CheapyD on E3 - A CAG Editorial

CheapyD

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I’ll be the first to admit that my expectations for this year’s E3 were probably too high. I felt my excitement was justified, though, with new consoles being unveiled by Sony, Microsoft, and Nintendo. Not just me but gamers around the world were anxious to see what the future of gaming holds.

Would this be the generation where gaming and reality close the gaps on each other? Would we witness new technical innovations such as 3D projection and gyroscopic controllers (as rumored for Nintendo’s Revolution console)? Unfortunately, the answer to those questions was a resounding, “No”. E3 2005 mostly (there are some exceptions) highlighted the “more of the same” mentality that has become quite prevalent in the video game industry, rather than bringing to light any kind of gaming revolution (Nintendo-based or otherwise).
Only Microsoft had their new console playable on the show floor, but, as has been widely reported, the games were all running on G5 Macs and not Xbox 360 hardware. After I got past the irony of it all, I was able to play most of, if not all, the playable 360 games on display and I am sorry to say, they were disappointing. Yes, as expected, the games have better visuals than the first generation Xbox, so no surprise there. Every year at E3, even when new consoles aren’t being unveiled, we expect to see better graphics than the previous year and so far, Xbox 360 games do not look that much better than “plain old” Xbox. Hopefully this will change as development ramps up, but with a launch date just 5 or 6 months away, it doesn’t seem likely that my money will be jumping out of my wallet and into Microsoft’s bank account.

Neither Nintendo nor Sony had their new consoles (Revolution and PS3, respectively) on the show floor, unless you count cosmetic hardware mockups and game teaser videos, which obviously, I do not. In my opinion, anything short of playable games is just marketing hype. We don’t know much about the Nintendo Revolution, but surely its most exciting aspect is the promise of downloading older Nintendo games (from the NES to N64 eras) and playing them on your console. Nintendo also has promised what seems to be a free online matchmaking and community, similar to Xbox Live. After online was a no-show on the GameCube, we shall see if Nintendo can turn things around next year.

I sure hope Sony’s ass can cover that check its Killzone trailer cashed. They might be in need of some some serious overdraft protection. I’d like to believe that was gameplay footage, but I’ll believe it when I’m holding the controller in my hands. Speaking of controllers, do you think there is a chance in hell that boomerang monstrosity is going to be the actual controller? I don’t. I think Sony was just tired of having their controller design ripped off (I’m looking at you Controller S) and wanted to mix things up a bit. If that controller ever does see the light of day, in a pinch it can always be used as bicycle handlebars.

So what about the games at E3 2005? Well, in a shocking development, 90% of them are sequels, First Person Shooters, or movie licenses, all with slightly better graphics than last year’s games! So, if the above mentioned excite you, no problem. If that doesn’t satisfy you, you need to get a hold of the buyers for Wal-Mart and Target because I’m pretty sure they are calling the shots these days. I can only dream of the ass kissing these guys must receive when they walk the floor at E3. I bet they don’t even have to walk; the publishers must carry them on their shoulders. I’ve read that 25% of the video games purchased in the USA are purchased at Wal-Mart. Can you imagine the power their video game buyer wields? You know that Daddy was staying at a Rain Main Suite, which was so big, it came with a Segway. (FYI, I stayed at the Vagabond Inn and dined at Fatburger. I have a feeling that his E3 experience was a bit different from mine.)

Perhaps if the EB and GameStop merger goes through, they will be better able to champion the interests of core gamers to publishers. With a market share close to Wal-mart’s, they should be able to get them to understand that not everyone is drooling over the prospect of playing the same game as last year even if it does have slightly better graphics. Maybe then publishers will appreciate the market that exists beyond the shoppers who buy the next Tony Hawk game along with a 24 pack of toilet paper.

As the gaming industry continues to grow, I hope there is a place for all of us gamers; those of us who automatically buy EA’s Madden every year; those of us who are waiting for the next under the radar hit, like Katamari Damacy; and those of us who aren’t interested in either.

Now that I've finished my rant, later this week I reveal my Best in Show pick as well as some brief impressions of other titles I was able to get my hands on.
 
Good article, but how in any conventional way does the Controller S rip off the DS2? If anything, the Controller S can be viewed as a decendent of the Dreamcast controller (very similar IMO).
 
[quote name='evilmax17']Good article, but how in any conventional way does the Controller S rip off the DS2? If anything, the Controller S can be viewed as a decendent of the Dreamcast controller (very similar IMO).[/QUOTE]

I agree with the Dreamcast concept....

Really the first one was the same size and everything of a DC controller...people bitch and they just made it smaller. I personally like the Sleek, hard Xbox Controller S about 3x more than the clunky, creaky PS2 controller.
 
Yeah, that wasn't really an important part of the article, but I see your point.

I always felt that the Controller S was an attempt to Dual Shockize the original Xbox controller after it wasn't really working out.

Thanks for reading my rant!
 
I think it's less that MS was aping Sony's design as MS was following what had become in many minds to be the (almost) perfect controller configuration.
 
Yeah, I was indeed dissapointed my the 360's showing at E3. The framerate sucked much balls on Need For Speed and the others weren't very impressive either. Yeah, I say nay on the 360, at least until I see what else they have in store. The PS3, though showing very much promise, is gonna remain a wildcard along with the Revolution. It's gonna be a good one next year. Very good.
 
Good points Cheapy. Gears of War did look like a true next gen title. Most of the others looked good, but I agree the leap was not huge. Ubisoft is promising that Ghost Recon 3 will look much better. I am still excited and plan on picking up a 360 at laucnhy as long as the price is right. As far as Killzone, to me it looked like it could be in the real of possibility. I suspect that the trailer was running in 720p if not 1080 p. My question I guess, is does it look that much better than Half Life 2 with everything turned up full throttle?
 
If that Killzone trailer is actual in-game playable footage then I'm already sold on the PS3 and I don't really like FPS games...
 
[quote name='brodiemash']It's gonna be a good one next year. Very good.[/QUOTE]

Don't forget that along with new hardware comes full retail price games, possibly higher than $49.99 to start with. Chances are good we won't be seeing any clearance price games for the new hardware games (backwards compatibility not withstanding). I can see the retail stores advertising "everyday low price $59.99" like they're doing us a favor or something.
 
Quote:

...it doesn’t seem likely that my money will be jumping out of my wallet and into Microsoft’s bank account.

_______________


They have ways of making that happen. :lol:
 
Wow, MS really shouldn't have put out playables of any 360 games. Everyone is complaining about framerates, etc. and ignoring the fact that the final hardware will be faster than the dev kits currently in use and the games aren't even close to being finished. Showing people pre-alphas was really a mistake in this case.
 
One thing that's really getting me is that most 3rd party Xbox 360 games are also being released on the ol Xbox as well as the PS2. MS better hope the 360 versions look noticeably better or I don't see many gamers being terribly motivated to upgrade.
 
Thanks for the good article, Cheapy. Heard the 360 games were not terribly impressive, but that the G5 isn't as powerful as a 360 anyway. can't wait to see what they look like at launch.
 
[quote name='javeryh']If that Killzone trailer is actual in-game playable footage then I'm already sold on the PS3 and I don't really like FPS games...[/QUOTE]
:shock: ZOMG! I can't believe thats a real game... I don't see how it could be ingame because there was no hud or anything... It'd be cool to be realistic like that... but it would probably hurt sales or a lot of people would bitch that they dont know where theyre running out of ammo... but damn... that was pretty.
 
"I don’t. I think Sony was just tired of having their controller design ripped off (I’m looking at you Controller S) and wanted to mix things up a bit. If that controller ever does see the light of day, in a pinch it can always be used as bicycle handlebars."

Sony just ripped off the Snes controller and gave it two more buttons and some handles so maybe why nintendo moved to the n64 controller and on to the gamecube is they were sick of being ripped off (like they keep proclaiming).

As for your article I am in total agreement with everything else you said. I think gaming needs a freakin facelift and a kick in the ass to start the next 100 mile lap, but that's just me
 
I agree with everything except, as mentioned before, the Dual Shock being ripped off.

As a sidenote, I'm curious why Nintendo seems to think that everyone will rip off their "innovative" controller for the Revolution; the only idea which Nintendo can really lay claim to is force feedback via the rumble pak. I'd be tempted to credit Nintendo with the analog controller, but Sega released the ridiculously large analog controller for the Saturn alongside of NiGHTS several months before the N64 was released.
 
I don't have high hopes for the Xbox360, but it's good that they are showing an increasing interest in Japanese gamers. It also appears that Sega has something up it's sleeve for it as well. Other than that, all I can see is underwelming games and FPS. "Our systems were running on 1/3 power!" Microsoft is in a very tight position right now, and they're going to need something to convince the public that they can compete with the PS3.

Sony just seems to be getting increasingly shady to me. Their whole strategy since the PS2 debuted is naming as many sequels as they can and showing tech demos that exceed what we'll ever see on their system. Look at how anxious they were to announce "new Final Fantasy", "new Metal Gear", "new Gran Turismo", "new Grand Theft Auto", "new Tekken", with no real footage (outside of cinematics) to speak of for any of the games. They did the same thing with the PSP when it was revealed (E3 2004), we heard GT4 Mobile and Grand Theft Auto yet neither were present at E3 2005. What if BluRay isn't the future? Boomerang controller? Since when is Killzone a hot property?

Nintendo is claiming innovation, yet their selling point for the Gamecube was simplicity. They're really building up this whole mystery controller, but how great can this controller be that it's going to draw them away from the PS3 and Xbox360? Also, Nintendo has shown little interest in getting third parties to join their cause. Their whole feeling on it can be summarized as "if they want to join us, that's fine, and they can use their Gamecube dev. kits to get started". Now that I have it, I really appreciate the touch screen, but the DS's original appeal to me was that it could also play old GBA games with additional clarity. Now they come along with GBA Micro and say it's their sharpest screen yet. Now somebody with a GBA or an older GBA might choose to get the "new GBA gadget" instead of picking up the DS. Or, the DS will completely overshadow the GBA Micro (unless the Micro retails for a very very low price and they can get both at ease) and none will sell. How can they expect to compete with other companies when they are competing with themselves? How many games can they put Mario into?

I'm not optimistic about this next generation at the time being. I have some faith in Nintendo as they were able to make the DS a success, but even if they do deliver something innovative and great, will the casual gamer still buy it over the PS3? If they can't, we can expect another console with severe third party neglect.
 
[quote name='alongx']I agree with everything except, as mentioned before, the Dual Shock being ripped off.

As a sidenote, I'm curious why Nintendo seems to think that everyone will rip off their "innovative" controller for the Revolution; the only idea which Nintendo can really lay claim to is force feedback via the rumble pak. I'd be tempted to credit Nintendo with the analog controller, but Sega released the ridiculously large analog controller for the Saturn alongside of NiGHTS several months before the N64 was released.[/QUOTE]

nintendo practically invented the d-pad and shoulder buttons which are some of the greatest controller designs around...
 
[quote name='alongx']I agree with everything except, as mentioned before, the Dual Shock being ripped off.

As a sidenote, I'm curious why Nintendo seems to think that everyone will rip off their "innovative" controller for the Revolution; the only idea which Nintendo can really lay claim to is force feedback via the rumble pak. I'd be tempted to credit Nintendo with the analog controller, but Sega released the ridiculously large analog controller for the Saturn alongside of NiGHTS several months before the N64 was released.[/QUOTE]


They claim wireless was their idea as well.
 
I enjoyed the E3 report cheapy, and look foward to the best in show... (spore, perhaps?) I particularly liked the segment on Target and WalMart shares- but let's face it, the Gaming Industry is locked in a Hollywood Mogul phase. Creativity and innovation mean nothing next to the dollar. But there's a big topic for gamers post-E3 that you haven't touched yet.

Both MS and Sony's next-gen boxes are (in addition to gaming machines) mp3 players, DVD players, wireless-enabled internet hubs with video conference and headsets and...

Doesn't anyone just want to sit down and play a f*cking game anymore?! Do we need all this extra sh!te?

Is all this extra crap what's pushing prices up, or is it just giving them an excuse to rob us blind? Or, even worse, is it simply Sony and Microsoft battling it out to gain even more control over the consumer's living room?

The raise in prices worries me as well, because in a christmas-present panic people are going to shell out half a grand to MS, creating a terrible pricing trend and a gaping rift in video gaming castes, further perpetuating violent fanboyism with a new socio-economic twist! But that's another topic. And anyway, people are stupid. Some of 'em pay 4 or 5 grand for a freakin' bicycle.

As everyone starts choosing sides for the oncoming generation, I'm waiting to hear from Ninty. I'm not a Big N fanboy, but if their machine is *just* a console (at around 200 bones) with retro downloadables and an online community, I might be inclined... That and rumors of a squishy feedback controller- annybody see eXistenZ?
 
I am SO glad someone else feels the same way. This was the first E3 I bothered to attend, and may well be the last. I was expecting much better, and was LAMBASTED over at GFAQs for having the audacity to be disappointed with a trip to E3.
 
While the jump wasn't a huge one, please keep in mind that we won't even be seeing the best the new systems have to offer until the last year of their lifes.

Examples: God of War, Resident Evil 4.
 
[quote name='javeryh']If that Killzone trailer is actual in-game playable footage then I'm already sold on the PS3 and I don't really like FPS games...[/QUOTE]

I would find that very hard to believe since Sony isn't anywhere near as ready to launch as MS is.
 
E3 is not what it once was for a variety of reasons. For one, games are so much more complicated to create that it becomes harder to put together a legitimate demo for E3. For another, companies aren't as concerned with perception at E3 because of the Internet. Six or seven years ago, game magazines were the source of 90 percent of information on games. Now, companies can show off their games when they really want to on the Net. So there are fewer demos there in large part because people jump all over demos that are nowhere near indications of the final product. Developers are in a no-win situation. Either show games on incomplete hardware (XBox 360) or show games that are projections of what you want them to be (Killzone, Madden 360). Either way, everyone bashes you.
The bottom line is that you can't make an educated judgment on the XBox 360, PS3 or Revolution based on E3. I think people in the business are just annoyed they can't go to E3 anymore and play games, so they say this stinks and that stinks. I'll actually wait until I see real games that are completed before I decide what I'm buying.
 
So, wait- If someone says the universal raise in prices stinks they should wait and see the games? I'm not picking sides yet either, but price point seems like it will be a bigger factor this generation.

Where a PS2 (post shortage) was what, 299 at launch- and an xbox, what, 250? Now we're facing 399+! Yes, there's a Cell processor, and a headset, and wireless and a camera, but christ, its not 200+ worth of an increase even with a dedicated online service.

It's established that manufacturers of consoles lose money on hardware and make it back with game sales. What if the Moguls get big enough to change this rule, and all of the sudden Video Games become a Luxury instead of a pastime/hobby/alternate reality accessible to all who seek it?

Also, I'm not bashing E3. I've never been.

Based on the GTTV vids of it, I thought MS's 360 unveiling was done very well. And of course all the PS3 vids looked great, if not a bit unbelievable. And I second that CheapyD sentiment on the ergonomics of the PS3. It looks frikkin awful, and that boomerang looks unplayable. I'll judge that controller all I want, man, it looks awful!
 
[quote name='Revenantae']I am SO glad someone else feels the same way. This was the first E3 I bothered to attend, and may well be the last. I was expecting much better, and was LAMBASTED over at GFAQs for having the audacity to be disappointed with a trip to E3.[/QUOTE]

You can be burned at the stake for using proper punctuation at Gamefaqs... I wouldn't put too much emphasis on their opinions.
 
Hey fellas... (HEY CHEAPY!)

MAN!

I've been away from CAG for WAAAYYY TOO long...

Long story short...
I agree with cheapy on E3 for the most part... will discuss my first hand thoughts in further detail very soon.... (still tired. still jetlagged. still busy.)

but untill then....

i think this picture just about sums it all up for me....


DSC00205.jpg
 
[quote name='joystickz']Hey fellas... (HEY CHEAPY!)

MAN!

I've been away from CAG for WAAAYYY TOO long...

Long story short...
I agree with cheapy on E3 for the most part... will discuss my first hand thoughts in further detail very soon.... (still tired. still jetlagged. still busy.)

but untill then....

i think this picture just about sums it all up for me....


DSC00205.jpg
[/QUOTE]
Lynndie'D!
 
What's the point of covering the higlights of E3 at this point? Every other site has done it long ago, and most people have already forgotten about it.
 
Hmmmm... I think that the "Revolutions" true Revolution has already been revealed.

The thing is going to be cheaper than everything else. Its going to be a cheaper console then the big boys, and its going to be cheaper to develop for.

If it is the case that development costs are significantly higher for the PS3/360 than the Revolution... we might see developers (the middle to small sized ones anyways) flock to the Revolution. It its becomes the huge risk that everyone is saying it is to develop for these newer platforms... perhaps Nintendo will become the haven for riskier more inventive types of games... games where the publisher can't risk dropping insane amounts of money... and choose the cheaper console to publsih the game on.

I'm sure the controller will have some unique aspect to it... but I'm not hoping for anything truly amazing with it... just something that adds to the experience.

If Nintendo can pull of being the Cheapy (no pun intended) console of the next generation... maybe it will find its niche as such and become "2nd console" or "budget/family console" of choice. It seems like that was the tone of its conference anyways.
 
[quote name='javeryh']nintendo practically invented the d-pad and shoulder buttons which are some of the greatest controller designs around...[/QUOTE]

There were third party controller using a D-pad layout for the Atari VCS, and the Intellivision controller was essentially an analog D-pad.

Shoulder buttons were common on Apple II joysticks, which were analog, by the way. You gripped the stick's base in one hand with buttons positioned to be pressed by your thumb and index finger while the other hand moved the stick.

New ideas are rare. Good design that makes use of existing ideas isn't as hard to find but it doesn't come easy and deserves plenty of credit in of itself.
 
[quote name='atomsk']What's the point of covering the higlights of E3 at this point? Every other site has done it long ago, and most people have already forgotten about it.[/QUOTE]

Because it's his site and he can do whatever he damn well wants with it. Got a problem with that, bub?
 
[quote name='dalegnan']I enjoyed the E3 report cheapy, and look foward to the best in show... (spore, perhaps?) I particularly liked the segment on Target and WalMart shares- but let's face it, the Gaming Industry is locked in a Hollywood Mogul phase. Creativity and innovation mean nothing next to the dollar. But there's a big topic for gamers post-E3 that you haven't touched yet.

Both MS and Sony's next-gen boxes are (in addition to gaming machines) mp3 players, DVD players, wireless-enabled internet hubs with video conference and headsets and...

Doesn't anyone just want to sit down and play a f*cking game anymore?! Do we need all this extra sh!te?

Is all this extra crap what's pushing prices up, or is it just giving them an excuse to rob us blind? Or, even worse, is it simply Sony and Microsoft battling it out to gain even more control over the consumer's living room?

The raise in prices worries me as well, because in a christmas-present panic people are going to shell out half a grand to MS, creating a terrible pricing trend and a gaping rift in video gaming castes, further perpetuating violent fanboyism with a new socio-economic twist! But that's another topic. And anyway, people are stupid. Some of 'em pay 4 or 5 grand for a freakin' bicycle.

As everyone starts choosing sides for the oncoming generation, I'm waiting to hear from Ninty. I'm not a Big N fanboy, but if their machine is *just* a console (at around 200 bones) with retro downloadables and an online community, I might be inclined... That and rumors of a squishy feedback controller- annybody see eXistenZ?[/QUOTE]

Get a grip. When you put massive computational power in a relatively cheap box, even if it is strongly designed toward a single task (albeit nebulous), alternate applications are far too easily created to ignore if it increases value to the same target audience. The existing generation of machines can do quite a lot of non-gaming stuff but their pricing is hardly affected. Sony purposely absorbs the cost of DVD playback because it ties into so much of there other business and was a highly valued selling point early on in Japan. Microsoft has different circumstance but knows a certain portion of consumers who see a powerful system that reads its games off DVDs is only a bit of software away from playing movies as well. So Microsoft offers that feature for those whave the desire and and are willing to pay a miniscule cost. Those who don't want their Xbox to play movies don't pay a cent.

Sony's EyeToy is only a bit of software removed from turning a PS2 with a broadband connection into a videophone. If Sony releases such software but you don't choose to buy an EyeToy, what has it cost you?

Like any computer, however specialized, much can be done with the addition of software. Much as you you wouldn't want to drive a power mower from New York to California but could do it if you had the need and that was all that was available. At what point does a computer or vehicle become too specialized to be suitable for an other use?

Computers, beyond mere mathematical use, are a way of packaging thoughts. They go beyond books by adding the element of interactivity. For instance, the D&D manuals can show you how to create and play a campaign but a computer lets the thinker go one step further and act as DM to millions of players. If the thinker can explain what he wants to the machine in a way the machine understands, the machine can repeat it endlessly. This applies to all manner of things, not just the mechanics of gameplay. When an engineer designs a pixel shader for a video chip, he is converting his understanding of how to calculate visual data to a form a machine can repeat at great speed for everyone who has a copy of the machine.

Such is the wonder of software and the versatility of the programmable computer. Some computers exist solely to run word processors but doesn't cost the user anymore just because spreadsheet software could also be run, or games, or other software categories entirely. There are peripherals that can be added, like a GPS receiver on a portable, that create new possiblities for applications but does that cost anything to those not looking for help finding their way?
 
[quote name='epobirs']Get a grip...alternate applications are far too easily created to ignore if it increases value to the same target audience. The existing generation of machines can do quite a lot of non-gaming stuff but their pricing is hardly affected. Those who don't want their Xbox to play movies don't pay a cent.

Sony's EyeToy is only a bit of software removed from turning a PS2 with a broadband connection into a videophone. If Sony releases such software but you don't choose to buy an EyeToy, what has it cost you?

Computers, beyond mere mathematical use, are a way of packaging thoughts. They go beyond books by adding the element of interactivity. For instance, the D&D manuals can show you how to create and play a campaign but a computer lets the thinker go one step further and act as DM to millions of players. When an engineer designs a pixel shader for a video chip, he is converting his understanding of how to calculate visual data to a form a machine can repeat at great speed for everyone who has a copy of the machine.

Such is the wonder of software and the versatility of the programmable computer. [/QUOTE]
Duly noted, but if I wanted to buy/build a computer for gaming and multitasking I would. All you say about software and computing is clear as an azure sky of deepest Summer. But that's not what I'm talking about. Yes, a compy is a medium for transmitting thought to millions, and just as a D&D manual, it can provide a medium, a canvas if you will, for creative thinking.

SO CAN A SHEET OF PAPER AND A PENCIL. And for f*cks sakes man, what books have you been reading that aren't interactive? I'd be happy to recommend some fiction if you're dry.

I'm talking about the CONSOLE industry, not the fact that the CPUs in them are running software on a standardized platform. I'm talking about already having an iPod and then staring at a $100 memory card for the PSP that's practically required for uberfunctionality. And the same sh!tty headphones in the bundle to boot. As it happens, I'm not in the market for a PC, and the fact that consoles are moving towards a "pc-in-a-box" mentality that far exceeds the original XBOX, well....

What I do have a firm grip on is the fact that turning a console into a multimedia PC seems excessive... Regardless of what it does or doesn't do to prices (of the console or monthly fees,) multifunction in a console unit is meant to widen the target audience and ultimately make more money for the corporation. My question is, does all this extra crap help the games, or hinder them? Is anyone going to use video chat on Xbox Live on the 360? Are you planning to?

Perhaps I should get a grip. Maybe I'm drowning in nostalgia for when a single game could make a system great. It's possible I'm just a traditionalist thinking online play and the internet should stay where they belong- on the PC.

For the record, I give 2 sh!ts about the eyetoy, I'm talking about the camera that comes bundled with the 360. If you get a 360, you're getting one. If you get a 360, you get a DVD player and remote. You get a 20 GB HD and a headset. That's my understanding of the bundle anyway...

Man, I won't get a grip- because this current generation I eventually acquired all 3 consoles out of love for a particular title. This round I may have to sit out completely. And for a CAG channel, I hear very little bitching about prices.

Makes me wonder where the real CAGs are.

And to quote Dave Chappelle in Half-Baked: "I'm sorry for yelling...*toke*...But I'm SERIOUS."
 
[quote name='epobirs']New ideas are rare. Good design that makes use of existing ideas isn't as hard to find but it doesn't come easy and deserves plenty of credit in of itself.[/QUOTE]
Well said.
Cheers
 
I was also amazed that nearly everything shown for next-gen stuff was FPS war games and driving games. Personally I'm not a huge fan of FPSs. I have nothing against them, I just never really got a knack for them, but how many are coming out now? I love racing games, but again, I want some other stuff too.

Hopefully we'll see some launch titles across all systems that deliver something new. Power Stone, SSX, Super Monkey Ball... all were launch titles that weren't the same game we'd played the previous generation. I'm waiting to see the next-gen footage that makes me say 'I have to play that game'. Seeing footage of the new stuff made me go back and play Katamari Damacy again, what a breath of fresh air that game was.

What I've read about Sega's showing has me excited though. :)
 
I agree with this poster 100%.

Bottom line: all of the other functions *do* cost money. They cost millions to develop, and there is no way that is not passed on to the consumer . It also affects the software developers, who are being compelled to include live service on every game or feel they must meet the super-duper higher graphical levels--and, again, this gets passed on to the consumer.

I *am* definitely concerned about price. As it is, I only buy consoles towards the end of a cycle....if prices start so high that the *end of cycle* prices are $250, then I'll never afford one. I'm sure I am not alone in that.

Now, if it were *just* about higher costs, I wouldn't care too much. I can accept that I do not make as much as others. But when that extra cost is because of the development of "extras" that I have no intention of using, that gets frustrating.



[quote name='dalegnan']Duly noted, but if I wanted to buy/build a computer for gaming and multitasking I would. All you say about software and computing is clear as an azure sky of deepest Summer. But that's not what I'm talking about. Yes, a compy is a medium for transmitting thought to millions, and just as a D&D manual, it can provide a medium, a canvas if you will, for creative thinking.

SO CAN A SHEET OF PAPER AND A PENCIL. And for f*cks sakes man, what books have you been reading that aren't interactive? I'd be happy to recommend some fiction if you're dry.

I'm talking about the CONSOLE industry, not the fact that the CPUs in them are running software on a standardized platform. I'm talking about already having an iPod and then staring at a $100 memory card for the PSP that's practically required for uberfunctionality. And the same sh!tty headphones in the bundle to boot. As it happens, I'm not in the market for a PC, and the fact that consoles are moving towards a "pc-in-a-box" mentality that far exceeds the original XBOX, well....

What I do have a firm grip on is the fact that turning a console into a multimedia PC seems excessive... Regardless of what it does or doesn't do to prices (of the console or monthly fees,) multifunction in a console unit is meant to widen the target audience and ultimately make more money for the corporation. My question is, does all this extra crap help the games, or hinder them? Is anyone going to use video chat on Xbox Live on the 360? Are you planning to?

Perhaps I should get a grip. Maybe I'm drowning in nostalgia for when a single game could make a system great. It's possible I'm just a traditionalist thinking online play and the internet should stay where they belong- on the PC.

For the record, I give 2 sh!ts about the eyetoy, I'm talking about the camera that comes bundled with the 360. If you get a 360, you're getting one. If you get a 360, you get a DVD player and remote. You get a 20 GB HD and a headset. That's my understanding of the bundle anyway...

Man, I won't get a grip- because this current generation I eventually acquired all 3 consoles out of love for a particular title. This round I may have to sit out completely. And for a CAG channel, I hear very little bitching about prices.

Makes me wonder where the real CAGs are.

And to quote Dave Chappelle in Half-Baked: "I'm sorry for yelling...*toke*...But I'm SERIOUS."[/QUOTE]
 
[quote name='megashock5']
What I've read about Sega's showing has me excited though. :)[/QUOTE]

Same here. I think they've been holding all their good stuff for the next generation and dropping all the duds on the current platforms.

On the topic of "all in one" consoles, i'm definitely against it. I'm not paying $350 to $500 on a console because it has a camera or can play BluRay. Microsoft's new position on not selling for a loss will probably mean that we are paying for absolutely everything. And since Microsoft is going so high, Sony can stay high (on drugs) as well. I payed that much for the original Playstation, but the original Playstation deserved it's large price tag. It was all about the games back then. Sony, Microsoft, and possibly Nintendo are trying to divert us from the fact that these consoles are premature by wowing us with gadgetry and online functions. I believe we should be playing games online, but at what added cost? Will mods be free like on the PC, or will we have to pay for them? Will the games we receive be truely complete, or will they be made with the intention that you're going to purchase the added material off of Live? Then we have the issue of games like FFXI, which is rumored to charge a fee of $15 a month on top of your Live fee. Then comes the increase in the general cost of developing a game, which will supposedly reflect on the game's cost. Also, get ready to switch your DVDs (which are finally very cheap) with BluRay. It just never ends. You are getting hit left and right and for what reason? To play games that look barely better than this generation's. And the real problem is people are going to buy it without thinking twice.
 
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