Considering the lack of advertising
Boom Blox got, 60,000 for the first month is not bad. Unlike "hardcore" games, puzzle games and casual games (and BB is both) don't start high and drop off quickly, but can stick around for a long time with steady sales. Assuming EA keeps new copies going to the stores, the title could easily sell 300,000+ by the end of the year on strong word-of-mouth (people recommending it to others, etc.).
For comparisons,
Super Monkey Ball: Banana Blitz debuted at 60,000 and is now over 300,000 sold. And
MySims debuted at 93K in September 2007, sold over 400,000 by the end of the year, and is now getting a sequel. No reason
Boom Blox can't do better, especially if EA improves their advertising.
Pretty low, but it's kind of an odd ball, niche game on a console where traditional games (outside of first party Nintendo games and a few exceptions) have generally sold shitty.
So what "traditional" third-party Wii games
should have sold well? I, for one, am glad the Wii audience is savvy enough to avoid turkeys like
Soul Calibur Legends and
Driver: Parallel Lines.
And why do people bemoan Wii third-party sales when
Guitar Hero 3 is still chugging along in the top ten, and
We Ski hit #12 in its debut month?
--R.J.