"Confirmed" 27 launch titles for Wii

[quote name='FriskyTanuki']Sonic Adventure was crap. There was too much tedious adventure and not enough Sonic action. If there's a way to just play the action levels and skip the adventure crap, it'd be a much better game. There's also a little lack of variety in genres, though not nearly as bad as some (360).[/QUOTE]

Sonic Adventure was a fun game that had a shit taken upon it by the rest of the gaming community when it got ported to the Gamecube with all of the issues that should have been ironed out with the camera. Looking at pretty much every Sonic Adventure DX review the three complaints are camera, Dreamcast graphics, and Big the Cat/Amy Rose levels. The Sonic/Tales/Knuckles parts of the game were awesome and the E-104 (101?) levels were fun as a diversion.
 
Dragon Quest Swords:The Masked Queen and the Tower of Mirrors
Elebits Konami
Final Fantasy Crystal Chronicles: The Crystal Bearers Square Enix
The Legend of Zelda: Twilight Princess Nintendo
Red Steel Ubisoft
Trauma Center: Second Opinion Atlus

I'd pick Zelda above all, given a choice, only cause the quality would likely be good. I'm honestly not that excited anymore for the Wii's launch, since all these games don't really jump out at me, but I'll still probably be there to get one at launch.
 
Excite Truck
The Legend of Zelda: Twilight Princess
Metal Slug Anthology
Metroid Prime 3
Super Monkey Ball: Banana Blitz
Trauma Center: Second Opinion
Wii Sports

:drool:

Metroid Prime 3 and Zelda should be enough to convince anyone who isn't an idiot.
 
I'm actually not that excited...I just want smash bros, zelda, and mario galaxy lol...but Zelda I can get for the cube so I MIGHT wait a bit. But...if Wii has good online, I'll be especially tempted to get CoD3, maybe Metroid too even though I never found Metroid to be my type of game completely, but I still like it. With the new controller it makes me want to get it much more.
 
This is a really impressive launch line-up. With SM Galaxy and Smash not far behind, the first 6 months of gaming on the Wii will already be spoken for (for me, at least--don't have time to play things to completion right away).

My only concern for the Wii library is that there's a new, improved Mario Kart on the way. After hearing about the DS cooking games I'm hoping the Wii library contains a solid cooking game, which will be very popular with my friends and family.
 
Hot damn. I already knew Nintendo was gonna take a large chunk out of my wallet this winter due to the DS titles, but this is too much!
Zelda, Metroid, Red Steel (I love me some FPS), Trauma Center, Wii Sports (hopefully a pack-in), and Excite Truck are musts for me. Then, I'll probably end up picking up Madden 2007, Far Cry, Rayman, and WarioWare. Then next year we'll have Mario, Brawl, Project HAMMER, Sadness...
It's official. Nintendo now owns my money.
 
[quote name='dothog']
My only concern for the Wii library is that there's a new, improved Mario Kart on the way. After hearing about the DS cooking games I'm hoping the Wii library contains a solid cooking game, which will be very popular with my friends and family.[/QUOTE]

You know, when I read this a few minutes ago, something stuck in my head, but I couldn't just quite understand what it was.

So I thought about it more and it hit me - there's a potential here for something very cool, or something very shitty.

As you've proposed, since the control schemes can essentially mimic each other per system (Wii vs DS), that leaves the possibility that we'll see games that are highly similar to each other, but with different coats of paint. Case in point already is Trauma Center, where the Wii version is a pseudo-sequel/remix sort of situation. It's not a direct port, but is sort of an enhanced version with new missions, characters, etc.

But at the core, it's the same game, same mechanics, etc.

Which worries me. Cuz it's like you said - what happens if the DS games, say, a simulation cooking game, and a Wii version comes out 3 months later that is essentially an improvement in every way?

I could see this causing competition within the N community between people going for one version over the other. Maybe Wii Cooking Mama has twice as many levels. Maybe DS Cooking Mama 2 has all of the Wii's version's upgrades, and adds two player wireless support. And then a few months later we get Wii Cooking Family, and it's a full-on simulation game with minigame cooking schemes.

There's a potential for developers, unfortunately, to rip not only each other off, but rip themselves off, AND create massive double, triple, and tetra-dipping situations for the consumer.

But then I thought...

What if this is a way Nintendo plans to do expansion packs?

In much the same way the GBA port can be used to expand upon DS games, what if the Wii could utilize a wireless connection to a DS *as* you are playing a Wii game, and it feeds/downloads/installs upgrades and things in the Wii's resident memory, thus allowing there to be standardized expansions available at stores?

For example, Smash Bros Brawl. Maybe they release it and it has 40 characters and no online play. Well, 3-4 months later, Nintendo releases a DS cart that contains information for 10 new characters AND wireless connectivity. So you turn on your DS and set it to wireless play, turn on the Wii and tell it to search for new content. It finds the DS's information, downloads all of it into it's resident memory, and then lets you play with those characters online and off.

You could even have it flush memory when you shut off the machine, meaning Nintendo could theoretically have multiple carts out. Maybe there's a Capcom pack, and you get Megaman, Dante, Ryu, and others. Then there's a Konami Pack. A Squeenix pack.

-OR- you could have the option to save the data to an external memory source, such as an SD card, so that when the Wii is turned on/off, it could load that external data directly.

This would solve the issue of allowing DLC when the Wii only has 512 megs of internal memory. Seeing as how it would be impossible for people to syncrhonize across wirelessly UNLESS Nintendo had a way to deliver it outside of WiConnect24. 'Cuz it would be damn near impossible when searching for online matches in SSBB to make sure that everyone had the same version, especially if someone doesn't have the memory available because they already downloaded a lot of VC games....a good solution would be add-on cards that get access from the DS.

I need someone with more technical info than me to tell me if this is even possible.
 
The problem with your idea Strell is for people who own a Wii but don't own a DS... they essentially have to put down $130 dollars just to get upgrades to their games.

But yea, I do see what you mean about developers just porting DS games to Wii and vice versa, it is something we'll see something of, no doubt. Trauma Center is just the beginning, I think.
 
[quote name='Roufuss']The problem with your idea Strell is for people who own a Wii but don't own a DS... they essentially have to put down $130 dollars just to get upgrades to their games.

But yea, I do see what you mean about developers just porting DS games to Wii and vice versa, it is something we'll see something of, no doubt. Trauma Center is just the beginning, I think.[/QUOTE]

True.

I'm not worried about that right now (though it is a significant thing to consider), I'm worried about whether or not it works.

Also, Nintendo could push this much in the same way FF:CC connectivity was forecasted to work, which is "more people own a GBA than a GC." "More people have a DS than a Wii, so let's draw them in." Especially when Nintendo is so focused on the idea of bringing new people into the gaming sector - let's draw grannie into the Wii because she already likes the DS. Then she gets Brain Age Oldstyle Edition.

I could see the same logic there. I don't think it's great logic, but it's there.
 
[quote name='Strell']
As you've proposed, since the control schemes can essentially mimic each other per system (Wii vs DS), that leaves the possibility that we'll see games that are highly similar to each other, but with different coats of paint. Case in point already is Trauma Center, where the Wii version is a pseudo-sequel/remix sort of situation. It's not a direct port, but is sort of an enhanced version with new missions, characters, etc.

But at the core, it's the same game, same mechanics, etc.[/QUOTE]
I don't know that all DS-Wii ports will be a 1-to-1 control conversion, at least from Nintendo's perspective. For Trauma Center, the "essence" of the control, 2D drawing on the screen, is still there. But I would imagine that the Wii-port of the DS cooking game will involve the motion sensing more than pointing at the screen. We can argue that this difference in play control really isn't that "different." That is to say, stirring batter is stirring batter whether you draw a circle with the stylus or move the Wii-mote in a stirring motion, right?

However, if you talk about an adventure game action, such as selecting a target with L and pressing X to launch an arrow with the GC controller versus pointing with the Wii-mote, pressing Z, and hearing a 'thwap', the essence--shooting an arrow--becomes less important than the control. In either case, Nintendo's big campaign for the Wii hinges on this supposed difference being significant.

This was all just a comment on the "essentially mimic" in the quote. While I agree that the DS to Wii port for many DS games will simply be a case of making the Wii-mote into a big stylus and your TV screen into a big lower DS screen, Nintendo's PR people would probably argue that once a game hits the Wii, it loses the mechanics gamers cling to, takes on a new kind of control, and becomes a new game altogether. I don't know if I buy into that, but I'd bet it's an important distinction to Nintendo.

[quote name='Good Strell']
I could see this causing competition within the N community between people going for one version over the other. [/QUOTE]
VS.
[quote name='Bad Strell']
What if this is a way Nintendo plans to do expansion packs?[/QUOTE]
These are both good points. The thing that is most interesting to me about the Wii is Nintendo's business strategy and not the Wii-mote, WiiConnect, Virtual Console, etc. (That's not to say I'm not excited for the Wii--I'll be buying one on release, downloading old favorites, and swinging away at Wii Tennis and Zelda.) In the excitement of a new console, people are losing sight of really interesing questions like the ones you bring up.

To respond, I don't think that Nintendo is going to parasitize its own business if they just stick to a DS version and a Wii version of certain games and leave it at that. As your good side notes, doing multiple iterations of games could be really frustrating for consumers.

As for the expansion your dark side mentions, I think that the DS-Wii connection will be available for extras, but will not be as critical as it is in the scenario you've proposed. The GBA/GC lesson was a good one for Nintendo, and I think they got the point: if you build a game like FFCC or 4 Swords around handheld/console connectivity, you're going to disappoint a majority of gamers. FFCC sold moderately well (IIRC), but I think that was mostly due to the lack of FF games on the GC and not due to the public's demand for GBA/GC games. I don't think that there will be enough customers who own both DSs and Wiis to warrant developing and releasing expansions through that system. It's hard to say for certain.

I hope that they do not make the DS/Wii combo so critical to getting new kinds of gameplay or unlocking features. It's going to leave a lot of people in the cold, and it seems like this is something N wants to avoid as they embrace non-gamers, who aren't as obsessive about buying multiple consoles, handhelds, and games as the devoted gaming crowd that N would be taking advantage of if they played up DS-Wii connectivity in a big way.

Expansions, if they exist, would in my mind be best served by WiiConnect, but I'll grant that WiiConnect is the biggest unknown variable at this point. Will it simply be a 24/7 background app that downloads ads and demos? Or will it incorporate itself into the games you play, providing special characters, levels, expansions, etc. to lengthen the gamer's playtime with the game? Outside of putting Yoshi's head on Mario's body as I play through SMW for the millionth time, my guess is WiiConnect will be a glorified demo/mini-games bit torrent delivery system.
 
[quote name='Rodimus Donut']Alot of people think the DC launch was the greatest, but when you take a second look it wasn't the best. Soul Caliber, Power Stone, Sonic Adventure and NFL 2K were the big hitters, besides that nothing else noteworthy. The Japanese launch was really bad. But the next round, (all the games that came out before the end of the year) was great.

I agree the Wii launch does look better.[/QUOTE]

The DC launch was still far better than any that had come before, and IMO better than the PS2, Xbox or GCN. Part of what made it so great was that almost all of the genres were there - racing, sports, platform, fighting, survival horror, shooter, etc. I like the Wii lineup, but a Soul Calibur or PowerStone plus Mario (or even Sonic) would certainly help round it out.
 
[quote name='megashock5']The DC launch was still far better than any that had come before, and IMO better than the PS2, Xbox or GCN. Part of what made it so great was that almost all of the genres were there - racing, sports, platform, fighting, survival horror, shooter, etc. I like the Wii lineup, but a Soul Calibur or PowerStone plus Mario (or even Sonic) would certainly help round it out.[/quote]
To me, the PS2 and DC launches were nearly identical in quality, with maybe a little edge to the PS2 for the sheer volume of the launch. The range of quality is about the same, with only the PS2's larger launch accounting for a few more decent games compared to the DC launch. I don't get the praise for the DC launch while slamming the PS2 launch. Just because a genre is represented, it doesn't mean it's any good.

Genre - PlayStation 2 vs. Dreamcast
2 good fighters - Tekken Tag Tourney/DOA 2 Hardcore vs. Soul Calibur/Power Stone Verdict: Tie
2 Good sports games - Madden 2001/NHL 2001/Swing Away Golf/ESPN International Track Field vs. NFL 2K/NFL Blitz 2000 Verdict: PS2 for variety, about the same in quality.
The light gun game - Silent Scope vs. House of the Dead 2 Verdict: DC
Good racers - Smuggler's Run/Ridge Racer V/Midnight Club Racing/MotoGP vs. Hydro Thunder/Tokyo Extreme Racer (I guess) Verdict: PS2
The Ready 2 Rumble game - Ready 2 Rumble Boxing: Round 2 vs. Ready 2 Rumble Boxing Verdict: Tie
The Extreme Sports Games - SSX/ESPN X Games Snowboarding vs. TrickStyle Verdict: PS2
FPS - TimeSplitters/Unreal Tournament vs. N/A Verdict: PS2
The Decent Puzzler - FantaVision vs. N/A Verdict: PS2
Platformers - N/A vs. Sonic Adventure Verdict: DC
Etc. - Armored Core 2/Dynasty Warriors 2/Gungriffon Blaze/Kessen/Summoner vs. Blue Stinger/Monaco Grand Prix/Airforce Delta/Flag to Flag Verdict: PS2

From what I see these are the notable genres represented by each launch:
DC Genres: Sports, Extreme Sports, Platformer, Racing, Light Gun, Survival Horror
PS2 Genres: Sports, Extreme Sports, Racing, Light Gun, FPS, Puzzle, RPG, Beat-'em-Up, RTS, Mech Sim
 
[quote name='FriskyTanuki']To me, the PS2 and DC launches were nearly identical in quality, with maybe a little edge to the PS2 for the sheer volume of the launch. The range of quality is about the same, with only the PS2's larger launch accounting for a few more decent games compared to the DC launch. I don't get the praise for the DC launch while slamming the PS2 launch. Just because a genre is represented, it doesn't mean it's any good.

2 good fighters - Tekken Tag Tourney/DOA 2 Hardcore vs. Soul Calibur/Power Stone Verdict: Tie
2 Good sports games - Madden 2001/NHL 2001/Swing Away Golf/ESPN X Games Snowboarding/ESPN International Track Field vs. NFL 2K/NFL Blitz 2000 Verdict: PS2 for variety, about the same in quality.
The light gun game - Silent Scope vs. House of the Dead 2 Verdict: DC
Good racers - Smuggler's Run/Ridge Racer V/Midnight Club Racing/MotoGP vs. Hydro Thunder/Tokyo Extreme Racer (I guess) Verdict: PS2
The Ready 2 Rumble game - Ready 2 Rumble Boxing: Round 2 vs. Ready 2 Rumble Boxing Verdict: Tie
The Extreme Sports Games - SSX vs. TrickStyle Verdict: PS2
FPS - TimeSplitters/Unreal Tournament vs. N/A Verdict: PS2
The Decent Puzzler - FantaVision vs. N/A Verdict: PS2
Platformers - N/A vs. Sonic Adventure Verdict: DC
Etc. - Armored Core 2/Dynasty Warriors 2/Gungriffon Blaze/Kessen/Summoner vs. Blue Stinger/Monaco Grand Prix/Airforce Delta/Flag to Flag Verdict: PS2

From what I see these are the notable genres represented by each launch:
DC Genres: Sports, Extreme Sports, Platformer, Racing, Light Gun, Survival Horror
PS2 Genres: Sports, Extreme Sports, Racing, Light Gun, FPS, Puzzle, RPG, Beat-'em-Up, RTS, Mech Sim[/QUOTE]

Wait, what? You rank arguably the greatest fighting game of all time and a cult classic to this day with a shoddy port of a shallow fighter and a mediocre Tekken? The other major flaw with your analysis is you're confusing quantity with quality. The only truly memorable game from the PS2 launch was SSX while the DC had three that can go down without argument in Power Stone, Soul Calibur, and NFL 2K (more if you want to argue HOTD 2 and Sonic Adventure).

Like you said, even though a genre is represented, it doesn't mean that its good.
 
[quote name='furyk']Wait, what? You rank arguably the greatest fighting game of all time and a cult classic to this day with a shoddy port of a shallow fighter and a mediocre Tekken? The other major flaw with your analysis is you're confusing quantity with quality. The only truly memorable game from the PS2 launch was SSX while the DC had three that can go down without argument in Power Stone, Soul Calibur, and NFL 2K (more if you want to argue HOTD 2 and Sonic Adventure).

Like you said, even though a genre is represented, it doesn't mean that its good.[/QUOTE]
Agreed. There are games from the DC launch that I will play to this day. The only PS2 launch title that I would still play is SSX, and honestly I'd rather play SSX Tricky (best in the series).
 
[quote name='furyk']Wait, what? You rank arguably the greatest fighting game of all time and a cult classic to this day with a shoddy port of a shallow fighter and a mediocre Tekken? The other major flaw with your analysis is you're confusing quantity with quality. The only truly memorable game from the PS2 launch was SSX while the DC had three that can go down without argument in Power Stone, Soul Calibur, and NFL 2K (more if you want to argue HOTD 2 and Sonic Adventure).

Like you said, even though a genre is represented, it doesn't mean that its good.[/quote]
The thing is that your opinion is subjective just like mine and anyone else's opinions. Tekken is pretty much the equal of Soul Calibur for their respective launches, as they're the top memorable games from the launches. To me, Soul Calibur's always a step below VF4. Power Stone could've been a great game if it weren't for the lack of four player multiplayer, while DOA2 was a good game, but it was still just DOA. I'm not confusing quantity for quality, as my second sentence in that post stated that the larger launch list didn't make for a better quality launch, just more chances to be better. As for memorable games, I'd say Tekken Tag and SSX for the PS2 and Power Stone and and Soul Calibur.

[quote name='elwood731']Agreed. There are games from the DC launch that I will play to this day. The only PS2 launch title that I would still play is SSX, and honestly I'd rather play SSX Tricky (best in the series).[/quote]
SSX Tricky sucked. Luckily, SSX 3 made up for it, though I like the original a little more.
 
Impressive number... but upon closer inspection: A launch with a bunch of third-party fluff / shit, stuff that's been out on last-gen consoles for months and stuff I'd rather have on other platforms.

Zelda, and a couple of other titles, makes up for that, though.
 
Back on track people, lets get off the dreamcast. So far I have Marvel alliance and red steel preordered and I will probably get zelda and far cry depending on how far away from launch it is.

PS. Dreamcast FTW!
 
[quote name='Brak']Impressive number... but upon closer inspection: A launch with a bunch of third-party fluff / shit, stuff that's been out on last-gen consoles for months and stuff I'd rather have on other platforms.

Zelda, and a couple of other titles, makes up for that, though.[/quote]
Not all that impressive for some us of, but a lot of that shit will sell a ton, particularly the licensed stuff. And variety is key at a launch, moreso than the quality.

I believe as of now I have Red Steel, Metal Slug Anthology, Trauma Center, Madden, and Downhill Jam preordered. Downhill Jam will probably be switched to Zelda Wii whenever the stores get the first-party games in the system (they didn't as of yesterday).
 
[quote name='FriskyTanuki']The thing is that your opinion is subjective just like mine and anyone else's opinions. Tekken is pretty much the equal of Soul Calibur for their respective launches, as they're the top memorable games from the launches.[/QUOTE]

Actually, I was basing my opinion on what the collective game community thought. On gamerankings and gamestats, the original Soul Calibur has the second highest average of all time. It's third on metacritics all time ranking list too. That's a lot of subjective opinions disagreeing with you. I like Virtua Fighter a ton more then Soul Calibur since SC is too button mashy for me, but Tekken has always been way below Soul Calibur in terms of game quality as far as I'm concerned. As for Power Stone being hindered by a lack of 4 player... feh. Power Stone 2 shows that the game was really meant to be a 2 player experience. PS 2 essentially ends up turning into a "dodge traffic" game as much as it is a "fighting" game.
 
[quote name='Mr. Anderson']I guess I'm the only one looking foward to DBZ: Budokai Tenkaichi 2....[/QUOTE]

Nah. If I get to do kamehamehas and Destruco Disks, I'll get it for sheer guilty pleasure/fan service factor.

Plus, Tenkaichi isn't a bad game at all, and Dimps seems to improve each game they put out, so this one should be pretty good if they can get the movement stuff down.

It'll be a fun game to play with my nephews and stuff.
 
Wow I'm truly dissapointed that there releasing MP3 as a launch title. They need to put more time in it, I'll glady wait for a game so its good and not slopped together. Why is Zelda gonna be a good game? Cause its been in development for a long time :)
 
[quote name='Riyonuk']Wow I'm truly dissapointed that there releasing MP3 as a launch title. They need to put more time in it, I'll glady wait for a game so its good and not slopped together. Why is Zelda gonna be a good game? Cause its been in development for a long time :)[/quote]
You don't think MP3 has been in development for a while? 5 years dev time isn't a requisite for making a good game a la Zelda. I would get that one at launch, but then I realize I haven't come close to finishing MP1 or 2, so it can wait till I get to that point and I'll save some dough.
 
Maybe the online multiplayer is the delay, but maybe it's just business sense. Why crowd Zelda with MP3? Nintendo can space Zelda, Mario, Smash, and Metroid out and give the Wii a new first-party title for each quarter of a full year.
 
Yes, but look at MP2. Why did it suck? Because 2 yrs for the development of it. Now exactly 2 yrs later, MP3 comes out. I doubt it will be any better.

I wish they would space out there games, like every 2 months or something, a 1st party game comes out. That would give us all time to accumalate money for it.

And I loved the idea that Strell had about SSBB. But the characters only available offline? Thats not cool. Yeah you mentiond square enix, capcom, etc. but what about Retro Studios expansion pack? I would love samus to be able to throw her grappling hook around ridleys neck and ride him, making him shoot fireballs at the enemies. Kinda like a pokemon, they show up, do there attack, and leave. And lets not forget expansion packs for extra levels and make your own levels ^^
 
I guess I can't say for sure, but judging by reviews, MP2 wasn't a bad game, just not as good as the first. And again, you can't look at just development time when explaining why a game is good or bad.

And spacing out games is good for consumers, but it doesn't mean that they're going to take two months longer to develop the game. If it's done, it's done. Keep in mind that the list in the OP is most likely "launch window," which is, generally, 6 months surrounding the console launch. We aren't going to see 27 Wii games out on store shelves launch day.
 
Ohhhh....I thought I would walk in and see 27 Wii titles all on the shelf. And then the next time I get money, I'll walk in and see them in the exact same place, except one thing...they will all be Players Choice :( man I hate players choice, why cant they just lower the price.

MP2 was horrible in every way. I mean dark world? Come on, thats so lame. They probably ran out of ideas and to expand the game length came up with an opposite, exactly same, dark world. I was so dissapointed by Dark Samus, they should have replaced "it" with Samus-X, now "that" rocks, "that" was a force to be reconded with.
 
You've got to hand it to him, though: Samus-X is incredibly recondable. I'd recond it, then have her strap one on and recond me just to get it out of my system. Then I'd re-recond it to seal the deal.
 
[quote name='dothog']You've got to hand it to him, though: Samus-X is incredibly recondable. I'd recond it, then have her strap one on and recond me just to get it out of my system. Then I'd re-recond it to seal the deal.[/QUOTE]

You're out of your reconding mind.

You need to get on a muthareconding plane with muthareconding snakes.
 
Ya I played MP2 for awhile...didnt beat it though just rented but got pretty far...I hated all the darkness to it. The dark world was so boring and it made me feel grumpy every time I was done playing a certain part lol
 
Harrison also spoke about some of the company's upcoming software releases such as the highly anticipated Legend of Zelda: Twilight Princess. Of particular note, Harrison confirmed which controllers can be used with the Nintendo GameCube and Wii releases of the game. The GameCube controller can only be used to play the GameCube version of Twilight Princess. It will not be, as previously speculated, compatible with the Wii version.
 
[quote name='David85']The GameCube controller can only be used to play the GameCube version of Twilight Princess. It will not be, as previously speculated, compatible with the Wii version.[/QUOTE]
This blows.
 
[quote name='Strell']Nah. If I get to do kamehamehas and Destruco Disks, I'll get it for sheer guilty pleasure/fan service factor.

Plus, Tenkaichi isn't a bad game at all, and Dimps seems to improve each game they put out, so this one should be pretty good if they can get the movement stuff down.

It'll be a fun game to play with my nephews and stuff.[/quote]
:whistle2:s Dimps hasn't touched the series for two years since Budokai 3. Spike has been in control of the Tenkaichi series. Initial reports said the game didn't really handle all that well, though I question it being a launch title since the dev team refused to say any kind of release date at E3, just "when it's ready."
 
Why would you expect the gamecube controller to work with the wii games? I mean it would be seem normal for it to work with gamecube games, after all, thats what it is intended for.
 
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