Culdcept sequel in the works - guess which console it's going to...

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Culdcept is one the sleeper hits on the PS2. Monopoly meets strategy game in Culdcept, which was a creative concept and an addictive title. In Culdcept you play as a Cepter who can use cards to summon creatures and cast spells. However the game isn’t played on a field, it’s on a board game board where you roll a die to move your Cepter around. While on the board you can claim spaces with monsters similar to buying property in Monopoly.

Namco Bandai announced that they are going to continue the series on the Xbox 360 with Culdcept Saga. Sure the game has more cards and better graphics, but it also fixes one of the major problems with the PS2 game. The multiplayer mode in Culdcept had to be played with someone sitting next to you and who happened to see all of the cards in your deck. It ruined the element of surprise since you could guess what was moves the other player was going to make. Culdcept Saga fixes this by bringing in Xbox Live where you can log on and play against three other players without revealing your deck. Culdcept Saga also has player customization where you can unlock accessories to style your avatar. There are plans to sell more accessories over the Xbox Live Marketplace.

http://www.siliconera.com/index.php/2006/10/16/a-look-at-culdcept-saga/

If you never played Culdcept, it was a really awesome PS2 card game - think M:TG meets Monopoly.

Dang, now I'm really seriously considering getting a 360. Online Culdcept would just be too damn cool. Argh and I was so set on buying a Wii. Oh well - better make sure they port this game to the states first.

One thing I'm not digging on is this "accessories" idea - who wants to bet that special cards are going to cost real money.
 
[quote name='camoor']So then does anyone have any more info on the "accessories"[/QUOTE]

Expect "accessories" to be MS slang for "uber powerful cards you need to pay for if you hope to remain competitive." Or, they may even take it so far as charge for individual booster packs - maybe $1 or $2. I wouldn't put it past any company at this point.
 
I've known about this for a while. Makes me wish I had a 360. I probably won't be getting one either, so I am really hoping for a PS3 port given the popularity of this game in Japan.

The "accessories" will also suck. I know playing online will almost require these special cards, which takes a lot of fun out of it.

Anyone who has a 360 and likes strategy games needs to try this out. You won't be disappointed.

EDIT: and I completely forgot about not being able to see the other persons hand online. I know this kinda sounds lame, but that was part of the strategy for me. I would usually play with 3 other friends, and we would use that to our advantage. Although, it doesn't make it much easier, because its hard to keep track of 3 people at once, and we have all gotten pretty good and bluffing.
 
Outside Gears of War I want this game more then any other out on it or coming out. Kinda funny...kinda sad. I still think this would have done better on the Wii though.
 
The article says the accessories are just things to decorate your character. Although we're all thinking the same thing, let's try not to jump to conclusions just yet.
Also, a card game will be unfair no matter what: if the player is awarded cards after every game, gamers without a lot of time will suffer; if the player gets cards from playing single player mode, they are restrcted before they can start online play. I'd hate to defend a purchasing system, but at least it mimicks real life (even if real life trading card games are unfair themselves)

the only real compromise i can think is make booster packs rare occurances, like they randomly occur during pickup games, and are prizes of tournaments, but people may be frustrated by that system because progressing and powering up their deck would take a lot of time and patience (and the game makers wouldn't make money that way)
 
[quote name='AlbinoNinja']the only real compromise i can think is make booster packs rare occurances, like they randomly occur during pickup games, and are prizes of tournaments, but people may be frustrated by that system because progressing and powering up their deck would take a lot of time and patience (and the game makers wouldn't make money that way)[/quote]

You could also just set limits on the cards in the hands - like no more then 4 of each type of card, and no more then 1 of special cards.

You could also make cards winnable in the single player, so if you get trounced online, you can still get back in the game by playing through the single-player again.
 
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