CheapyD on E3 - A CAG Editorial

[quote name='dalegnan']Duly noted, but if I wanted to buy/build a computer for gaming and multitasking I would. All you say about software and computing is clear as an azure sky of deepest Summer. But that's not what I'm talking about. Yes, a compy is a medium for transmitting thought to millions, and just as a D&D manual, it can provide a medium, a canvas if you will, for creative thinking.

SO CAN A SHEET OF PAPER AND A PENCIL. And for f*cks sakes man, what books have you been reading that aren't interactive? I'd be happy to recommend some fiction if you're dry.

I'm talking about the CONSOLE industry, not the fact that the CPUs in them are running software on a standardized platform. I'm talking about already having an iPod and then staring at a $100 memory card for the PSP that's practically required for uberfunctionality. And the same sh!tty headphones in the bundle to boot. As it happens, I'm not in the market for a PC, and the fact that consoles are moving towards a "pc-in-a-box" mentality that far exceeds the original XBOX, well....

What I do have a firm grip on is the fact that turning a console into a multimedia PC seems excessive... Regardless of what it does or doesn't do to prices (of the console or monthly fees,) multifunction in a console unit is meant to widen the target audience and ultimately make more money for the corporation. My question is, does all this extra crap help the games, or hinder them? Is anyone going to use video chat on Xbox Live on the 360? Are you planning to?

Perhaps I should get a grip. Maybe I'm drowning in nostalgia for when a single game could make a system great. It's possible I'm just a traditionalist thinking online play and the internet should stay where they belong- on the PC.

For the record, I give 2 sh!ts about the eyetoy, I'm talking about the camera that comes bundled with the 360. If you get a 360, you're getting one. If you get a 360, you get a DVD player and remote. You get a 20 GB HD and a headset. That's my understanding of the bundle anyway...

Man, I won't get a grip- because this current generation I eventually acquired all 3 consoles out of love for a particular title. This round I may have to sit out completely. And for a CAG channel, I hear very little bitching about prices.

Makes me wonder where the real CAGs are.

And to quote Dave Chappelle in Half-Baked: "I'm sorry for yelling...*toke*...But I'm SERIOUS."[/QUOTE]

Really. Tell me about these interactive books. Other than a few silly 'Choose your own adventure' volumes that feebly tried to do what computer games made common, what interactive elements are there to be found in an unchanging page of text? If you think a novel is interactive you have a very odd definition of the word. You can interact with a pencil and paper but it is a one way conversation to the person reading that sheet of paper when you're done. A minimal fraction of a book. Now if two people, each armed with pen and paper exchange a series of pages with each reacting to what the other has written, whether in the same room or through the mail, that is interactive. But once written the text on those sheets or in the books remains the regardless of how the reader reacts. I don't get to stop the author in mid-sentence and ask him to clarify something in the previous paragraph.

You're getting irrational in taking offense at someone's attempts to sell more stuff that has no bearing on the products value to you, positive or negative. The deluge of sales blather may get thick but try to remain calm. It's no different than any number of other product categories. Car dealers will try to sell you all sorts of options. Some may be desirable but unaffordable. (I had this exact experience. A car I leased for a couple years had a optional CD player for about $1,000 but when I bought the almost identical version two model years later the CD player was standard. In much the same way Microsoft felt DVD playback was too expensive to include as standard for the Xbox but the license costs have gone down a lot since then and it appears it'll be standard on the 360. A lot of people appreciate and so long the cost is minimal there is little to complain about.) Others may be just ridiculous for your needs and many others but so long as it didn't compromise the design of the car, what do you care?

Consoles are just specialized computers. All of the same rules apply. Expanding the definition of their specialty is inevitable as more power comes into play. I can understand some of the frustration. I've lost track of the number of people who couldn't understand why Microsoft didn't offer a web browser for the Xbox. If it was online capable out of the box why shouldn't it do it all? I tried to explain so many times how horrible it was to do web browsing on a TV and the lack of any easy way to leverage this as driving additional revenue. Had none of them ever tried a WebTV store demo? (I had to spend a month testing WebTV printer drivers several years ago and cured me of ever wanting to see an NTSC/PAL TV used that way ever again.)

But I don't mind extending the console if it's done in a rational way for all concerned. I have a PSP and five games for it but thus far I'm getting by fine with the bundled 32 MB card. The only likely to make me consider a larger Memory Stick is the promised volume of Wipeout Pure downloadable content. The PSP can do all those other whizzy things but that is just a lot of additional software in the flash ROM and none of it requiring any additions to the basde hardware that didn't already exist for games. It doesn't diminish my gameplaying on the PSP at all by its presence and the cost of developing it is a tiny, tiny investment compared to the chipset and other major elements of the system.

If a GB Memory Stick dropped to $50 (or the slot magically morphed to accept SD cards) I might be tempted to have some videos and stuff on it but I find I'm hard put to get enthused about it. I enjoyed the Spider-man 2 UMD but it turned into a bit of an endurance event watching on that size screen for that long. (Even though playing on it for an equally long time is fine.) It reminds of all those early CD-ROM add-ons like the Turbo CD and Sega-CD and early CD-ROM based consoles. Most of them had a CD+G app in their ROM and usually a bundled demo disc. This mutant spinoff of Karoke systems with a terribly brief novelty. I knew exactly one person who felt compelled to seek out music CDs with CD+G content. It was harmless, though. Just a few kilobytes of ROM wasted like the space used by the secondary features of the PSP. Nice try, Sony but I'll stick to the games. Congratulations on all those people who buy the UMD movies but I won't be one of them unless they turn up for under $5. OTOH, if it helps sell a lot more PSPs and the resulting installed based encourage more support from publishers, I benefit in the form of more game choices. And I didn't have to do a thing.

As it stands, I think it's very unlikely the camera Microsoft demoed will be part of the basic package. While many may love it dearly it represents too much of an expense item to force on every buyer. MS is under a lot of pressure to deliver the product at the lowest possible price without getting into the same hardware subsidy sinkhole as before. The camera was shown in a display cabinet at the MTV party and some interpreted that as meaning it was standard equipment even as the base level inclusion of the hard drive was still in doubt. The closest I've heard MS suggest it might be bundled was in discussing their willingness to create different packages for different regions. There is already a video chat camerapackage available for the Xbox but it is only offered in Japan and some other Asian markets. Apparently video chat is seen as more attractive there and serves as a testing ground for the feature set. If some guy in Japan thinks using his Xbox as a video phone is a good idea he's welcome to spend his yen. Doesn't affect me. now would if Americans are offered the chance to buy it either, so long as it's optional.

The 'pc-in-a-box' mentality was far worse 25 years ago. Back then we had things like the Coleco Adam. Every console had some kind of add-on to make it into a home computer in an era when the value of such was very limited if didn't wish to take up programming as a hobby or career. The current stuff is far more rational. If this game console is in my entertainment center and can talk over the network to my PC that contains all of my digital music files, why not let it feed that music through to my surround sound system? Not everybody is going to use the capability but they aren't losing anything for not using every last feature of the console anymore than if they never buy a game that uses every button on the controller.

There have been recent attacks of trying to push the wrong stuff on consoles. The Xbox has PC innards because that was the fast track to getting it on the market fast but look at how resistant they were to common PC things like supporting mouse and keyboard in game where those are the prefrred controls. In that case, and in seeking to discourage many PC ports that would have been valuable additions to the library, Microsoft went out of their way to keep the Xbox confined to a console world. Sony, OTOH, tried to pitch AOL and Netscape clients early on and wanted the PS2 to expand into, you guessed it, a home computer. (Having a computer platform they own completely is longrunning Sony obsession. They sank over $10 million into an OS initiative that disappeared without a trace.) Thankfully, Sony demoed this stuff at E3 once and forgot about it forever after.

I wouldn't say the era of the console selling game is over. What name is more likely to come up when the Xbox is discussed than Halo? How many waited to buy the Gamecube until their favorite Nintendo franchise put in an appearance and made it a necessity? How many bought a PS2 when it had the exclusive on playing Madden online?

You can be a CAG in some areas but not others as it suits your personality. I have about 1500 games but I've only paid higher than 50% of SRP (and usually much less) about a dozen times over the last 25 years. But, the allure of getting my hands on a new console and examining it close up has been a mighty temptation. But even when I bought at launch (as I did with all three [or four counting Sega] in this generation) there was some sort of major discount involved to help grease the skids. (The TRU Visa card comes in handy there.) Overall, I'd say there are few who can claim to have gotten more for less without theft or exceedingly generous gifting involved. My own acquisitions have never required crime but the means were often creative.

When you bought those current gen consoles, was it when the must-have game appeared or when the console had dropped to the right price to make the combined cost acceptable? I've suggested to some price conscious people that the best time to buy a console is after it's dead as a retail product. The hardware can be found on closeout or used for next to nothing and most of the software prices go through the floor, too. It's just a matter of patience and resistance to following fashion.
 
[quote name='BrerDan']I agree with this poster 100%.

Bottom line: all of the other functions *do* cost money. They cost millions to develop, and there is no way that is not passed on to the consumer . It also affects the software developers, who are being compelled to include live service on every game or feel they must meet the super-duper higher graphical levels--and, again, this gets passed on to the consumer.

I *am* definitely concerned about price. As it is, I only buy consoles towards the end of a cycle....if prices start so high that the *end of cycle* prices are $250, then I'll never afford one. I'm sure I am not alone in that.

Now, if it were *just* about higher costs, I wouldn't care too much. I can accept that I do not make as much as others. But when that extra cost is because of the development of "extras" that I have no intention of using, that gets frustrating.[/QUOTE]

Yes, there are cost but there is also dilution over the total unit sales of the machine. When a company develops a new product they allocate a budget and factor that into the price of the product along. Each unit has its individual material cost to produce and a chunk of what was required to get to the point of building widgets and putting them in stores. At the same time they know every bit higher the price goes the more people who'll pass it by. So it becomes necessary to spread that cost over a large number of units. If things go as planned this can mean profits are many months or over year off but they're achievable.

If things don't go as planned and the product sells slowly, that is the great risk. A price may be needed but at the cost of putting profits that much farther out. In any case the hit on any one consumer is tiny. For instance, the DVD playback software in the PS2. There were a few revisions over the years but Sony accountants can put a number on what the total cost has been. Say that number is an excessive amount. $1 million dollars. Sony made a bet that they'd sell enough PS2s to make the cost per unit very small. At the 80 miilion PS2s sold mark the cost per unit is down to .0125 cents. If I never play a DVD on my PS2 I don't have much reason to complain.

In real life Sony's investment is a lot smaller. By the time of the Japan launch DVD playback software was already a well tread road. Since the PS2 has a complete MPEG-2 solution in the chipset, only the menu navigation and control handling were needed. The Xbox uses a software decode (from Ravisent, a big supplier in that area) but the cost of the software license and the DVD license is only paid by those who buy the add-on kit. It appears the Xbox 360 will have DVD playback as standard but the situation has changed since the Xbox was launched. DVD players have become extremely common for very low prices. The price of decode and playback software for licensing into devices has dropped to a small fraction of what it once was, as have the license fees from the patent pool managers. So giving away DVD playback on the 360 has very little price impact on individual consumers. The impact falls almost entirely on Microsoft if the machine doesn't sell at the required pace.

Developers are investing in pushing forward the graphic state of the art (and features like online support) because they think it'll help move games. It isn't the be all and end all of a game's value but it is a big factor in what people seek in new games. Someone buying the latest FF entry not only expects a new story but for that story to be told in greater visual splendor than its predecessor. Whether developers can continue to up the ante while managing to make it profitable is their problem. None of us is obligated to buy if we don't see a good value. At that point it's time for them to figure out if they have a plan B.

A while back I expressed disbelief that wireless controllers would be standard on the Xbox 360. I felt the added cost was too great for a feature of limited appeal. Instead it turns out that ALL of the next gen consoles will feature wireless controllers as standard and thus far the response is very positive. If it meant any significant savings on these machines I'd be just as happy to forego the wireless but sometimes you just have to accept that you're in the minority and your preference isn't going to prevail. Previously, many found vibration features in controllers to be of questionable value but it became the standard because it was appreciate by many and making it standard reduced the cost and gave consistency to developers.

I don't think there is any reason to expect end of cycle prices to be dramatically higher. In time the PStwo will get down to $50, just like the PSone. The PS3 should follow the same path but may end a bit higher as the expanding feature set limits the potential cost reduction. It'll be things like the wireless support that make the difference rather than software that was a one-time cost. The PS3 may bottom out at $80 but I think the feature set will mitigate that for most low-end shoppers.
 
Speaking of Sega (I did earlier), does anyone know why they would put a power symbol on the back of the shirts they handed out?

Seems odd since they don't make a product with a power button. Unless.... ;)
 
[quote name='megashock5']I was also amazed that nearly everything shown for next-gen stuff was FPS war games and driving games.

Hopefully we'll see some launch titles across all systems that deliver something new. Power Stone, SSX, Super Monkey Ball... all were launch titles that weren't the same game we'd played the previous generation. I'm waiting to see the next-gen footage that makes me say 'I have to play that game'. Seeing footage of the new stuff made me go back and play Katamari Damacy again, what a breath of fresh air that game was.
[/QUOTE]

Word! Power Stone and Monkey Ball weren't really launch titles per se, but early enough. I completely agree tho, creative titles that don't always fit neatly in a genre are some of the finest. Mr. Mosquito was a good attempt at something new, but games like Katamari just nail it. I even got the soundtrack, which is as unique as the gameplay.

SEGA always has me excited for some crazy gameplay- not sure about that Condemned (360) though, and I'm even an FPS fan...
 
[quote name='epobirs']It reminds of all those early CD-ROM add-ons like the Turbo CD and Sega-CD and early CD-ROM based consoles. Most of them had a CD+G app in their ROM and usually a bundled demo disc. This mutant spinoff of Karoke systems with a terribly brief novelty. I knew exactly one person who felt compelled to seek out music CDs with CD+G content. It was harmless, though. Just a few kilobytes of ROM wasted like the space used by the secondary features of the PSP. Nice try, Sony but I'll stick to the games.[/quote]
Karaoke support was most likely added to make it appeal more to consumers in the Japanese market. Karaoke has a much larger following there.

[quote name='epobirs']The 'pc-in-a-box' mentality was far worse 25 years ago. Back then we had things like the Coleco Adam. Every console had some kind of add-on to make it into a home computer in an era when the value of such was very limited if didn't wish to take up programming as a hobby or career. The current stuff is far more rational.[/quote]
These kinds of add-ons had a place in the market back then. Having a computer in the home was an alien concept for most people until the Apple II came along and put a hunk of silicon with a beige plastic shell in many homes. Remember that there used to be a market for stand-alone word processors that were essentially electric typewriters with a display. Instead of spending money on this type of device or spending a larger sum on a computer, they could add all of the functionality they needed from a computer in a low-cost solution that attached to a game machine which they already owned. I'm not saying these things were very high quality or versatile, but they were sufficient to meet Joe Average's computing needs.

[quote name='epobirs']I wouldn't say the era of the console selling game is over. What name is more likely to come up when the Xbox is discussed than Halo? How many waited to buy the Gamecube until their favorite Nintendo franchise put in an appearance and made it a necessity? How many bought a PS2 when it had the exclusive on playing Madden online?[/quote]
I agree with you. Software sells machines. Extra functionality is just an added-value feature. I could name a half-dozen Nintendo first party titles from this generation that would be considered console-sellers, especially at the Cube's price point.
 
[quote name='epobirs'](1)Really. Tell me about these interactive books. Other than a few silly 'Choose your own adventure' volumes that feebly tried to do what computer games made common, what interactive elements are there to be found in an unchanging page of text?

(2)You're getting irrational in taking offense at someone's attempts to sell more stuff that has no bearing on the products value to you, positive or negative. Others may be just ridiculous for your needs and many others but so long as it didn't compromise the design of the car, what do you care?

(3)Consoles are just specialized computers. All of the same rules apply.

(4)If a GB Memory Stick dropped to $50 (or the slot magically morphed to accept SD cards) I might be tempted to have some videos and stuff on it but I find I'm hard put to get enthused about it. I enjoyed the Spider-man 2 UMD but it turned into a bit of an endurance event watching on that size screen for that long. Nice try, Sony but I'll stick to the games. Congratulations on all those people who buy the UMD movies but I won't be one of them unless they turn up for under $5.

(5)Doesn't affect me. now would if Americans are offered the chance to buy it either, so long as it's optional.

(6)There have been recent attacks of trying to push the wrong stuff on consoles. The Xbox has PC innards because that was the fast track to getting it on the market fast but look at how resistant they were to common PC things like supporting mouse and keyboard in game where those are the prefrred controls.

(7)I wouldn't say the era of the console selling game is over. What name is more likely to come up when the Xbox is discussed than Halo?

(8)You can be a CAG in some areas but not others as it suits your personality.

(9)When you bought those current gen consoles, was it when the must-have game appeared or when the console had dropped to the right price to make the combined cost acceptable? [/QUOTE]

Sorry to do this by digits, but that post was LONG. I'll keep mine as brief as I can.

(1) To quote the Honorable Richard Posner, US Court of Appeals 7th Circuit: "...maybe video games are different. They are, after all, interactive. But this point is superficial, in fact erroneous. All literature (here broadly defined to include movies, television, and the other photographic media, and popular as well as highbrow literature) is interactive; the better it is, the more interactive. Literature when it is successful draws the reader into the story, makes him identify with the characters, invites him to judge them and quarrel with them, to experience their joys and sufferings as the reader's own. Protests from readers caused Dickens to revise Great Expectations to give it a happy ending, and tourists visit sites in Dublin and its environs in which the fictitious events of Ulysses are imagined to have occurred. The cult of Sherlock Holmes is well known." The Law's even on my side on this one, and this is the very thing that is protecting free speech in gaming and letting the GTAs and Manhunts off the hook.

When you read good fiction or view a good painting, your creative mind builds the world and the context of the author's work. You know tech, but go study some Art History or Literature. It's good for you, and infinitely more pleasurable and evocative than any DM's imagination. These authors' imaginations are so good they make you use your own in tandem and they get paid for it.

Speaking of getting paid:

(2) I'm not being irrational because I sense a few corporations are quietly positioning themselves in the shadows behind the gamers of the world. The gamers are minding their own business, walking through a soiled sidestreet between two bustling bazaars of console generations. Something on the ground catches their eye. Oh my, what's this? The gamers see a shiny new quarter on the reflective wet pavement, they consider, and bend over... And a big corporate c0ck is forcibly inserted into their collective anus.

By the way, what exactly did the pavement look like in your mind's eye? Did I tell you what color it was? Well, if you weren't paying attention, the big c0ck was rolled up in a rubber band and appeared to be the size of about $500 worth of twenties and fifties...

(3)No. Computers have standardized specs for various types of CPUs and GPUs, but not hardware specs. A console has flat, standard hardware so that developers needn't worry about scaling resolution and VFX for more broad hardware requirements. At least, that is how it stands now.

(4)So basically you don't care about UMD movies, so those other people who buy a PSP and want to watch UMD movies and are forced to shell out or shut up- who cares about them? Not SONY, and NOT YOU. Thanks, jerk.

(5)Well as #4 points out if it doesn't affect you, it isn't important. How very Average American Citizen of you.

(6) Yes, so resistant that 2 major launch titles are PC ports of first person games: halo, morrowind. I'm not complaining, I love those games. And I'm happy I don't have to build a PC to play them.

(7) Yes, very good. And what game and developer was practically the only Mac exclusive FPS before MS straight-up bought the company? Halo, Bungie (respectively.) But hey, corporations know what they're doing, it was business, and competition = bad...monopoly = good.

(8) You have demonstrated this in spades.

(9) Neither. It was: PS2- when the retail got down to normal; GC- at launch; XBX- a couple months after I found out about Panzer Dragoon Orta. It varied...

Oh, and wireless controllers becoming standard is a freaking evolution of ergonomics, just like the console coming with 4 controller ports standard before it. And don't tell me about how cheap it is to put DVD functionality in a PS2 for SONY because: The dvd player in the PS2 is cerifiably the crappiest DVD player one can find AND it has nothing to do with HD-DVD or Blu-Ray functionality- which is hardware we don't know about yet. Damn, did I cover everything? Who'da thought a CAG forum could be an intellectual workout?

In all honesty, epobirs, I'm glad we agree to disagree.
 
[quote name='Parathod']It just never ends. You are getting hit left and right and for what reason? To play games that look barely better than this generation's. And the real problem is people are going to buy it without thinking twice.[/QUOTE]

Yes, this is the real problem, and the solution would be simply to unite as gamers and boycott the 360 until MS realizes that we, the gamers, "aren't gonna take it."

The chances of this happening are about two to the power of 27198 to one against.

Then again, I'm getting all worked up and the real price point hasn't been officially announced, just hinted at.
 
[quote name='CheapyD']More bitterness here:
http://www.corpnews.com/node/37[/QUOTE]

[quote name='MrPoppinfresh on the Corp']The only legitimate purpose to E3 is as a media event, for companies to show off their products to the public via the media... and it is failing terribly at that. Companies are no longer courting the press, or even attempting to develop new contacts among them; now, it is an established siege war between giant website network and shitty magazines, and arrogant companies who divulge the merest crumbs and act as if this were a thunderous pronouncement from Yahweh. Half of the media outlets in question have booths of their own, further blurring the line. Worse yet, the number of people who fundamentally should not be at E3, wearing badges from fabricated companies or retail outlets, continues to grow. The ESA trumpets the fact that 70,000 people are at the show, and the noisy and worthless show floor caters to these roaring crowds- but what is it all for? What point does this spectacle have?

It was acceptable to me to have to put up with this crap when the media could get their work done, but when I have to fight my way through a crowd of gawking retail employees just to get an electronic press kit from a surly media representative, I have to ask myself what the purpose of E3 is anymore. It has jumped the shark, gone beyond thunderdome; it is an event adrift, devoid of purpose, soul, and merit.[/QUOTE]

Hasn't E3 always been that way? Next year I'll email this guy and ask for his pass...
 
Does anyone else here not like the idea of only having wireless controllers as the only option? I have a wavebird and a Logitech Cordless PS2 controller, and they are both good controllers. So, I'm not against wireless controllers. Still, I don't like the idea of replacing batteries or charging batteries to ensure that I don't run out of juice while playing. It is a pain to find a set of good batteries in the house since everyone is using them up for MP3 players, CD players, remotes, etc. I would hate to run 2 miles over to the gas station at 3 am to pick up a some batteries.
 
[quote name='darkshadows6000']Does anyone else here not like the idea of only having wireless controllers as the only option? I have a wavebird and a Logitech Cordless PS2 controller, and they are both good controllers. So, I'm not against wireless controllers. Still, I don't like the idea of replacing batteries or charging batteries to ensure that I don't run out of juice while playing. It is a pain to find a set of good batteries in the house since everyone is using them up for MP3 players, CD players, remotes, etc. I would hate to run 2 miles over to the gas station at 3 am to pick up a some batteries.[/QUOTE]
I believe all three companies are doing the rechargable batteries, so all you'd have to do is plug it in at night when you go to sleep or before you go to school/work and it's fine.
 
[quote name='dalegnan']Word! Power Stone and Monkey Ball weren't really launch titles per se, but early enough. I completely agree tho, creative titles that don't always fit neatly in a genre are some of the finest. Mr. Mosquito was a good attempt at something new, but games like Katamari just nail it. I even got the soundtrack, which is as unique as the gameplay.

SEGA always has me excited for some crazy gameplay- not sure about that Condemned (360) though, and I'm even an FPS fan...[/QUOTE]

Maybe Monkey Ball wasn't, I can't remember. Power Stone, however, I picked up on 9/9/99 with my Dreamcast. :)

But the important thing is that we agree on the point, which I'm sure a lot of others here do to. And yeah, the KD soundtrack is simply amazing!
 
[quote name='darkshadows6000']Does anyone else here not like the idea of only having wireless controllers as the only option? I have a wavebird and a Logitech Cordless PS2 controller, and they are both good controllers. So, I'm not against wireless controllers. Still, I don't like the idea of replacing batteries or charging batteries to ensure that I don't run out of juice while playing. It is a pain to find a set of good batteries in the house since everyone is using them up for MP3 players, CD players, remotes, etc. I would hate to run 2 miles over to the gas station at 3 am to pick up a some batteries.[/QUOTE]
good point, I do hate keeping a ready supply of AA's around, especially with thieving roomies. And even with an internal rechargeable you're stuck with a dock, which is tough to design around 4 controllers. Ah well, I prefer batteries to cords that morons trip over and break, thus needing replacement for $25 clams or more.
 
The new logitech wireless controllers (coming out in a few months) have 300 hours of life from from 1 battery.
 
[quote name='CheapyD']IWould we witness new technical innovations such as 3D projection and gyroscopic controllers (as rumored for Nintendo’s Revolution console)? Do you think there is a chance in hell that boomerang monstrosity is going to be the actual PS3 controller? I don’t. [/QUOTE]
(1) What's a gyroscopic controller?

(2) You really thought there'd be 3D? You can't do 3D on a normal television, and consumers aren't going to spend $1000 buying a new set. Nintendo/et cetera realize that. It's not enough to think innovation... you have to think about practicality.... else you'll end up with another doorstop like the $900 3DO (which no one bought) or the vector-tracing Vectrex (nobody bought that either).

Sure Sony or somebody else could create a console with 3D graphics..... but as soon as Joe or Jill Sixpack see they have to spend $1000 buying a 3D-capable tv or a $500 pair of 3D-goggles... that console will *not* sell.

Innovation's not enough. You also have to think about the market & what will or will not sell.




(3) How can Sony complain about people copying their controller? THEY COPIED NINTENDO'S SUPER NINTENDO CONTROLLER when they released the original DualShock 1.

(4) I don't think the new PS3 controller is ugly. No more ugly than the DualShock was when we first saw it in 1995. (Look at it.... the DualShock is damn ugly).

(5) Who cares what a controller looks like? Who are trying to impress? A Girl? Trust me, girls don't care about your controller (on the contrary - that immediately labels you a geek - not worthy material for mating). The DualShock 2 is ugly, but it gets the job done. Kinda like another appendage of the male body. ;-)




(6) Looking at the new PS3 controller, I'm concerned about *function*. It doesn't look like it would be comfortable to hold or easy to reach the various buttons. Maybe I'm wrong... the real test is to hold it in my hands.

troy
 
[quote name='FriskyTanuki']I believe all three companies are doing the rechargable batteries, so all you'd have to do is plug it in at night when you go to sleep or before you go to school/work and it's fine.[/QUOTE]Here's an idea:

The console is plugged into the wall right? So there's a ready supply of power. Just plug the controller into the console for overnight charging.

Oh wait, that's what we have now. :whistle2:D



Everyone seems to love their rechargeables, but they forget: THEY ONLY LAST 2-3 YEARS (like my cordless shaver). That battery eventually wears out, and then your controller is worthless.

Why do you want to waste your money on controllers that only last 2-3 years????? There's a word for that: Dumb.

troy
 
[quote name='electrictroy']Everyone seems to love their rechargeables, but they forget: THEY ONLY LAST 2-3 YEARS (like my cordless shaver). That battery eventually wears out, and then your controller is worthless.

Why do you want to waste your money on controllers that only last 2-3 years????? There's a word for that: Dumb.

troy[/QUOTE]At least for the Xbox 360, the batteries will be standard AA batteries, which means they are replaceable.

Microsoft made a controller for the PC with a motion sensor in it a few years back, the Sidewinder Freestyle Pro, only it used a solid-state accelerometer to sense motion instead of a gyroscope.

B00004Z729.01._SCLZZZZZZZ_.jpg
 
I thought the controllers are all going to come with cables to wire directly into the system in case the batteries are dead...
 
[quote name='radjago']At least for the Xbox 360, the batteries will be standard AA batteries, which means they are replacable.[/QUOTE]

Wasting money on batteries doesn't make me any happier.

troy
 
[quote name='electrictroy'](1) What's a gyroscopic controller?


(4) I don't think the new PS3 controller is ugly. No more ugly than the DualShock was when we first saw it in 1995. (Look at it.... the DualShock is damn ugly).

(5) Who cares what a controller looks like? Who are trying to impress? [/QUOTE]

I think everyone means it "looks" damned uncomfortable to use, in addition to being an eyesore.

A gyroscope can be used as a measure of gravitational equilibrium. Like Kirby's Tilt n tumble or Warioware twisted! carts have gyroscopic sensors in them, I think. Measures pitch n yaw.
 
hehe very true but from what i hear from the XBox world you wont be able to fully use the XBox 360 if you dont have cable internet or better (for live) and if you dont have a hdd tv you might aswell keep the xbox. and not waste your money on the 360.:applause:

The playstation horshoe controller had to be a joke. ever since they got sued and cant use thier stolen controller they had to think for themselfs and came out with a horseshoe. :cold:

For nintendo i hear only rumors. the nintendo controller is wirless and has some type of touch interface. however nintendo aint talking so its only rumors. i remember when they brought out the 64 they were so secretive about the controllers they had thier testers put thier hands inside of black boxes so they never knew exactly what it looked like only what it felt like.:drool: oh i almost forgott.
the WiFi network will be available this november in time for the holidays. no extra charge for (nintendo games) so itf free for thier user. revolution confirmed backwards compatible, and free wifi network to both DS and revolutuion owners as well as combo games tat interact through both. the DS will have access to the wifi netwok only if you have a revolution or a wirleess internet router. or premade hotspots around the world.

to say the least and its obvious from my sig that i look foward to the Revolution and the 360 i have the hdd and cable:bomb:
 
[quote name='ericblue']hehe very true but from what i hear from the XBox world you wont be able to fully use the XBox 360 if you dont have cable internet or better (for live) and if you dont have a hdd tv you might aswell keep the xbox. and not waste your money on the 360.:applause:[/QUOTE]

You already need broadband to use Live with the Xbox. Where have you been? And the 360 will work with regular TVs.

[quote name='ericblue']The playstation horshoe controller had to be a joke. ever since they got sued and cant use thier stolen controller they had to think for themselfs and came out with a horseshoe. :cold:[/QUOTE]

It's a protoype that neither you nor I have actually held. Judgement=noez.

[quote name='ericblue']For nintendo i hear only rumors. the nintendo controller is wirless and has some type of touch interface. however nintendo aint talking so its only rumors. i remember when they brought out the 64 they were so secretive about the controllers they had thier testers put thier hands inside of black boxes so they never knew exactly what it looked like only what it felt like.:drool: oh i almost forgott.
the WiFi network will be available this november in time for the holidays. no extra charge for (nintendo games) so itf free for thier user. revolution confirmed backwards compatible, and free wifi network to both DS and revolutuion owners as well as combo games tat interact through both. the DS will have access to the wifi netwok only if you have a revolution or a wirleess internet router. or premade hotspots around the world.

to say the least and its obvious from my sig that i look foward to the Revolution and the 360 i have the hdd and cable:bomb:
[/QUOTE]

Dude,
HOPImage.jpg
 
bread's done
Back
Top