Bioshock widescreen botched on PC and 360?

[quote name='dallow']It's a fucked up aspect ratio is what it is.

People are up in arms when they do this to what is supposed to be 4:3 anime, or 4:3 movies, why shouldn't say something when it's done to next gen games.

Yeah yeah, you can move the camera around
morethanyoushouldhaveto
[/QUOTE]
You just proved why your own example was invalid.
 
[quote name='dallow']See spoiler.[/QUOTE]
I saw.

I also know you don't own the game (maybe haven't even played the demo) to even know if you have to actually move the camera more.

So...maybe you should try it, and see if it actually matters, or if it's all in your head and if you would have noticed had the internetz not told you.
 
So I'm correct then? Obviously from the pics and posts, you do have to. Even if only slightly.

It matters to me enough that I'll be playing the game in 4:3. That's the advantage the game has over static stuff like the anime and movies.

Haha, I should add that I'm a HUGE WHORE about playing and watching stuff in their original aspect ratio.
So it's small, but it matters to me.
 
[quote name='dallow']So I'm correct then? Obviously from the pics and posts, you do have to. Even if only slightly.

It matters to me enough that I'll be playing the game in 4:3. That's the advantage the game has over static stuff like the anime and movies.

Haha, I should add that I'm a HUGE WHORE about playing and watching stuff in their original aspect ratio.
So it's small, but it matters to me.[/QUOTE]
I don't know where I said you were correct, maybe technically, but like I said, would you have even noticed if it wasn't mentioned?

And, since you say you are a whore for OAR, would you agree that your side of this "issue" is the minority?
 
[quote name='zewone']I don't know where I said you were correct, maybe technically, but like I said, would you have even noticed if it wasn't mentioned?

And, since you say you are a whore for OAR, would you agree that your side of this "issue" is the minority?[/quote]I would definitely agree with that Zew as the majority of people are happy with stretching old games into widescreen.

To the average joe, this ain't a big thing.
 
hey, you can bump the game up to 60fps...haven't seen the option to do that in a console game before. thought that was pretty cool. if that's part of the reason why they shrunk the screen space, I'm all for it. frame rate> all.
 
[quote name='Strell']I've had a theory for a while now that the current generation of gamers are spoiled brats that are much more obsessed with the specs behind a game than the actual game itself.

This is just another small piece of the puzzle.[/QUOTE]

Theory? It's pretty much fact.
 
[quote name='Strell']I'm not changing my argument at all, because you obviously fail to see the sarcasm. I called them devious tricksters. It's sad you think I'm being serious, being that the handle to the left of this post says Strell next to it.

I mean how in the hell else do I need to phrase it to highlight that I'm bein hyperbolic about their level of delicious evil?

Here. I'd like to suggest that 2K Games form an evil supergroup of villians. By day they will tour as a rock band, and at night, they will gather Garzonium crystals to power their laser drill, which they will use to drain the oceans by making gigantic sinkholes in the bottom of the ocean.

Way to go, 2K Games! Your nefarious plans to undermine all of humanity will not go unnoticed or unheeded!

There. Is that clear for you? Or do I need to add that they might also suck all the clouds out of the sky, and ruin all those afternoons little children lay on hilltops, gazing at the cumulus formations, and saying what animals they look like?

Goddamn 2K developers! Always scheming![/QUOTE]

:rofl: :applause: Ah Strell, always good for a laugh.
 
Even a hyped up game like Gears of War had a similar fudged up FOV when playing the game on a widescreen PC monitor with the VGA adapter. Instead of having true widescreen, they took the FS image and stretched it. Even if you played letterbox on a 4:3 PC monitor, the letterboxed image was a FS image that was stretched to fit widescreen. It was easily fixed with a patch so perhaps 2K will do the same thing.
 
This isn't exactly fix per se, just gives you the choice to play with a wider view.
Game still crops itself.

They intended it this way they say.
I say it's a copout, but whatever.

They made a 'fix' for their "non-mistake".

We understand there has been some concern about the implementation of widescreen mode in BioShock. Hopefully, we can clarify how we’ve chosen to do this.

The first thing we want to make clear is the mode we developed the game on and the optimal mode for playing the game is the widescreen mode. 90% of our development stations were widescreen displays: artists, programmers and designers.

- BioShock was primarily developed and tuned for widescreen mode. Artists and designers worked with widescreen displays and chose a field of view (FOV) that best reflected their intentions with respect to the way the world is perceived, the perceived speed of movement of the player relative to the world and the amount of the world they wanted to be viewed for the best game-play experience. We went through dozens of iterations and finally settled upon a widescreen aspect ratio that best suited the gameplay experience.

- When playing in widescreen modes the game makes use of the full screen resolution, and does not crop or stretch a lower resolution image into a wide screen one. For example, at 720p the game renders natively to the full 1280x720 resolution.

- Once this FOV was established, we chose to keep exactly the same horizontal FOV for standard def displays, so as not to in any way alter the gameplay experience.

- Instead of cropping the FOV for 4:3 displays and making all 4:3 owners mad in doing so, we slightly extended the vertical FOV for standard def mode: we never wanted to have black bars on people’s displays. (This way, everybody is happy…) This does mean that people playing on a standard def display see slightly more vertical space, but, this does not significantly affect the game-play experience and, we felt that it best served our goal of keeping the game experience as close as possible to the original design and art vision on both types of displays. Reports of the widescreen FOV being a crop of the 4:3 FOV are completely false.

One thing we can assure you that all these decisions were made with the best interests of the game in mind. We didn’t save any money or development time by choosing this set of parameters. We did what we thought was the best thing for the game: developing and optimizing it for widescreen displays, and making the decision not to do the usual crop for 4:3 displays. As a consumer, you certainly have the right to disagree.

We understand that not all users might not be happy with these choices and we will be looking into options for allowing users to adjust FOV settings manually. But as we mentioned earlier, changes to video game code do not happen in minutes or hours. We appreciate your understanding.

http://www.2kgames.com/cultofrapture/home.html
 
I've gone back and forth on the PC version of Bioshock more than your mom swinging from my crank. With 4:3 being "better" and the "only install twice" thing cleared up (and the demo running fine on my PC) I guess I'm more inclined to pick up the PC version again.
 
Sucks that the folks at 2K Boston can't release a game as it is originally intended without jackfuck morons bitching about it online.

All I know is I'm not downloading any patch for this game if they make one available.


Widescreen mode SHOULD be the mode games are designed specifically to play on, and full-screen mode should just add unwanted stuff on the top and the bottom. Those with widescreen get to see it as intended, and fullscreen players don't get pointless black bars on the screen where they could easily just heighten the FOV.


I applaud 2K Boston for how they originally handled this, and I hope that a future patch doesn't fuck things up.
 
The current widescreen patch is made by the folks (specifically Racer_S) at widescreengamingforum.com.

2K has now admitted they have a widescreen problem, right after saying they didn't. They're giving Racer_S a free 8800 card for his troubles.

http://www.2kgames.com/cultofrapture/home.html

...And as for widescreen, we also want to say we completely understand a user's desire to augment their FOV. BioShock is a harrowing experience, but we don't want anyone to feel limited (or motion sick!). So we are in the process of working on an official PC patch to give widescreen PC users a choice to expand their horizontal FOV, and are investigating creating a similar update for the 360.
And finally, I want to personally congratulate Racer_S from the Widescreen Gaming Forums, and his awesome user patch to expand the widescreen FOV in BioShock. I'm currently tracking him down via email, but hopefully, he'll accept my gratitude, and maybe an Nvidia 8800 to boot.
 
It is funny when the Cult Of Rapture site first mentiond the Widescreen problems and say that

We understand that not all users might not be happy with these choices and we will be looking into options for allowing users to adjust FOV settings manually. But as we mentioned earlier, changes to video game code do not happen in minutes or hours. We appreciate your understanding.

Yet Racer_S was able to pull it off by himself with the demo/full game rather quickly so giving him a $400 videocard actually is saving them much more money since they will just repackage his fix into the first patch.
 
[quote name='dallow']What was the point of that in this thread?

I thought it'd be a joke review but it didn't make me laugh.[/quote]

Yeah sorry dude, I guess it wasn't that funny, the whole site made me laugh though.

The bit with the interpretation of sales numbers was classic.
 
I just wonder how big a patch like this is going to be. It seems like they're adding to the game. It doesn't seem like a thing to me that could be fixed.

I went back to Oblivion while playing Bioshock, but I'll be heading back to it later today as I got the first 1000 achievement points in it.
 
[quote name='benjamouth']Yeah sorry dude, I guess it wasn't that funny, the whole site made me laugh though.

The bit with the interpretation of sales numbers was classic.[/QUOTE]

It's been posted before. I still thought it was funny regardless. A completely pro PS3 fan-community site reviewing a 360 exclusive game. IDK. The reviewer seemed fair and just, and not bias at all.........
 
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