CAGLS: Madden 13 Gentlemen's League - We Finished! Thanks for Playing!

[quote name='DaddyBoJangles']So as a newbie can anyone explain the rules to me, like how often do we play matchups etc etc[/QUOTE]

I think they said they are aiming for every four days to advance. So you'll pm your opponent for that week and set up a time to play within that four day period. Then once the league advances you'll be able to set up your next game and so on. You'll also have new stuff to do each week in the ccm like scouting and practicing.
 
[quote name='DaddyBoJangles']One thing I hated about playing against randoms last year, almost everytime going for it on 4th I try to play realistically.[/QUOTE]


well then u wont have any issues here playing like the real nfl would is a big thing we like games to be fun and be played like they would be in real life
 
[quote name='gibsongamer']Oakland Raiders | Drakenstar | GibsonGamer | EST| Weekdays 10pm-12am | Weekends 10pm - ??[/QUOTE]


amazing another one.

n8 doesnt look like we will have a problem filling up :)
 
My last game online in the early release, I played against the eagles. His offensive strategy was using a 4 te set with two te on each side. He either ran with Vicky or McCoy, which worked because I had to play dime the entire game because the game allowed him to put desean at te. Out of the 7 games I played online this was the only one that was straight cheese the entire game.
 
[quote name='DVO21']looking for a decent WR nothing to amazing just decent if anyone is on the market let me know dont need a number one i already have that in AJ Green who just came off the block[/QUOTE]

Is that why you asked about Kenny Britt? lol. He's my #1. The Titans are a little thin at WR (or at least they will be until Kendall Wright develops). I don't know if I could move Britt without getting a pretty nice piece (probably on defense) back.

[quote name='DVO21']have u picked a start date for the league i was hoping sometime around the 11th-15th :) to let us get a good roster update and that way if i do go i wont miss to much and well i will prolly miss out on FA so that kinda sucks a fat one[/QUOTE]

As for a start date, it's going to depend on what all that first patch covers. From what I've been reading, there's a lot of broken things with this game. Something about a man coverage glitch when controlling a D-lineman, sliders resetting randomly, schemes not saving. It's too hard to predict too much until we see how this stuff is handled. Just going to have to play it by ear.
 
well when we played today u didnt even have him on the field so i figured maybe u didnt like him so i thought i would try.

so im guessing start date possibly the 15th of sept maybe a little later becuz patches usually take a little bit the later the better for me :)

also while im gone i hope no one tries to make trades with me and n8 if u could make sure my team doesnt drop good players for some odd reason computer could be dumber than we think
 
[quote name='DaddyBoJangles']So as a newbie can anyone explain the rules to me, like how often do we play matchups etc etc[/QUOTE]

Last year, our advancement was every 4 days. I'm aiming for that again this year...but it's going to depend a bit on the other activities beyond playing the game. Practice, scouting, progression, etc. I'm hoping most people will do that stuff the same day (or before) they play their game. But if it proves to be too much for some reason, we can look at adding a day. I'd really like to keep it at 4 days though. The more seasons we can get through, the more things like drafts and player progression will matter, and the more fun the league will be.
 
[quote name='gibsongamer']Oakland Raiders | Drakenstar | GibsonGamer | EST| Weekdays 10pm-12am | Weekends 10pm - ??[/QUOTE]

Awesome! Welcome aboard!
 
[quote name='DVO21']well when we played today u didnt even have him on the field so i figured maybe u didnt like him so i thought i would try.

so im guessing start date possibly the 15th of sept maybe a little later becuz patches usually take a little bit the later the better for me :)

also while im gone i hope no one tries to make trades with me and n8 if u could make sure my team doesnt drop good players for some odd reason computer could be dumber than we think[/QUOTE]

Oh, I didn't even bother looking at my depth chart. Just played the game and threw to who was open...or who I thought was open, lol. The first patch is supposed to be out on 9/11. It's just a question of if it addresses the things we need it to address.

When your gone, just put your team on autopilot. That way, your team won't be vacant, and I would assume the CPU would be less inclined to do anything drastic.
 
[quote name='Chetty12']My last game online in the early release, I played against the eagles. His offensive strategy was using a 4 te set with two te on each side. He either ran with Vicky or McCoy, which worked because I had to play dime the entire game because the game allowed him to put desean at te. Out of the 7 games I played online this was the only one that was straight cheese the entire game.[/QUOTE]

That is a formation in the Panther's playbook. Two TEs, one FB, and one WR is the default setup and it is lethal.
 
Will the league be open already then? Becuz it would jave to be set up tommrow becuz of the hurricane
 
[quote name='DVO21']Will the league be open already then? Becuz it would jave to be set up tommrow becuz of the hurricane[/QUOTE]

Good point. I guess I'll just keep an eye on the Bengals for you then. I don't want to set the league up until everybody has had a chance to play the game and we can make sure everyone agrees on the settings.
 
[quote name='DaddyBoJangles']One thing I hated about playing against randoms last year, almost everytime going for it on 4th I try to play realistically.[/QUOTE]

This is what I posted earlier in the thread (with a few important additions).

Playstyles and General Policies

A lot of this SHOULD go without saying, but yeah...it's better to be specific. In general, the rule is "Play like a real NFL coach would". This means you don't go for 4th downs on your end of the field. This applies until you get to the point that you think "If I don't make something happen now, this game is over." If you're losing 28-0 in the 2nd quarter, and have a 4th and 8 at your 46 yard line...it's not unreasonable to feel like you're at that point.

The flip side of that, say you don't convert the 4th down, your opponent is free to play however he wants in the 1st half. If he scores to go up 35-0 at halftime, he can feel free to put it in cruise control and run out the rest of the game. He might throw on 3rd down to keep the chains moving, but he shouldn't be airing it out with that big of a lead. That's exactly how an NFL coach would play it. I've always said, if you have a lead in the 2nd half, your objective should be to get the game over with as quickly as possible. That's what happens on Sunday. Running up the score will not be tolerated.

Two Point Conversions

Two point conversions should not be attempted unless you're in a situation where the 2 points would bring you to within one score or tie the game if you're losing, or would reasonably solidify a small lead if you're winning (ie. If you're up 47-42, there's no difference between a 5 point lead and a 6 point lead, so you might as well go for 2).

If you're in a situation at the end of the game where an extra point would tie it, but a 2 point conversion would win it...that's your call. I've seen NFL coaches go both ways with it. If your opponent's offense/defense has been hot all day and you're nervous about playing for overtime, it's your call. But if you're curious about scoring the first TD of the game and going for a 2 point conversion...yeah...not allowed.

Scrambling QBs

Running with the QB is generally ok. But there are certain strategies where it is cheap. You shouldn't be calling 5 wide streaks just so you can pull the defenders deep and then immediately take off running with the QB. That's cheesy as hell and is basically trying to game the system. If you see your opponent dropping 8 men back into coverage, and there's just nowhere to throw the ball, of course, you can take off. The other issue is sprinting backward 20 yards with your QB out of the snap. That's also not a realistic example of a "running QB" (though I thought I read that QB drops were automatic this year...I haven't tested holding RT out of the snap in the demo to find out though). In general, the "play like a real NFL coach" rule applies here too.

Sportsmanship

Another thing I want to add, NO SHOWBOATING. This is the Gentlemen's League afterall. Have respect for your opponent and act like you've been there before. Yes, it might be cool to flip into the endzone and see all the cool little animations, but save it for offline. In a friendly league where people just want to have a good time, rubbing in the fact that you scored on somebody just isn't cool and just causes tension.

Hopefully that gives a better idea of where this league stands on certain issues. Feel free to ask any questions you still have though.
 
[quote name='perdition(troy']If you guys are still open to new members I wouldn't mind taking the lions.[/QUOTE]

You're welcome to take the Lions. Just post your info so it can be added to the OP.
 
[quote name='perdition(troy']Detroit Lions | pedition(troy | the joy of troy | Central | Weekdays 4:30pm-10:00pm | Weekends anytime as long as it is set up in advance.[/QUOTE]

Awesome! Thanks for posting that. The Lions are yours.
 
Has anyone heard anything on if the strategy guide is worth getting? Keep in mind I practically know nothing about pre-play adjustments, etc. All I know about related to those are that you can flick the right stick to flip the running play direction, and that I can push X to bring up some quick audibles in case someone does a no huddle. I have tried experimenting with O-Line shifts in the past, but it seems as if they have always never done anything. For example, I choose pinch, and I still get sacked immediately after the snap for a play action (which happens every single time I pick a play action, no matter if I try an O-Line shift or not).
 
[quote name='DeskLaser']Has anyone heard anything on if the strategy guide is worth getting? Keep in mind I practically know nothing about pre-play adjustments, etc. All I know about related to those are that you can flick the right stick to flip the running play direction, and that I can push X to bring up some quick audibles in case someone does a no huddle. I have tried experimenting with O-Line shifts in the past, but it seems as if they have always never done anything. For example, I choose pinch, and I still get sacked immediately after the snap for a play action (which happens every single time I pick a play action, no matter if I try an O-Line shift or not).[/QUOTE]

If you're talking about play actions in past Madden games, yeah...it was never a good play. The defense never bit on the fake the way they should have. That's been fixed this year. Play action has been very effective so far this year, both for me and against me, haha.

Overall though, if you feel like you have a long ways to go with learning the game, then I can't imagine that the strategy guide would hurt (plus it would give you some good bathroom reading). A lot of the veterans in this league are more than happy to share advice though.

Personally, I shift my line more on defense. Occasionally I'll move my offensive line, but it's such a cat and mouse game of giving away too much about your play, sometimes it isn't worth it. Learning your audibles well, and having multiple plays that you can run out of the same formation (so you're not switching from I formation to a 3 wide shotgun set, making it obvious that you audibled from a run play to a pass play) will help you a lot.
 
I've been playing a lot of NCAA 13, and EA finally got the play action plays right. They're deadly in the right situation, as opposed to getting gangbanged by three guys immediately after faking the handoff to the HB in past games.
 
I went ahead and updated the OP with the proposed settings and general rules and policies for the league. Until we get started, these are open for discussion. After we get started though, they will be locked in unless there is an extreme need to change something. Everybody should take a look at them to get a better idea of how this league will function and what will be expected of you.
 
[quote name='pitfallharry219']I've been playing a lot of NCAA 13, and EA finally got the play action plays right. They're deadly in the right situation, as opposed to getting gangbanged by three guys immediately after faking the handoff to the HB in past games.[/QUOTE]

Couldn't agree more. I always think it's funny how some people won't acknowledge how broken a feature was until it's finally done right (happening a lot in the NHL series this year). The fact that you could have 300 yards rushing in a game, but then if you went to a play action, the defender would just somehow know that the QB still had the ball was ridiculous. Feels so much better this year, and compliments the running game perfectly...like it's supposed to.

YAY! Madden's here! :bouncy:
 
Just reading through the rules, and I don't mind injuries being on, but I had to laugh. One of the leagues I was in last year featured season ending injuries to Aaron Rodgers, Greg Jennings, Ryan Starks, and Charles Woodson...by the end of week 2. Here's to hoping that something similar doesn't happen to me in the first time of a CAG league LOL.
 
[quote name='JoelyPoley']Chris Cooley was released. They can't expect me to depend on Fred Davis and Niles Paul. This is terrible![/QUOTE]

Jason Witten may be available for the right price. PM me if you're interested.
 
[quote name='HydroX']Jason Witten may be available for the right price. PM me if you're interested.[/QUOTE]

I will have to see what the roster update does for Niles Paul and Fred Davis.
 
[quote name='perdition(troy']Just reading through the rules, and I don't mind injuries being on, but I had to laugh. One of the leagues I was in last year featured season ending injuries to Aaron Rodgers, Greg Jennings, Ryan Starks, and Charles Woodson...by the end of week 2. Here's to hoping that something similar doesn't happen to me in the first time of a CAG league LOL.[/QUOTE]

Trust me, injuries were one of my BIGGEST concerns. I was extremely adament about making sure they were nowhere near as prevalent as last year. I've played at least 10 games of Madden 13 so far, and have not seen near as many. Another thing I intend on doing is sharing information with people to help avoid injuries as much as possible. One of these measures is changing the auto-sub settings from the default values in the game.

For offline mode, the game sets sub out at 50 and sub in at 60. For some reason, when I looked at Connected Careers, it was way different. Sub out was 49 and sub in was 51. That just doesn't seem logical. If people feel the 50/60 numbers still cause too many injuries, I'd recommend going for 60/70. Fatigue seems to be the biggest reason that injuries happen, so changing that SHOULD help.
 
[quote name='DeskLaser']Has anyone heard anything on if the strategy guide is worth getting? Keep in mind I practically know nothing about pre-play adjustments, etc. All I know about related to those are that you can flick the right stick to flip the running play direction, and that I can push X to bring up some quick audibles in case someone does a no huddle. I have tried experimenting with O-Line shifts in the past, but it seems as if they have always never done anything. For example, I choose pinch, and I still get sacked immediately after the snap for a play action (which happens every single time I pick a play action, no matter if I try an O-Line shift or not).[/QUOTE]

I grabbed the strategy guide for $10 this morning when I picked up my pre-order from Best Buy. I've only glanced through it briefly, but I can't say that I wasn't entirely impressed with what I saw. Flipping through the book, it seemed like it was mostly fluff.

I too was hoping there would be a lot around pre-play adjustments; however, what I found was as basic as: "Have three pre-chosen running plays for audibles. If the defense is stacked to the left, use a running play to the right. If the defense is spread across the field, run it up the middle. etc."

For $10 I don't feel too bad with the purchase, but there is no way I'd pay full retail for it.
 
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For offline mode, the game sets sub out at 50 and sub in at 60. For some reason, when I looked at Connected Careers, it was way different. Sub out was 49 and sub in was 51. That just doesn't seem logical. If people feel the 50/60 numbers still cause too many injuries, I'd recommend going for 60/70. Fatigue seems to be the biggest reason that injuries happen, so changing that SHOULD help.
Sounds good to me, I'll give it a shot.

Is it first come first serve in terms of picking up a free agent in this league? I just know I'm looking pretttttty thin at RB.
 
[quote name='perdition(troy']Is it first come first serve in terms of picking up a free agent in this league? I just know I'm looking pretttttty thin at RB.[/QUOTE]

Free Agency
(putting a bold title on this in the hope that more people read it, lol)

Good question. This is one of the biggest things we need to decide on. Since it was discovered that there is no negotiation process when you use the "sign free agent" part of the coach's menu and that all signings are one year contracts, it makes it way too easy for a team to just sign a bunch of free agents to improve their team.

We need to look at this and see if there's any real consequence if somebody wanted to do that. They'd most likely have to release players to do it, and it would hurt their cap space, but like I said, they're all one year contracts.

Last year, we waited until Week 5 before anyone was allowed to sign a free agent, and we did it in a draft format based on record (worst to best), where the teams each got to sign one free agent. The system worked just fine, but I don't know if that's fair to teams that have a bunch of cap room...unless we just want to say that that room is for BIG free agents, and not these little "depth pickups" that we see from FA pickups during the season.

The only other idea I have is letting teams with more cap room sign 2 FAs, where teams with less cap room can only sign 1. We could also change the draft format to be based on cap room instead of record. Just throwing ideas out there because I feel like we do need some kind of structure to it, but I don't want to penalize teams who have $15 million to spend either.

Definitely need some input on this one.
 
Perhaps we can have a bidding war for any FA's during the season rated above 80? Have any team's interested in a player submit the amount of money they want to spend on a player to someone, highest bid wins.
 
I like the draft idea a lot. Instead of waiting until week 5 maybe we could do a draft based on overall team ratings at the beginning of the first season. That way weaker teams get first dibs on better players to help out positions that are thin.

Once season 2 hits it will probably turn into a free agency bidding war among players sort of like madden 12 offseasons were. At that point the advantage will automatically go to the team with more cap space which is how it works realistically. Then we wouldn't need to regulate free agency at all because all the good free agents will be gone after the "Active Free Agency Period".
 
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[quote name='jza1218']Perhaps we can have a bidding war for any FA's during the season rated above 80? Have any team's interested in a player submit the amount of money they want to spend on a player to someone, highest bid wins.[/QUOTE]

The contracts are set though, both in years and amount. It's like "Do you want to sign Chad Johnson to a 1 year contract for $2.5 million?" You can say no, but then you're just back where you started, lol.

[quote name='JoelyPoley']I like the draft idea a lot. Instead of waiting until week 5 maybe we could do a draft based on overall team ratings at the beginning of the first season. That way weaker teams get first dibs on better players to help out positions that are thin.

Once season 2 hits it will probably turn into a free agency bidding war among players sort of like madden 12 offseasons were. At that point the advantage will automatically go to the team with more cap space which is how it works realistically. Then we wouldn't need to regulate free agency at all.[/QUOTE]

Yeah, I feel like we'll have to use some variation of the draft format. I don't really like the idea of doing it based on lowest overall team rating because we won't really know if those people will actually be the weakest players...who would need the most help. And it would kinda suck to give a really good player who didn't mind picking a bad team one of the best available FA's too. But the problem is, if the league isn't full, CPU teams will sign FA's too and will sign players like Donovan McNabb, James Farrior, and Jeremy Shockey. So, waiting isn't a good idea either.
 
[quote name='n8rockerasu']But the problem is, if the league isn't full, CPU teams will sign FA's too and will sign players like Donovan McNabb, James Farrior, and Jeremy Shockey. So, waiting isn't a good idea either.[/QUOTE]

This was my main concern with waiting a few weeks into the season. Its tough to find the fairest way to determine the order of who gets to sign FA's before the season starts.
 
The fucking Vikings ran the score up on me. I scored to make it 28-21 them. The onside kick failed. They get the ball with 38 seconds left and I only have one timeout. I'm expecting a run play, and they hike it and chuck it down the field for a TD. Sonsofbitches.
 
[quote name='JoelyPoley']This was my main concern with waiting a few weeks into the season. Its tough to find the fairest way to determine the order of who gets to sign FA's before the season starts.[/QUOTE]

That's why I was considering cap space. I mean, then you could at least make the argument that those teams have a claim to better FA's because they have the most money to spend. For the most part, that would coincide with overall ratings except for a few exceptions (Patriots and Texans have almost 3 times as much as the Dolphins). At least then you're basing it on something a little more relevant than overall rating.
 
[quote name='pitfallharry219']The fucking Vikings ran the score up on me. I scored to make it 28-21 them. The onside kick failed. They get the ball with 38 seconds left and I only have one timeout. I'm expecting a run play, and they hike it and chuck it down the field for a TD. Sonsofbitches.[/QUOTE]

lol...I told you guys that AI clock management was way worse this year. I firmly believe that the testers EA hires are douchebags from ranked play. When they see stuff like that they go "Yeah, that looks about right."
 
Another good rule I've seen people do in the past, in regards to free agency, is that if we have a draft for the initial free agency, you can't trade him away. It stops people from signing a 80 plus player just to give him to the CPU for a 2nd round pick or a young rookie.
 
Ok, well, if we're using salary cap room to determine the order for a pre-season round of free agency...just to make sure the CPU doesn't scoop up all the good players, this is what the order would look like based on the most recent roster update. I guess this could change a little with the next roster update before we officially get started, but it should be reasonably similar. But then again, we need to wait on an update anyway to see who's actually going to stay a free agent.

It should be noted that this list is quite different from the list posted earlier in the thread (http://www.cheapassgamer.com/forums/showpost.php?p=9914726&postcount=478) but this is based on the actual roster in the game, which is what we have to work with.

1. Colts - $31.94M
2. Bengals - $21.59M
3. Titans - $15.96M
4. Browns - $14.67M
5. Texans - $14.21M
6. Cardinals - $13.99M
7. Patriots - $13.12M
8. Rams - $12.77M
9. Vikings - $12.68M
10. Bills - $11.34M
11. Raiders - $10.99M
12. Jaguars - $9.53M
13. Buccaneers - $9.14M
14. Chiefs - $8.06M
15. Panthers - $7.82M
16. Broncos - $6.51M
17. Seahawks - $6.35M
18. Dolphins - $5.99M
19. Giants - $5.83M
20. 49ers - $5.57M
21. Jets - $4.85M
22. Packers - $4.64M
23. Saints - $4.29M
24. Lions - $3.86M
25. Cowboys - $3.71M
26. Redskins - $3.66M
27. Falcons - $3.46M
28. Eagles - $2.73M
29. Bears - $1.86M
30. Chargers - $1.71M
31. Steelers - $1.54M
32. Ravens - $1.06M
 
not so upset about bengals anymore other than im strugglnig agianst chetty right now picking dalton apart piece by piece. but im holding reggie back
 
[quote name='pitfallharry219']Damn. I guess I should have taken the Colts. :lol:[/QUOTE]

Yeah...I'm not really sure why the lists are so drastically different. I don't know how up to date that one that DVO posted was, but I know I saw someone (I think Doom) post it in the other thread as well. Where is the game getting those numbers from?
 
mine was about 2 weeks old prolly a non ccm salary or something i got it from doom
but i will take thoughs number either way if any one needs to make some salary room i would be interested if its the right player but remember im helping u so u help me a little with the cost of the trade :)
 
i think i may have found us another guy for the league should be posting soon if he is going to join or not
 
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