[quote name='Mr Durand Pierre']At first I was excited about this game, then it got subpar reviews and I lost interest, but after reading Eurogamer's review and this board my interest is now at an all-time high. But I still have some burning questions before I can warrant a $35 purchase. Such as...
What is the core gameplay like? I understand that you have 15 min days (ala Pikmin) to collect stuff (also ala Pikmin), and that this involves some sort of platforming and puzzle solving. From what I gather, there isn't much fighting, so does the challenge come from exploring places within a given time limit, or is it more of a puzzle game ala Day of the Tentacle? And if so, are any of the puzzles at all challenging, or is it a pretty straight-forward game?
The only bad thing that everyone can agree upon with this game is that the unskipable talking sucks, but otherwise I could see this as being a really fantastic adventure game with mild action elements. Or I could see it as a string of medial tasks (like Harvest Moon) with only mild adventure/platforming elements, in wich case I wouldn't be too interested in it. Any advice?[/quote]
You rarely have to take part in menial tasks... cleaning the floor, picking up trash, helps you gain happy points rather quickly, but that's about it.
The core of the game lies in solving the problems of the residents of the household. Many of these tasks require multi-item fetch quests, and as you progress, some of these quests interlock.
Exploring the area in a given time limit comes into play, as many things are placed near or on the ceiling, which requires you to... climb halfway up, helicopter across a gap, helicopter again, and then find a way to climb higher.
In this way, there is a puzzle element to the game... figuring out how to get from point A to point B can take a doing, as some of them require not only forthought, but reflexes as well (there are portions where you have to start parts of an area moving by using items, and then climb and hop from moving platform to moving platform to get to higher ground.