[quote name='joe50000']I And there's little character development. Robo, Magus, Frog, and hell, even Ayla are the only ones that have their moments. [/quote]
Which is....4/6 main characters, which I'd suspect is actually quite high against most other RPGs. FFVI is probably one of the few, few exceptions, which could probably be chalked up to it being Square's flagship series, so it inevitably was given far more attention and time to be developed. If Square could foresee the product of Chrono Trigger beforehand, I wonder if they'd have allocated more resources toward making it better? A fun thing to imagine upon.
Chrono could be argued to have his point throughout the entire game, what with what happens in the middle, to say nothing of replays where you can finish it just with him.
Marle is probably the one honest character who doesn't have a moment, but even that's up for discussion. She just has a very typical one - the tomboy princess in disguise who wants to live outside the monotonous safety of her heritage and castle walls. But even this is sort of a simplified glossing over, since the entire game is based on the discovery of the time travel mechanic, which Marle catalyzes, and even has that moment of
. I'd say that's somewhat momentous.
Sounds a little contradictory...strategic, but better off using single techs? I guess you're saying you deal more damage if you just spam out, say, Luminare, and then...whatever anyone else would use, which you probably don't have to since that first spell is going to wipe out most people.
Yet the number of games that have such things are incredibly rare, which is why I fail to see this as a "bad" thing. You basically call it an afterthought, which I could see in a definition sense, but the connotation is all wrong - it more or less had to be one. I give them credit for doing it simply because that kind of planning is very difficult to realize, whether or not you are directly trying to do it or doing it by accident.
I've said before that I consider CT a technically flawless game. The music, the animations, the artwork, everything was clearly given a lot of attention, flooded with plenty of polish. They literally didn't leave a thing to chance - every last detail was pored over and made perfect. There's just no point where you think "Oh, this is where they cut corners." A great example is rolling up on Magus the first time, and the camera pans out up his crib and looks legitimately foreboding. Then you get inside and it's just creepy, with silence and seemingly zombified humans, breaking out into some outright eerie music with a menacing laugh, to say nothing of the madness of the characters you meet in there. It could have easily just had you walk in, no fanfare, there's Magus, oh he throws a few cronies at you, oh you beat them, oh you beat him, now it's over. The fact that it wasn't is still inspiring to me.
There's no point in CT where this sort of craftsmanship isn't found. Like you said, all the side missions tie in. That - in an of itself - is truly unique in this or any genre.
FFVI I see more as the archetypal granddaddy of the RPG at the moment, with a huge cast of characters all with individual storylines and personalities. There's a huge amount of themes and motifs to deal with, a lot of side quests, even lots of little secrets and things to think about. But part of it does feel dated, parts of it are tedious, and parts of it are simply underutilized. As a whole, however, it better embodies the best aspects of the genre, but with a few flaws.
CT I see as being without blemish, but simpler overall. Which I can deal with of course. I probably sound more like a nitpicky counterpoint than anything, since you say you like the game. It's more that...I just like disussin'.
'Course, I'm of the opinion that Earthbound completely smashes both to the ground and dances on their graves, but that's another discussion.
Homeland: Was you the dood that was all "should I get this or Guitar Hero?" I can't remember.
Also, Imma post some thoughts on this game. Only got it a few weeks ago and have been playing it here and there. There's a few things to discuss.
Which is....4/6 main characters, which I'd suspect is actually quite high against most other RPGs. FFVI is probably one of the few, few exceptions, which could probably be chalked up to it being Square's flagship series, so it inevitably was given far more attention and time to be developed. If Square could foresee the product of Chrono Trigger beforehand, I wonder if they'd have allocated more resources toward making it better? A fun thing to imagine upon.
Chrono could be argued to have his point throughout the entire game, what with what happens in the middle, to say nothing of replays where you can finish it just with him.
Marle is probably the one honest character who doesn't have a moment, but even that's up for discussion. She just has a very typical one - the tomboy princess in disguise who wants to live outside the monotonous safety of her heritage and castle walls. But even this is sort of a simplified glossing over, since the entire game is based on the discovery of the time travel mechanic, which Marle catalyzes, and even has that moment of
unbeing
In fact, the later battles are so strategic that you're really better off just using individual techs.
Sounds a little contradictory...strategic, but better off using single techs? I guess you're saying you deal more damage if you just spam out, say, Luminare, and then...whatever anyone else would use, which you probably don't have to since that first spell is going to wipe out most people.
Certain time-based aspects, such as the weapon chests, are underused, and feel sort of out of place by the time you can find them.
Yet the number of games that have such things are incredibly rare, which is why I fail to see this as a "bad" thing. You basically call it an afterthought, which I could see in a definition sense, but the connotation is all wrong - it more or less had to be one. I give them credit for doing it simply because that kind of planning is very difficult to realize, whether or not you are directly trying to do it or doing it by accident.
I do like this game though FFVI reigns supreme in RPG land for me.
I've said before that I consider CT a technically flawless game. The music, the animations, the artwork, everything was clearly given a lot of attention, flooded with plenty of polish. They literally didn't leave a thing to chance - every last detail was pored over and made perfect. There's just no point where you think "Oh, this is where they cut corners." A great example is rolling up on Magus the first time, and the camera pans out up his crib and looks legitimately foreboding. Then you get inside and it's just creepy, with silence and seemingly zombified humans, breaking out into some outright eerie music with a menacing laugh, to say nothing of the madness of the characters you meet in there. It could have easily just had you walk in, no fanfare, there's Magus, oh he throws a few cronies at you, oh you beat them, oh you beat him, now it's over. The fact that it wasn't is still inspiring to me.
There's no point in CT where this sort of craftsmanship isn't found. Like you said, all the side missions tie in. That - in an of itself - is truly unique in this or any genre.
FFVI I see more as the archetypal granddaddy of the RPG at the moment, with a huge cast of characters all with individual storylines and personalities. There's a huge amount of themes and motifs to deal with, a lot of side quests, even lots of little secrets and things to think about. But part of it does feel dated, parts of it are tedious, and parts of it are simply underutilized. As a whole, however, it better embodies the best aspects of the genre, but with a few flaws.
CT I see as being without blemish, but simpler overall. Which I can deal with of course. I probably sound more like a nitpicky counterpoint than anything, since you say you like the game. It's more that...I just like disussin'.
'Course, I'm of the opinion that Earthbound completely smashes both to the ground and dances on their graves, but that's another discussion.
Homeland: Was you the dood that was all "should I get this or Guitar Hero?" I can't remember.
Also, Imma post some thoughts on this game. Only got it a few weeks ago and have been playing it here and there. There's a few things to discuss.