brutus, you're trying to make this about speed and snapping now. Yes, the Xbox One has a big advantage in these and always will. The point was whether you lose where you were in your game when switching to TV with other consoles and the answer is you don't. You just leave the game running like on Xbox.
I also find your examples to be silly. If I ever want to use Bing (or Google) on my TV, I'll send you a PM about it first. Don't go holding your breath. I have a phone, tablet and usually a laptop for searching the internet and they all work better than using a console to do it (Google's voice recognition is great and on the laptop you can even use a keyboard). I also don't use Skype on my TV, although I do admit many people do, just not me.
Now my discussion turns to Wombat as nearly all do eventually. Wombat surely gets TV audio when his soundbar is off because his soundbar passes audio to the TV when it is turned off. That's a good feature to have in a soundbar. As to why his system doesn't work right, it doesn't seem to be due to anything he's doing wrong. I would suggest that the problem is the Xbox and this kind of problem is probably why multichannel audio pass is considered in beta right now. MS will presumably get this ironed out over the next couple updates.
I also find your examples to be silly. If I ever want to use Bing (or Google) on my TV, I'll send you a PM about it first. Don't go holding your breath. I have a phone, tablet and usually a laptop for searching the internet and they all work better than using a console to do it (Google's voice recognition is great and on the laptop you can even use a keyboard). I also don't use Skype on my TV, although I do admit many people do, just not me.
Now my discussion turns to Wombat as nearly all do eventually. Wombat surely gets TV audio when his soundbar is off because his soundbar passes audio to the TV when it is turned off. That's a good feature to have in a soundbar. As to why his system doesn't work right, it doesn't seem to be due to anything he's doing wrong. I would suggest that the problem is the Xbox and this kind of problem is probably why multichannel audio pass is considered in beta right now. MS will presumably get this ironed out over the next couple updates.