[quote name='dadeisvenm']The double standard your preposing would very well call into question every trailer for every game where the trailers visual do not match the gameplay.[/quote]
Double standard?!? Dude, are you this

ing dense?
Listen, it's very simple: A CGI trailer is only a "target render" if it is
specifically advertised as such. Otherwise, it's just a cinematic, and non-gameplay, non-controllable, and often pre-rendered cinematics have been a part of videogames for decades. It's not deceptive to have a trailer showing off a game's cinematics, because they are, indeed, usually a part of the total game package these days.
[quote name='dadeisvenm']Again.. when a CG trailer display a high quality rendering of the gameplay, that can't be assumed as a picture of the final project.
That for example Ridge Racer 4 or Final Fantasy 8, only a fool would think the high polished CG although mimicing in-game is an expectation of in-game.[/quote]
I cannot for the life of me comprehend the point you were just trying to make.
[quote name='dadeisvenm']"Starry Night" is probably no concidered a target rendering because it wasn't sculpted in the first person view like Killzone 2.[/QUOTE]
Uh, no, dude. "Starry Night" isn't a target render, because Bungie and Microsoft never said it was. It's a cinematic, and that's fine. Look, it's not us, the audience, who decides what is and isn't a "target render" trailer. It's only a target render, if
specifically advertised as such. And once again, the old Killzone 2 trailer
was promised to be a target render (and again, they claimed to have the game looking even better, which is total bull), and Starry Night was not. It was a cinematic trailer to build general hype, but wasn't ever meant to be a promise of what the game would look like while playing it.
[quote name='msdmoney']I don't think they should do any CGI for games or the trailers. Why show a CGI trailer, it doesn't show me anything from the actual game? I don't care if what the original intention was either, to be just a trailer or to be a rendering of what the game will look like, any cgi for a game is pointless.[/QUOTE]
You're forgetting that pre-rendered cinematics are still a part of many, many games, and trailers advertising these cinematics specifically are just advertising those cinematics as part of the total package of the game being presented. I think that this can be perfectly legitimate, a lot of the time.
[quote name='TimPV3']No shit Motorstorm didn't look like the E3 render, how the

could you play the game when all you see is mud splatter and a rotating camera? If they had the camera behind the vehicles like in actual gameplay it would look a lot closer.[/QUOTE]
Camera angles be damned, you'd still have to be blind to not be able to tell the difference between the Motorstorm target render and the actual game, based on image quality alone (same goes for Killzone 2).
I mean, do you honestly and truly mean to tell me that, of the two, you'd have trouble identifying which is the real-time shot?: