[quote name='zenintrude']This is an interesting statement/admittance for which I can only assume is caused by one or both of these two reasons:
1. Kids, on average (or specific, since after all, this is just one person's observations), are getting stupider and/or less coordinated than the previous generation.
2. Kids, on average (or, well see above), have much smaller attention spans and/or diminished work ethics (yes, work ethics!) than the previous generation.
Now, if the problem is number one, then this is a real problem... one that is huge in scope and is either a product of our biology (unlikely) or our society (likely), and can probably be blamed on quality of education (and not just at the school-level). For example, compare children's television of twenty years ago to the children's programming of today: twenty years ago, we had Mr. Rogers, Mr. Wizard, Sesame Street (when it wasn't just the Elmo Hour), 3-2-1 Contact, etc. These were real shows that were focused on education through entertainment. Nowadays, the best we have is Dora, and even that is pretty terrible, since its educational value is slight and it's marketing value is primary.
However, if the problem is the second possibility, this is still societal, but one that is much more indicative of a case-by-case, family-by-family breakdown in values. The basic problem is the spoiling of children (OMG, now I sound like a weazened old coot... but I'm only twenty-seven, and I have no kids!) Let's use video games themselves as an example here: When I was a child, I had a Nintendo. I would rarely get new games, and when I would, they would be for a major event, like for a birthday or (more likely) Christmas. I remember also a summer in which I made a deal with my mother to earn credits by doing chores and getting along with my sister, and if by the end of the summer I had enough credits (and hadn't lost too many by doing the wrong things or failing to do the right things), I would be rewarded with a new Nintendo game. And so, 1, this made choosing the right game very important because I knew that I would not get a new game for some time, and 2, the decision I did make would have to be accepted. So, when you have a small number of games doled out over an extended period of time, you appreciate those games more and (despite how difficult they are) become good at them. If, however, you're willing to purchase games for your children on a weekly or monthly basis, they have no personal investment in getting better at the games because they know another one is just around the corner, and that game may be easier.
Now that I can afford to buy lots of games, I hardly finish any of them. That's exactly the situation I'm describing above with today's youth. Because we have so many games, we're accepting of the fact that we do not need to devote the time to master any one... because, well, why? There's always something "better" or flashier coming along. That said, I really miss the days where I could spend hours playing Rad Racer ad nauseum simply because I'd never beaten it, and the other games I did have had been beaten so many times that it rendered them pointless.
So here's my advice to the parents out there: limits. Make your children earn their fun, and limit the fun they have. While they may resist, they will enjoy the time that do spend with games and appreciate them that much more.[/QUOTE]
I agree with a lot of these points. A few counter points:
1). Sesame Street is still around, and there are good, new shows that parents can choose for their kids - they just have to be intentional about putting education and value before their own entertainment.
2). Totally agree about limits.
3). Video games have evolved. They are to us what tv was to our parents. For today's kids, I'm sure there is something else to take games' place as a scarce source of entertainment. I don't have kids, but it's just the way things go. There's always something out there that's coming into the mainstream...
4). Totally agree about the effect the glut of games has on commitment to a game. While there are lots of benefits, I am disappointed by the erosion of "community" that comes through the shared experience of playing many of the same games. I remember back in the day talking with friends about certain games and sharing stories, tips, etc. There is so much gaming diversity now that everybody is playing something different and most people who meet a challenge just shrug and go to the next game.
I think that was all my points. I know there are a few Halo's out there that "everybody" plays, but by and large it's just not the Golden Age anymore. Too bad for all you youngsters who missed the 80s/early 90s!