Yes, the lack of local multiplayer is Act Zero's biggest mistake. I wrote an angry letter to Konami and Hudson and got a legitimate response (they'll forward my complaints to the development team).
Art-style-wise, people act like the new art style is an insult. They seem to think it's meant to replace the Bomberman of old. It isn't. It's just
a spin-off, a different direction. There will still be cute Bomberman games - just look at the great PSP and DS versions that are coming out soon. Yes, Act Zero has a very cold aesthetic style, but IMO people should be more adaptable. This is the dark, realistically proportioned Bomberman game. It's off on its own, but it still plays like the others.
Beating 99 levels on 1 life isn't hard at all. People don't seem to realize that you get Hearts... And lots of them. My
10 year old son finished the game with 17 hearts remaining; I had 37. Provided you actually know how to play Bomberman and use the items to your advantage, you will do fine. Still, you have to set aside 2 or 3 hours to actually finish the game.
BTW, First Person Bomber is annoying in that you can't see the whole field, but it's still fun. No one else can see it either. You CAN spin the camera around to get a better look. I'm amazed at how well some people do in this mode.
Did I mention that I'm # 65 in the World overall right now? Booya!
Oh yeah, and I'm familiar with Bomberman Online for DC. I drove an hour to get it on launch day too... I really do look forward to these things. But firstly, the actual online play for that one sucked. The lag was absolutely attrocious. Secondly, it was rushed to market and crashed frequently. Offline though, quite a good game. But I think I was trying to say that
there are no other US Bomberman games you can play online right now. The servers for DC Bomberman are long dead.