuck to save their own race. I believe the reasoning is the same. They can't afford nice things such as hot air balloons, or to a lesser extent, dune buggies. As a result, of course they wouldn't want to shame their children with their financial inadequacies.
 
[quote name='torifile']I thought that was the way it was supposed to be, but if I had the full field of view that full screen players have, I wouldn't have had a problem seeing them.[/QUOTE]
So the splicers were slightly above or below your FOV?
 
[quote name='slyguy']I had the 360 version since yesterday and have no problems with wide screen looks great on my TV[/quote]I know it does, just coulda looked even better with real widescreen.
 
[quote name='Strell']I'm sorry, I come from an era of blind jumps, badly programmed AI, puzzles with absolutely no rhyme or reason, powerups that don't help, one-shot/touch deaths, and no mapping system of any kind. Back in a time when wild beasts made the games I enjoyed, their black hearts screeching at full moons and perversely corrupting the game into a form of dark magic.

So I guess it's hard for me to care about something this tragically tragic.

Shit. Enemies used to just pop the fuck up out of nowhere and slap me with their cocks. I think I can deal with some enemy on the ground that's nibbling on me toe before I blast him away.

But you're right. That's just me.[/QUOTE]
Yeah, and people used to walk uphill both ways through 5 miles of snow to get to school. Gimme a break.
 
[quote name='wizard341']Got the screens from the 2k forums, one of the last pages.[/QUOTE]
Obviously the person that made those images didn't get a picture with a larger FOV. The top screen is really "Bioshock widescreen" and "normal widescreen" would show a lot more around that, which probably isn't necessary. The game isn't nearly as zoomed in as that stupid mock-up makes it seem. The game was designed for 4:3 and then cropped to 16:9, it wasn't designed for 16:9 then cropped to 4:3 then cropped again to 16:9 as that mock-up shows.
 
[quote name='PenguinMaster']So the splicers were slightly above or below your FOV?[/quote] They were "in my grill" so to speak. I could see them but not as well as I should have if the bottom of the screen weren't cut off. Also, there are times when they're coming down the stairs and you can't see them coming down. Yes, I suck at video games so I need all the forwarning I can get. :lol:
 
[quote name='torifile']Yeah, and people used to walk uphill both ways through 5 miles of snow to get to school. Gimme a break.[/QUOTE]

You're right. The nanoseconds it would take to look down at an enemy that's meant to kill you is so much less convenient than, say, there not being any enemies at all, which would apparently also enhance the experience.
 
C'mon Strell.

Stuff like this just shouldn't happen anymore, especially since it is so minor.
I thought the end of it was last gen.

God of War 1 and RE4ps2 did the same thing.
But their excuse was tiny engines and pixel limitations.
 
Shouldn't happen anymore? That's for the devs to decide.

Actually, it's not even the devs to decide. It's whoever is paying the devs, since they are the ones frontin' the bill, and they want to get it out as fast as possible to try and get profit as soon as possible.

Gamers like to think they get any say on the matter. In a brilliant dichotomous nature, they get to fully decide it, and yet have no say in the matter at the same time.
 
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