[quote name='bmulligan']My

ing point is that the pro or con economic argument is moot when the end result is a federal stamp on every videogame made and sold in the USA that adds $$ to the price of videogames so that Uncle Sam can enforce regulation. Even State control would levy a tax per item, and maybe more for an M rated game than an E rated game. No other form of media or entertainment is regulated in this way, so why start with videogames?
Becuase it's an easy foot in the door. Regulating book sales isn't as ridiculous as previously thought when you realize the Feds will collect a fee for every book sold, or every movie ticket purchased, or every dvd purchased, all to protect our children from being exposed to what they determine is mal-content. It may look like just an attack on games, but it has the potential to be much more than that.[/QUOTE]
If I had a nickel for every "law of unintended consequences" and "slippery slope" argument you made, I'd be able to buy several naughty "M" rated games.
I don't see you complain about the extra cost for the recording industry in "cleaning" up lyrics (which involves *far* more than simply muddling/bleeping bad language) so their CD can be sold in Wal-Mart. I'm certain this is because it is company-based regulation, not government. OTOH, every CD you buy is potentially a bit more expensive because of the extra time spent in the studio to rerecord lyrics, to hire professionals to edit the lyrical content of an album, or to redesign the layout of an album. This isn't labor that's done for free as a service to the community; you're paying for it whether or not you buy cds at Wal-Mart, and you're paying for it whether or not you buy the "clean" or "naughty" versions. You libertarian types who capitulate so damned quickly when a business says jump, yet act like the government is the same vagrant you've seen begging for 15 years are so boring and so predictable, not to mention simple-minded, that it's not even fun to argue with you. I'm sure you'd love to see the day that our entire prison and military systems are fully privatized and in the hands of Kellogg, Brown, and Root.
That having been said, this legislation may be related to the (as of yet unrpoven) notion that playing violent video games leads to violent behavior. It may not be. I can't think of a single example that shows your "slippery slope to no more video games being made ever" argument holds even the tiniest sliver of validity. Is there something that can constitute speech (and not, I suppose, obscenity - though that's another issue) that, due to government regulation, has ceased to exist as a result of greater and greater pressure and censorship from the government? Well, possibly some types of controversial art; that has to do with censorship indirectly, however; although it may not have been banned, not having NEA funding can rapdily stifle an artist's career. In the end, it could be that artists subtly learn what to do to get NEA approval, and self-censor to adhere to their standards.
What we're talking about is the monitoring of sales, which is unrelated to that. Really, in the end, if people in this country are *dumb* enough to fight for a corporation's right to kill them in the form of tobacco, then I think that any sort of "slippery slope" argument is not only something that has no prior proof, but something we, as gamers and as parents, have very little to worry about.