Carnage Heart PS1

Puffa469

CAGiversary!
Feedback
2 (100%)
Ive never played it, but it intrigues me, and its been on my 'Hunt' list for a while now.

Anyone have any experience with this title?

From what I gather, you program fighting robots using a graphical tile based icon system. A strategy game where all the strategy comes into play before the fight.
 
I've also been intrigued with this game as well. I think it's extremely rare, I have never seen a copy of it or come across anyone (in person or online) that has ever played it much less owned it.
 
I see it on ebay regularly, but thats about it. Its hard to find complete cos its a 2 disc game, in a doublewide case, with an instruction manual AND a mini strategy guide.
 
I have it. It is a 2 disc game, but one disc is a tutorial. Maybe a slight bit rare, but does not go for much I hear. You either love it or hate it.

I liked it alot back when I picked it up. Have not played in years. So some things are a little fuzzy. You do program the Mechs using a flow chart type system. The bigger the cpu, the more you can program. Bigger and better stuff shows up as you progress in the game. From Mechs having legs to flying types. A variety of weapon systems too. Once you produce your Mech, you send it out into the field. Once you come in contact with the enemy, it goes into a real-time 3D battle sequence. You sit back and watch.

Need to fire it back up. Give me a few days to heal my finger (busted open at work) and I can give more detail if you guys need it.
 
It's got a tough learning curve, but it's a fun exercise in learning about AI in games and the difficulty of getting enemies to "think" and respond believably.

It's set in the future, where corporations have expanded into space in the search for new raw materials... out here on the other planets and moons, government is whoever can claim control of the territory and resources. You're constantly battling other corporations for both of these assets, or rather your robots are. Human life is much harder to maintain out here than robots, so most things are automated with only a very few human overseers.

You have to build mechs... not only choose their design and weapons, but also their AI processes. Each mech's CPU has so many "slots" in it, laid out like a checkerboard. You have to design their thinking/movement responses by putting chips into these slots. The CPU basically comprises an extended flowchart of thinking and actions.... a chip placed into a particular slot will have a particular function such as "Look forward; IF enemy detected, THEN".... and then you'd have to place the next chip to define the action to be taken in that instance. Once your mech is complete, you turn it loose and see how it fares against the enemy's mechs.

The gameplay is slow, ponderous, but there's a decided amount of joy in seeing one of your creations successfully navigate an encounter and emerge victorious.

I have the game, and recommend it as a collectible. Dollar value aside, it's a fascinating game and quite unlike anything else that I've seen... at least on consoles.
 
bread's done
Back
Top