RaidenMGS3
CAGiversary!
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- 3 (100%)
Dang. This is just horribly disappointing. Guess my Wii is going to remain a glorified dust magnet into the winter now....
For starters, the game plays like Power Stone, or a vs. version of the Xbox/PS2 games from a few years back. Each player grabs a character, and runs around in a small, one-level, free-roaming arena filled with monsters, candlesticks, and a classic Castlevania backdrop. General movement is handled with the analog stick on the nunchuk, while Wii-mote waggle doe s the main attacks for each character. To add modifiers to the regular attacks, you can hold any combination of A, B, and (right now it's only working slightly, but it's there) C and Z. When pressed alone, A throws whatever sub-item you selected for your player – the list includes four for each fighter, and they are set up based on that character's style – while A and B together does an item crush that uses hearts and magic together.
There's also general double-jumps for the players you'd expect. We can only talk about playing with Simon Belmont, Dracula, Alucard, and Maria, but out of those three everyone except Dracula could double jump, with Dracula's second jump instead keeping him in the air in "hover" mode for as long as you'd like. As a few other quick observations, Alucard could use his "tetra spirits" attack, Dracula threw fireballs and the huge dark sphere attack made famous in Symphony of the Night, and Maria's jump attack and sub-items make use of her summon creatures and famous owl. With someone like Simon Belmont, players can use daggers, holy water, the boomerang cross, or throwing axe.
http://blog.wired.com/games/2008/07/why-a-wii-fight.html
If Jeremy Parish is right, and this is a description of how Castlevania Judgment truly came to be -- that is, Konami didn't give him [Igarashi] enough of a budget to do anything else -- it isn't especially heartening for series fans. "I have to adapt to the times, but I can't alienate the core fans."
"The saddest thing is watching Koji Igarashi on the E3 show floor, hovering around the Castlevania Judgment kiosk for half an hour, knowing that everyone hates it, knowing that he knows they hate it, then realizing that it's not the game he really wanted to make anyway because his publisher won't give him two dimes to rub together to develop the really awesome games he does want to create."