CAGLS: Madden 13 Gentlemen's League - We Finished! Thanks for Playing!

[quote name='Chetty12']The reason he angles it like that is to try and get it to skip further down the field. Doing it this way just is a safer way to get around the same yardage of a regular punt, without the danger of a return. Since it is pretty easy to get a punt return he punts this way. Personally, i angle my punts high and my punts don't go as far but i rarely have any returns against me. Honestly, the other punting method is fairly risky as well because if a person plans for it they can catch a fairly short punt with a lot of space to return.

And he can't recover a punt(if he touches it before you do it just downs it, it's not like a kickoff, possession of the ball would still be yours.) without you touching it, so i'm not sure what you mean by he was trying to get the ball back by angling it away from you.

Just responding for him basically cause he's still going to be at work for a couple of hours and it seemed like you wanted answers now.[/QUOTE]

Even if that's his reasoning, it still begs the question of if it's an exploit. Like I said, because of the awkward angle and trajectory of the ball, my players were having trouble even getting to it in time. I feel this is very similar to how they react to a squib kick because they obviously see the ball coming, but don't know what to do with it because of the weird angle/speed, and end up just standing there watching it bounce. I have no doubt it is effective. A lot of these "Maddenisms" are. But that doesn't make it a legit play.

As for recovering it, yeah he can't just outrun my guys and grab it, but considering the difficulty the return team has in picking the ball up and how quickly the kicking team gets downfield, it greatly increases the chances for a muff or a catch followed by a big hit causing a fumble. I realize I could just call for a fair catch, but it still feels like a pretty cheap play and is fairly unrealistic.
 
[quote name='n8rockerasu']Well, doing it on every kick off is pretty standard "douchebag procedure" anyway. You think it's bad enough to even ban it situationally though? I was wondering if there was something similar on punts.

Hemingway seemed to be intentionally shanking punts in our game yesterday, which was making them skip along the field, and my players had a way harder time than they should have recovering them. I was just coming in here to ask him what that was.

I don't mind people kicking for the sideline, but this just seemed "Maddeny" Special teams in this game really is terrible with how easily it is to return punts/kicks...and then how horrible the return team is if you kick it any other way.[/QUOTE]


i was just kicking a line drive towards the line so kick returns are harder but if you would like ill just kick them right to your guy. its not a big part of my play so i just wont do that if it makes every one feel better.
 
[quote name='jza1218']If you're afraid of someone returning a punt, why wouldn't you angle it out of bounds?[/QUOTE]



i never said i was afraid its just a smarter way to punt and most the time my punt went out or close to the line. and as i said i would stop doing it ill just punt it straight up so every one does not have to worry.
 
[quote name='Hemingway012']i was just kicking a line drive towards the line so kick returns are harder but if you would like ill just kick them right to your guy. its not a big part of my play so i just wont do that if it makes every one feel better.[/QUOTE]

Well, see, I think that's just the thing that triggers "full retard AI"...the fact that it's a line drive (which basically is a squib). I'm not saying there was any malicious intent behind it, but because of the way the return teams handles it (like the squib), it creates an unfair advantage.

Honestly, that was the first I had seen of it, so I was kind of trying to figure it out as we played. The first time you did it, I honestly thought your kicking timer lagged or something and you just screwed up the punt. The way it causes the camera to jerk when it spins around like that, it's just really jarring. I'm not outright calling for it to be banned. I just think we need more opinions on it. I might even see how the other league feels about it. I don't want to jump to any conclusions. But like I said, it's very similar to the squib kick in its execution.
 
[quote name='Hemingway012']i never said i was afraid its just a smarter way to punt and most the time my punt went out or close to the line. and as i said i would stop doing it ill just punt it straight up so every one does not have to worry.[/QUOTE]

Well, let's not make things up. It never went out of bounds. A couple times I remember it hitting near the line and bouncing back toward the middle of the field. And it being "close to the line" is irrelevant. Calling it a "smarter way to punt" is also subjective. If smarter means "the players have a lesser understanding of how to handle it", then sure...I guess that's "smarter". But it makes it cheaper too.

For me, personally, I usually try to kick the ball high enough to make the returner (ie. the person playing the game) question if he has room to return it or not. I got a lot of fumbles from this last year off of people getting greedy thinking they could return it instead of just fair catching the ball. To me, that's what "smart" means. Not doing something that the game doesn't handle properly.
 
[quote name='n8rockerasu']Well, let's not make things up. It never went out of bounds. A couple times I remember it hitting near the line and bouncing back toward the middle of the field. And it being "close to the line" is irrelevant. Calling it a "smarter way to punt" is also subjective. If smarter means "the players have a lesser understanding of how to handle it", then sure...I guess that's "smarter". But it makes it cheaper too.

For me, personally, I usually try to kick the ball high enough to make the returner (ie. the person playing the game) question if he has room to return it or not. I got a lot of fumbles from this last year off of people getting greedy thinking they could return it instead of just fair catching the ball. To me, that's what "smart" means. Not doing something that the game doesn't handle properly.[/QUOTE]


and as i said before its not a major part of the way i play so to make every one feel better i wont do it no need to make it a big thing!!!!!
 
[quote name='Hemingway012']and as i said before its not a major part of the way i play so to make every one feel better i wont do it no need to make it a big thing!!!!![/QUOTE]

That's fine...but if it's "one of those things", we do need to discuss it to make sure everyone is clear on whether it's allowed or not. Just because you agree to stop doing it doesn't mean somebody else won't turn around and do it next week. These things need to be discussed to keep everybody on the same page. Calm yourself.
 
If it's used situationally, for example trying to pin the opponent deep from say your 50 yard line and your trying to squeeze it inside the 10. Then i think that's a decent option and should be allowed. Because if you hit it too far toward the sideline then it goes out of bounds and if you hit it in play then it'll either be downed inside the 10 or go into the end zone. Other than that maybe everyone should just stick to regular punts.
 
[quote name='Chetty12']If it's used situationally, for example trying to pin the opponent deep from say your 50 yard line and your trying to squeeze it inside the 10. Then i think that's a decent option and should be allowed. Because if you hit it too far toward the sideline then it goes out of bounds and if you hit it in play then it'll either be downed inside the 10 or go into the end zone. Other than that maybe everyone should just stick to regular punts.[/QUOTE]

But isn't that an argument for not learning how to punt better and kick it out of bounds like teams actually do? That's my biggest issue, using "Maddenisms" as a way to accomplish what other teams do "normally". If you're legitimately good at the game, you shouldn't have to use gimmicks and tricks to beat your opponent. Beat them snap for snap, playcall for playcall, end you'll earn a lot more respect. This may come as shock to some, but there actually are more important things than having the most points at the end of the game.
 
[quote name='n8rockerasu']But isn't that an argument for not learning how to punt better and kick it out of bounds like teams actually do? That's my biggest issue, using "Maddenisms" as a way to accomplish what other teams do "normally". If you're legitimately good at the game, you shouldn't have to use gimmicks and tricks to beat your opponent. Beat them snap for snap, playcall for playcall, end you'll earn a lot more respect. This may come as shock to some, but there actually are more important things than having the most points at the end of the game.[/QUOTE]

I'm not sure i understand how coffin punting and pinning your opponent is not a legit strategy or considered a "maddenisms"? Maybe the wording i chose just caused some confusion. I guess i'm just saying situational punting should still be allowed and take away the low hanging sideline punt for the rest of the field. Like i said, i don't do it anyway, i angle my punts to have a higher hangtime so it's not a big deal to me either way. Just giving a suggestion.
 
[quote name='Chetty12']First, your having a difficult time seperating real life and Madden. In real life is Jennings worth a first? Easily no. In Madden is a 90 plus ovr receiver with 94 speed and acceleration with a high catch worth a first. Easily yes.

Secondly, janoris is a special case of a first round talent dropping because of off field problems. Casey heyward is a 70 but does not have close to the man or press coverage of house, hence why I said they don't have the measurables I look for. His zone coverage could be a 99 but that doesn't help me at all. This is another situation where you are having a hard time seperating real life and Madden. We don't know what kind of players are actually going to be going in the second round of the Madden draft.

Lastly, people are putting to much stock into draft picks IMO. Yeah there nice but at some point you need the pieces to win now especially in a league that would only go 3-5 years.[/QUOTE]

Like I said earlier, I just thought a 1st packaged with what you were giving away was too much for what you were receiving. And apparently, I am not the only one who thought this as your original trade was rejected.

To your second point, you asked me a question, I answered. To say Janoris is a "special case" seems like an excuse. He's a highly rated CB drafted in the 2nd round regardless of HOW it happened. There are plenty of players each draft that drop due to outside circumstances. Considering there was a second to last 2nd rd pick with high zone coverage, is it really not plausible to believe there would be an early 2nd rd pick next year with man coverage relative to House?

I was under the impression this league is to last ~8 seasons. Now you're saying 3-5... if that is all you are planning to play, then yes, those draft picks are not of huge value to you. But once you leave, those players that would have been picked up in seasons 1-3 are of huge value to the new owner. Yes there is no potential rating, but those 1st, 2nd, 3rd round picks of this year will have had 5 years of XP added to their OVR by the time you plan on leaving.
 
[quote name='Chetty12']I'm not sure i understand how coffin punting and pinning your opponent is not a legit strategy or considered a "maddenisms"? Maybe the wording i chose just caused some confusion. I guess i'm just saying situational punting should still be allowed and take away the low hanging sideline punt for the rest of the field. Like i said, i don't do it anyway, i angle my punts to have a higher hangtime so it's not a big deal to me either way. Just giving a suggestion.[/QUOTE]

What part of "EA programming" can you not wrap your head around? You could make that exact same statement about the squib kick...as you could make the same argument about the QB Sneak in Madden 12. But if the AI doesn't react properly to the play, it becomes an exploit. It doesn't matter what the player's intent was or how realistic of a play it is. If shitty programming makes it ripe for exploit, it needs to be looked at.
 
[quote name='dr0ppinL0adz']I was under the impression this league is to last ~8 seasons. Now you're saying 3-5... if that is all you are planning to play, then yes, those draft picks are not of huge value to you. But once you leave, those players that would have been picked up in seasons 1-3 are of huge value to the new owner. Yes there is no potential rating, but those 1st, 2nd, 3rd round picks of this year will have had 5 years of XP added to their OVR by the time you plan on leaving.[/QUOTE]

Just to touch on this, the other league played practically year round last year, advancing every 3 days, and they got through 5 seasons. We're on a 4 day advancement schedule, so getting through 5 seasons is going to probably be the best we could hope for. That may not seem like a lot, but in a league with 32 human owners who actually play their games, that's pretty damn impressive, and far more than most leagues accomplish. There just really isn't time to do more than that.
 
[quote name='dr0ppinL0adz']
I was under the impression this league is to last ~8 seasons. Now you're saying 3-5... if that is all you are planning to play, then yes, those draft picks are not of huge value to you. But once you leave, those players that would have been picked up in seasons 1-3 are of huge value to the new owner. Yes there is no potential rating, but those 1st, 2nd, 3rd round picks of this year will have had 5 years of XP added to their OVR by the time you plan on leaving.[/QUOTE]

I'm not quite sure where you heard 8 seasons but i've never read that on here. Let's be generous and say we go through each season and offseason in 10 weeks. That means by time the next madden comes out we'd have time for about 5 seasons an that's being extremely generous with the 10 week time frame for a season/offseason.
 
[quote name='n8rockerasu']What part of "EA programming" can you not wrap your head around? You could make that exact same statement about the squib kick...as you could make the same argument about the QB Sneak in Madden 12. But if the AI doesn't react properly to the play, it becomes an exploit. It doesn't matter what the player's intent was or how realistic of a play it is. If shitty programming makes it ripe for exploit, it needs to be looked at.[/QUOTE]

All i was saying is the AI in the situation of aiming for the between the 1-10 yard line on a coffin punt does not come in to play. Unless you plan on returning the ball from within your own 10 yard line, which would be a massive mistake to begin with, you wouldn't even be back to catch the ball with your punt returner. On that type of play, in madden and real life, most people pull up the returner and try to block the gunners on the ST so they don't down it inside the 10 anyway. With your returner you'd play it the same way if the ball was angled or if it was skyed to the roof of the stadium. Once again it was just a suggestion, you said we were going to discuss it so i was just throwing it out there.
 
Just a note on trades for everyone. It seems if one User has played his game for that week it won't allow the trade to go through even if both Users were online at the same time.
 
[quote name='Chetty12']Just a note on trades for everyone. It seems if one User has played his game for that week it won't allow the trade to go through even if both Users were online at the same time.[/QUOTE]

Well that probably makes sense.
 
[quote name='Chetty12']I'm not quite sure where you heard 8 seasons but i've never read that on here. Let's be generous and say we go through each season and offseason in 10 weeks. That means by time the next madden comes out we'd have time for about 5 seasons an that's being extremely generous with the 10 week time frame for a season/offseason.[/QUOTE]

You know what... you are absolutely correct. For some reason, I thought it was going to advance much faster. My bad
 
[quote name='Chetty12']All i was saying is the AI in the situation of aiming for the between the 1-10 yard line on a coffin punt does not come in to play. Unless you plan on returning the ball from within your own 10 yard line, which would be a massive mistake to begin with, you wouldn't even be back to catch the ball with your punt returner. On that type of play, in madden and real life, most people pull up the returner and try to block the gunners on the ST so they don't down it inside the 10 anyway. With your returner you'd play it the same way if the ball was angled or if it was skyed to the roof of the stadium. Once again it was just a suggestion, you said we were going to discuss it so i was just throwing it out there.[/QUOTE]

And if the players on the return team don't block the players streaking downfield and just allow them to get to the ball at the 5 yard line, then what? That's the point...the AI players run around like bumbling idiots on line drive aka squib kicks, so kicking it like that gives the kicking team an unfair advantage. Why does the onus fall on the receiving team to just "deal with it" rather than on the kicking team to "learn how to punt"?

For that matter, what he was doing isn't a "coffin punt". He's already said he kicks a line drive...which is what causes it to go short and skip along the field. This is a coffin punt.

http://www.youtube.com/watch?v=ydYDAGvDDXc
 
Just finished a game against the 49ers. Was a good matchup... Rodgers had 3 TD passes.

Only problem was 2 of them was to the defense.

Packers lose 10-17.
 
Doo Mane and I tried twice to play our game tonight but the lag was AWFUL and our game got disconnected both times. This was my best night to play so if it doesn't work out the rest of Week 1 then I will take a loss. I'm not sure if it was my Internet or EA or what but it was unplayable. I can't play tomorrow night so if we can't get together on Friday night it won't happen. It would suck to start this way but if it happens so be it. I think we would have a good game too but it's honestly hard to tell with that much lag lol.
 
Steelers - 38
Broncos - 24

In my first game ever with the Broncos, it was a close one. The Broncos run game never really got started. Manning had problems all night, sometimes having receivers drop balls that hit them in the hands, the DBs did not have the same problem though, as Manning threw for 4 INTs.

Good game Shift! I was not at my best tonight.
 
[quote name='Steggy']Just finished a game against the 49ers. Was a good matchup... Rodgers had 3 TD passes.

Only problem was 2 of them was to the defense.

Packers lose 10-17.[/QUOTE]

Yep was a good game. You knocked Gore out with a broken jaw.
 
Does anyone have this problem in offline connected careers mode? The camera is set to zoom or whatever the default one is called. I'll switch it to wide and after one play it will default back every single time. Is this a bug or am I missing something? This doesn't happen to me when i'm playing online.
 
[quote name='Dark Rider']Steelers - 38
Broncos - 24

In my first game ever with the Broncos, it was a close one. The Broncos run game never really got started. Manning had problems all night, sometimes having receivers drop balls that hit them in the hands, the DBs did not have the same problem though, as Manning threw for 4 INTs.

Good game Shift! I was not at my best tonight.[/QUOTE]

It was a good game! I was surprised you didn't air it out more than you did in the first half. Your passing game was very successful against my zone defense, but not so much once I shifted into man in the second half.

The game was much close than what the score indicates. Rider could absolutely move the chains against my defense; however, turnovers were ultimately the deciding factor. An interception in the end zone to prevent a score at the end of the first half and an interception +6 in the second helped me jump ahead. From that point on it was all about hanging on to my lead.
 
[quote name='n8rockerasu']And if the players on the return team don't block the players streaking downfield and just allow them to get to the ball at the 5 yard line, then what? That's the point...the AI players run around like bumbling idiots on line drive aka squib kicks, so kicking it like that gives the kicking team an unfair advantage. Why does the onus fall on the receiving team to just "deal with it" rather than on the kicking team to "learn how to punt"?

For that matter, what he was doing isn't a "coffin punt". He's already said he kicks a line drive...which is what causes it to go short and skip along the field. This is a coffin punt.
[/QUOTE]

Ok first, i still don't understand what you mean by they don't block. I just did a practice trying to see what you mean and the guys blocking the gunners still do there jobs and block them. If your in PUNT RETURN MIDDLE most of the other blockers form a wall returning to the middle, which leaves your returner on an island by himself towards the sideline where the line drive punt occurred. If you choose PUNT RETURN LEFT or RIGHT depending on the direction he's kicking it to, the blockers would go in that direction and provide some help for your returner, i'm not sure if you tried that or not. I also am not quite sure why you think this is so cheap but think skying a punt is so much better. In madden, most of the time when you sky a punt, once you get past the initial gunner the rest of the blockers go stupid and don't try to re-engage you until the returner has actually caught the ball. This allows multiple people to sneak by blockers to get an unfair angle or advantage of a big hit on the returner. Once again, i'm not against banning it the sideline punt, i honestly don't care.

But anyway it is what it is and you already have your opinion made up. You said we were going to have a discussion about it, i thought that meant i could post a suggestion of when it would be appropriate. And to get to your second point, i never said what he was doing was coffin punting, i know what he was doing is not coffin punting. I was saying that i thought that type of punt should be allowed in a coffin punting type situation.


Edit: I'm going to tap out of this punting controversy now because all i was trying to provide was a suggestion and like i said, i don't care, i personally don't find it to be a big deal and i'm fine with whatever you decide.
 
I (Saints) put up a really good game (easily the best I have ever played in Madden) against the Redskins last night. I actually managed to make some passes and get some TDs for once and not get blown out. The problem was, I couldn't figure out how to stop his offense and he did the same thing, lol. Game ended 35-28, as I did manage to get the ball back with less than 2 minutes and no time outs left, but I was panicking and threw an interception trying to make a sideline pass to stop the clock. RGIII burned me for some sick runs too. Good game.

At least my record should easily mirror the real life Saints record this season ;-)
 
Im thinking about putting Arian Foster up on the Block! I just have never been comfortable with him. Im looking for another top tier running back in return. I know this sounds crazy as Im wanting another running back in return but i have never been able to comfortably run with him. Anyone have any suggestions?
 
Heads up, n8: We had all the injuries in our league wiped out. I'm not 100% sure what caused it, but I'm relatively certain it was transferring commish powers. So yeah.. I'd try to do so as little as possible.

Edit: Apparently it's much worse than that. This thread has a good explanation. Basically, if you start your league with pre-existing injuries off (and who doesn't?) this glitch will reset injuries all the time.
 
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[quote name='DeskLaser']I (Saints) put up a really good game (easily the best I have ever played in Madden) against the Redskins last night. I actually managed to make some passes and get some TDs for once and not get blown out. The problem was, I couldn't figure out how to stop his offense and he did the same thing, lol. Game ended 35-28, as I did manage to get the ball back with less than 2 minutes and no time outs left, but I was panicking and threw an interception trying to make a sideline pass to stop the clock. RGIII burned me for some sick runs too. Good game.

At least my record should easily mirror the real life Saints record this season ;-)[/QUOTE]

Yea it was definitely a shoot out. My defense just couldn't figure out how to stop the pass even when they were in position. Jimmy Graham was tough over the middle.
 
[quote name='bvharris']Heads up, n8: We had all the injuries in our league wiped out. I'm not 100% sure what caused it, but I'm relatively certain it was transferring commish powers. So yeah.. I'd try to do so as little as possible.[/QUOTE]

Dear God...this fucking game... Thanks for the heads up. I'm hoping we won't have to do that much. I just can't even process how awful EA is anymore. I feel like I need to take a year off from their games just so I don't go completely insane.
 
[quote name='n8rockerasu']Dear God...this fucking game... Thanks for the heads up. I'm hoping we won't have to do that much. I just can't even process how awful EA is anymore. I feel like I need to take a year off from their games just so I don't go completely insane.[/QUOTE]

This fucking game indeed.

We're considering re-starting our league, as that seems to be the only way to fix it.
 
[quote name='bvharris']This fucking game indeed.

We're considering re-starting our league, as that seems to be the only way to fix it.[/QUOTE]

How exactly would that "fix it"? Has there been a patch since we both started? I can't even remember what's been fixed and what hasn't anymore. Why pay testers when they'll pay you, right?
 
[quote name='n8rockerasu']How exactly would that "fix it"? Has there been a patch since we both started? I can't even remember what's been fixed and what hasn't anymore. Why pay testers when they'll pay you, right?[/QUOTE]

According to the thread I read on it, the bug is caused by starting with pre-existing injuries off (which basically every league does). So turning the setting on and leaving it on should fix the problem. Obviously I plan to test if that's true before we would restart.

But no, no patch. As far as I've seen, no acknowledgement from EA on it either. Even if they did patch it, there's no guarantee the fix would apply to pre-existing leagues.
 
These are the things which definitely activate the glitch according to what I've read:

  • Changing ANY league setting, including sliders
  • Transferring commish powers
  • A coach retiring or a new coach being added.
There might be more, but that's all I'm sure of right now.
 
[quote name='bvharris']These are the things which definitely activate the glitch according to what I've read:

  • Changing ANY league setting, including sliders
  • Transferring commish powers
  • A coach retiring or a new coach being added.
There might be more, but that's all I'm sure of right now.[/QUOTE]

Sweet zombie Jesus EA, do you even try any more?
 
Well, we've had a couple coaches drop already...but I guess with us just being in week one, we wouldn't be able to tell about injuries. But if replacing a coach really does reset them, then we probably have no choice but to start over. We MIGHT be able to avoid commish changes, but there's basically a 100% guarantee that someone else drops at some point. Just hope a restart doesn't kill off interest (obviously all preseason games would be simmed...and you'd have 1 day to practice/cut players).
 
As a software programmer I have empathy towards game programmers because nobody really understands the complexity of the code unless you actually do it for a living. I don't even blame EA as a whole because they still put out some good games. But the guys over at EA Tiburon are coming off as completely incompetent.
 
[quote name='n8rockerasu']Well, we've had a couple coaches drop already...but I guess with us just being in week one, we wouldn't be able to tell about injuries. But if replacing a coach really does reset them, then we probably have no choice but to start over. We MIGHT be able to avoid commish changes, but there's basically a 100% guarantee that someone else drops at some point. Just hope a restart doesn't kill off interest (obviously all preseason games would be simmed...and you'd have 1 day to practice/cut players).[/QUOTE]

Don't jump to conclusions yet. The whole "restarting with pre-existing injuries on" is a hypothetical solution. It needs to be tested before its even considered.
 
plus if we do that jets owner wont have revis for the whole season and also cowboys owner wont have there SS church either and anyone else thats hurt for the season will be doomed like washingtons owner with orakpo
 
[quote name='JoelyPoley']As a software programmer I have empathy towards game programmers because nobody really understands the complexity of the code unless you actually do it for a living. I don't even blame EA as a whole because they still put out some good games. But the guys over at EA Tiburon are coming off as completely incompetent.[/QUOTE]

I generally feel the same way since I work with many software developers and while I'm not one myself I do have an appreciation of the complexities. However, having also done a good deal of work managing QA efforts, the number of bugs in this game (hardly a new phenomenon this year) wouldn't be acceptable in any industry.

I've never been involved with a major software release which launched 100% bug free. It just doesn't happen. But the lack of polish in Madden in particular does certainly rise above standard levels, and a lot of that has to do with EA and the ridiculous pressure to put this game out every year while still making substantial changes. MS doesn't make it especially easy to patch games either, from what I understand.

The whole model is fubar, but unfortunately we keep buying it so there is no real incentive to change it.

[quote name='DVO21']plus if we do that jets owner wont have revis for the whole season and also cowboys owner wont have there SS church either and anyone else thats hurt for the season will be doomed like washingtons owner with orakpo[/QUOTE]

Not with the current rosters. Those guys are still in.

I'm leaning away from restarting now, but it might be a more viable option in this league since you guys have a less established owner group than we do.
 
[quote name='JoelyPoley']As a software programmer I have empathy towards game programmers because nobody really understands the complexity of the code unless you actually do it for a living. I don't even blame EA as a whole because they still put out some good games. But the guys over at EA Tiburon are coming off as completely incompetent.[/QUOTE]

Well, I'm mostly referring to EA Sports...because to me, they should have a higher expectation of getting things right since their games have a shorter shelf life, and for the most part, very little changes year to year. But just imagine the situation. Would your boss not care if you fuck up the same thing year after year? Or even better, if you fix a glitch in a previous version with a patch, only to see it return in the next version you release? Because that's what we continuously get from EA. Sure, this might be a new bug, but that doesn't mean the other old bugs just cease to exist. This is just one more to throw on the pile. But just this constant idea they have that it's ok to let the paying customer be a beta tester for the first 2 months of the game's existence makes me sick. That's 17% of its life cycle. And then they want to act all pissy when people would rather wait and buy the game used. Just so out of touch with the consumer.
 
I'm fine with doing a quck restart of the league. I'd rather do it now and get it over with, we're only 1 week into the season. But for time's sake I'd prefer if we sim the preseason.
 
[quote name='bvharris']Not with the current rosters. Those guys are still in.

I'm leaning away from restarting now, but it might be a more viable option in this league since you guys have a less established owner group than we do.[/QUOTE]

Yeah, I get what your saying. The thing is, even for you guys, you're going to have to watch out for someone who loses a big player to a season ending injury who then decides they want to "change their scheme". Losing your coach XP to sub might not be an attractive option, but losing it to get back a key player would be. It's just so incredibly frustrating to have to even worry about this shit. As if running a league isn't hard enough, we've gotta think up contingency plans and policies for shit that shouldn't even be a thought.

Ultimately, I'd rather not restart too. At that point, people are going to start to question if being in a league is worth the trouble. Other than the situation I described above, I almost feel like we have to view unforeseen circumstances as using a "healing card" for injuries. Again, I point out the issue with EA trying to make their games "more realistic" When it's fucked up beyond all recognition...it's no longer realistic. This is the EA way.
 
[quote name='n8rockerasu']Yeah, I get what your saying. The thing is, even for you guys, you're going to have to watch out for someone who loses a big player to a season ending injury who then decides they want to "change their scheme". Losing your coach XP to sub might not be an attractive option, but losing it to get back a key player would be. It's just so incredibly frustrating to have to even worry about this shit. As if running a league isn't hard enough, we've gotta think up contingency plans and policies for shit that shouldn't even be a thought.
[/QUOTE]

We'll know if someone does that, coach firings and hirings are one thing that always shows up in the league twitter feed. Unlike, say, free agent signings, which sometimes show up and sometimes don't.

It'll be banned, and if someone does it the penalty will be severe.
 
[quote name='bvharris']We'll know if someone does that, coach firings and hirings are one thing that always shows up in the league twitter feed. Unlike, say, free agent signings, which sometimes show up and sometimes don't.

It'll be banned, and if someone does it the penalty will be severe.[/QUOTE]

Well, yeah, I get that. But how do you handle people who actually might want to change their scheme? If they have an injury, you just don't allow it? Seems like that would be pretty limiting to owners (since injuries are fairly frequent), but it could definitely be filed under "best of a bad situation" too.
 
[quote name='n8rockerasu']Well, yeah, I get that. But how do you handle people who actually might want to change their scheme? If they have an injury, you just don't allow it? Seems like that would be pretty limiting to owners (since injuries are fairly frequent), but it could definitely be filed under "best of a bad situation" too.[/QUOTE]

Ask them to wait for the offseason I guess. You can still change your playbook prior to a game, so the only thing completely switching it would allow you to do was practice with the new playbook.
 
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