Walking outside was fun and all for the first but in the end just another cheap gimmick. Especially since it was hyped up beyond proportion, and the views of the EVA scenes in the F2P trailer were totally misleading as far as the cinematic effect of the sequence (in the trailer, you are shown EVAing outside DS9 with an epic raging battle going on overhead. In the game, you get a cheesy noninteractive cutscene with a single BoP attacking the station).
The actual playthrough of the mission was again pretty bread and butter stuff. Do some little tricks outside DS9, get inside, kill X mobs, go back to space and fight in a totally unbalanced battle with a terrible spawn point.
I could see the final space battle being funner/more epic with a fleet or team of people, but alone I just died over and over a few times until I could thin down the numbers a little. I guess it was a little refreshing to have my totally OP STF escort meet some kind of challenge in PvE but at the same time the challenge was just "arbitrarily hard" instead of quality gameplay design. It probably didn't help that I forgot to swap out my electroceramic consoles for parametallic ones though

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I think my favorite in the series in terms of overall "I'm impressed" impact was the one where we went to Bajor. The ground map there was done well, with ambience, detail, and scope. Even though the mission itself was boring to some, it felt somewhat Trekky, and I thought it was the most immersive of the series. It's a shame we're in for another probably 8 months of waiting until we see another FE