CVGs list of Five Things Nintendo needs to do in 2008

That's more like it.
Yes, I know they think that way... But eventually that casual gamer momentum has to slow down. It's only a matter of when. Besides, Nintendo actually could see more profits if the people that bought Wii consoles bought more games, and if third party titles were more successful. No matter how the system is selling, games need to sell too. Fixing the online system, improving third party support, etc. would likely improve that.
 
Yeah I think the list is spot on. The batteries thing though should have been standard at launch though and wouldn't have much of an impact now. Seriously though guys, every single console, portable or otherwise had a rechargeable energy source built into their controllers this generation. Was it really that hard for Nintendo to catch on?
 
[quote name='eastx'] But eventually that casual gamer momentum has to slow down. [/QUOTE]

This is another way of saying "it's a fad that will die any day now."

I admit that there is most likely a limit to the growth the game industry is experiencing right now (mostly on the momentum from the Wii/DS). I'll even go as far as to say that it could be artificial growth, as there could be a huge population of Wii owners only buying it for Wii Sports and being completely happy with it, as well as too ignorant to know it has other titles available for it. It's bringing in a different customer base.

However - and this is the side you're arguing against- we have no proof or historical precedent to know whether or not they will continue to buy games/systems, or just stop. But still, this is why comments like the above are misguided at best, and a lucky guess if proven true, since we don't really have anything to bank on. So I have to ask why everyone is so intent on thinking these new customers are going to magically stop one day AND refuse to support the system? They haven't let up for some 14-15 months now so far.

The point is that we can't say anything about the Wii and how it's sales will or will not last. I said at it's launch to wait a year and see what would happen, and it did astoundingly well. But now we've got to check in at November of this year again and see how it does. Everyone complaining for some sort of dead-end answer now is just being impatient.

If it still does well and the third party sales pick up, it's going to be the PS2 of this generation. And if that happens, then it's going to get more games, developers are going to take chances, etc etc.

As for the other problems - no HD, Friend Codes, etc - bmulligan is more or less spot on. Nintendo doesn't care. It's that simple. They are making more money than their competitors with less system, less overhead, less specs, etc. At the earliest any of these big changes will be incorporated is with their next system, because I'm betting the software/hardware infrastructures now couldn't handle any jarring changes.
 
[quote name='Strell']This is another way of saying "it's a fad that will die any day now."

I admit that there is most likely a limit to the growth the game industry is experiencing right now (mostly on the momentum from the Wii/DS). I'll even go as far as to say that it could be artificial growth, as there could be a huge population of Wii owners only buying it for Wii Sports and being completely happy with it, as well as too ignorant to know it has other titles available for it. It's bringing in a different customer base.[/QUOTE]

It will die eventually, like all tech - but it won't happen for some time. WiiFit is going to make the first 24 months of the Wii's sales look like a drop in the bucket (well, assuming demand can be met).

That said, they can sell all the systems in the world, but it's important for both Nintendo and for third parties that proportional software sales remain constant or improve. WiiFit will sell millions without a sweat (no pun intended), but if they hit 40 million Wiis sold by the end of 2008, but don't experience any major appreciable increase in software sales of "non-fad" (I'm still trying to discern b/w, say, Super Mario Galaxies, Fire Emblems, and the more casual games such as WiiFit or WiiSports) titles, then so what? Software is selling for the Wii - but for the most part, more software is selling on the 360 by far - which it shouldn't be.
 
[quote name='Strell']This is another way of saying "it's a fad that will die any day now."

At the earliest any of these big changes will be incorporated is with their next system, because I'm betting the software/hardware infrastructures now couldn't handle any jarring changes.[/QUOTE]

Naa, I'm not calling it a fad. There's just a limit to its growth potential, especially if Nintendo only stays the course and doesn't seek improvements.

Also, online-wise, there's no reason the infrastructure couldn't handle using the system's single friend code. Seriously, think about it.
 
[quote name='eastx']Naa, I'm not calling it a fad. There's just a limit to its growth potential, especially if Nintendo only stays the course and doesn't seek improvements.
[/quote]

Growth Potential: If we're nice and don't account for overlap, the last gen of gaming systems breached 200 million (and somewhat still counting) across the globe, and that's over a 20+ year period if we go back to the NES. That's good, but there's a LOT of room for people who aren't playing games. And on top of that, there's a limit on "core gamers" just as much as there is one on this new audience. Again, we have no historical precedence to really evaluate.

It's like how people think a game that isn't a million seller is a failure. Even the million seller games are hitting a small fraction of the entire userbase. It's just confusing numbers with reality.

As for your second sentence, since when has Nintendo never done improvements? Say what you want about the graphical power of the Wii (and to some extent, the DS) but saying that they aren't moving technology forward is a terrible statement. They are constantly trying all sorts of things, which is evident from the numerous (now abandoned) add-ons and little widgets that never catch on. Gamers seem to think they will release their next console with identical graphic power, and that's just silly.

Also, online-wise, there's no reason the infrastructure couldn't handle using the system's single friend code. Seriously, think about it.

Yes and no.

Some games skip codes altogether, or so is my understanding (I want to say MoH: Heroes 2 does this).

However, since Nintendo didn't do what you suggest from the beginning, it's now (oddly enough) something I don't endorse. Why? Because then it comes down to a limitation on my system code list. I've already got it full to 100 people, so if a game comes out that uses ONLY friend codes and someone gets it who isn't on my list (such as two of my close real life friends who aren't on my list because it's full and I can't add them), then I can't add them for that game. Metroid Prime 3 is a good example.

Problem being is that they didn't do it from the start, which gives them less impetus to do it now. Plus they still think FCs are a good idea.

Until they throw it out and use the unified code, OR unless they let me have a bigger friend list, then nothing is going to change the situation.
 
[quote name='Strell']Growth Potential: If we're nice and don't account for overlap, the last gen of gaming systems breached 200 million (and somewhat still counting) across the globe, and that's over a 20+ year period if we go back to the NES. That's good, but there's a LOT of room for people who aren't playing games. And on top of that, there's a limit on "core gamers" just as much as there is one on this new audience. Again, we have no historical precedence to really evaluate. [/QUOTE]

I'm just being realistic. You can call the entire human population that does not yet own a Wii "potential customers" if you like. I, on the other hand, believe that the number of people who are not currently gamers but will purchase a Wii to be a finite number. Sure, maybe it's a big and impressive number, but it's still finite. Every consumer electronic product's sales slow down at some point. Even the DS' sales are slowing down a bit as I recall.

Obviously if the Wii expands Nintendo's marketshare for as long and as much as the DS has done, then it will be a huge financial success for Nintendo. Still, however likely future success looks now, nothing is written in stone. Nintendo could make decisions that either reduce or increase the Wii's sales momentum.

[quote name='Strell']As for your second sentence, since when has Nintendo never done improvements? [/QUOTE]

Hmm, let's look at their third party relations...

NES days: Nintendo strongarms developers into developing for the NES exclusively until finally their monopolistic practices are overthrown in court. Things are fine through the SNES period. N64: Nintendo scares off the majority of third parties, continues to charge them steeply for cartridges. GameCube: Nintendo has poor relations with 3rd parties, refuses to allow the majority of third parties to support its modem/ethernet peripherals. Now: Nintendo provides very little support to third parties, refuses to allow most third parties to use Miis in their software, fails to provide proper online tools to most third parties.

You know, it looks like their third party support has improved little if any over the years.

My point has simply been to agree with the majority of this topic's suggestions for improving the Wii. Whether or not their next console has proper online, or they start treating third parties right in the year 2012, what matters now is what they can do for the Wii. As I've said, I fully realize Nintendo's belief is that they're doing everything perfectly and do not need to improve many if any aspects of the Wii. But in reality, they can do better if they choose to, and both Nintendo (and gamers) would benefit from them doing so.

[quote name='Strell']I've already got it full to 100 people, so if a game comes out that uses ONLY friend codes and someone gets it who isn't on my list (such as two of my close real life friends who aren't on my list because it's full and I can't add them), then I can't add them for that game.

Until they throw it out and use the unified code, OR unless they let me have a bigger friend list, then nothing is going to change the situation.[/QUOTE]

Xbox Live, the online service people love to love, is limited to 100 people too. Do you hear lots of complaints about that limit? Yeah, a couple of people here and there, but still not many people are affected by it.

You have to be realistic here as well. You're probably not actually friends with all 100 people on your list. Even if you are, and you had to axe a few in order to fit new friends onto the list, the benefit of being able to more easily play online with your friends would likely outweight that little drawback. Clearly most members of the press and the gaming community think so.

With all that said, the Wii supports firmware updates so Nintendo could increase the size of our friends lists if they really wanted to.
 
[quote name='eastx']I'm just being realistic. You can call the entire human population that does not yet own a Wii "potential customers" if you like. I, on the other hand, believe that the number of people who are not currently gamers but will purchase a Wii to be a finite number. Sure, maybe it's a big and impressive number, but it's still finite. Every consumer electronic product's sales slow down at some point. Even the DS' sales are slowing down a bit as I recall. [/quote]

Nintendo just had a record year. I wouldn't call that slowing down. Just a thought.

Further, no one is arguing finite-ness in the sense that there is a population X on this earth, and you can't really get around that (though you can argue multiple purchases, and so therefore a number higher than X is theoretically possible, but this is getting off track). But now you've changed your argument. At first you said "There's a limit to the growth potential." Now you're arguing finiteness.

There is a difference, and I'm not splitting hairs. One is talking about the rate to reach some point, the other is saying "the point is the end." So are you going to talk to me about rate or the end numbers?

Further, it doesn't address my original question, which is why everyone seems to think a new sector that is being carved has so much less potential than the one that's existed for 20+ years now. I'm calling out the notion that the core gamers are enough to satisfy sales for eternity, as well as the idea that this core set has greater growth potential than an emerging one.

Hmm, let's look at their third party relations...

NES days: Nintendo strongarms developers into developing for the NES exclusively until finally their monopolistic practices are overthrown in court. Things are fine through the SNES period. N64: Nintendo scares off the majority of third parties, continues to charge them steeply for cartridges. GameCube: Nintendo has poor relations with 3rd parties, refuses to allow the majority of third parties to support its modem/ethernet peripherals. Now: Nintendo provides very little support to third parties, refuses to allow most third parties to use Miis in their software, fails to provide proper online tools to most third parties.

First off, comparing the Wii against the NES, SNES, and N64 doesn't work, since those were Yamauchi days, who is a zombie who walks the earth. That doesn't make your claims about those periods wrong, but it makes them far removed from the current administration of Iwata.

However, for history's sake, let's review them a bit. Can't say much about the NES beyond the "monopolistic practices." But you left out an important one, which was the fact that Nintendo restricted release rates from third parties. Oddly, I'm adding to your argument, but I do this because it shows your lack of knowledge on the matter. It doesn't help that this was also a time where Nintendo was (more than they are now, at least) paranoid about their own games looking the best on their system.

SNES: So it's all bubblegum and candy as far as your concerned? This is the same era where Nintendo destroyed relations with Sony, which would lead to the Playstation itself. They harmed relations with Phillips, who also tried to help them create a CD-based system. They pissed off Square by not allowing them to have larger carts for some of their games, notably Seiken Densetsu 3 (which would have been Secret of Mana 2 to the American audience). The high prices of cartridges didn't exactly go over smoothly even in this era, when game prices were very high. So already, there was a decline. Keep in mind this was still under Yamauchi's iron fist. I don't know when he made the crack about RPG gamers being fat losers, but I'll wager it was either at this time or during the N64 era, which wouldn't exactly be a good thing for him to do.

N64: The first big fallout. Begins with Nintendo assembling a "dream team" of developers, which both insults developers who are not included (Square is a big omission) as well as makes it harder for those not-in-the-circle to obtain developer kits. Square is rabidly pissed off after Nintendo promising a CD based system that could be used to store large amounts of data - namely, FMV sequences that Square has spent millions in the recent years developing. So Square is out (this is after telling them otherwise for a good while now, and a driving reason Square went to Sony). This is also the first I hear about dev kits sent to none 1st/2nd parties deliberately leaving out programming tips and tricks so as to further cause detriment to third parties.

Gamecube: You're wrong. Wrong wrong wrong. Nintendo tried to mitigate the situation caused by the N64 by having a CD based system. They also actively try to secure second and third party exclusives (Silicon Knights, Retro, and the fabled "Capcom 5" are the best examples). They desperately win back some support from Square. They campaign to get a Metal Gear Solid game, even if it has to be made by their own second party. They get Sega on board (to a degree). No one wants to support their ethernet because Nintendo continues to make comments saying that "it's a fad," and they refuse to set up any kind of central servers/tools to help incorporate this. So really, this is the beginning (under Iwata by now) that Nintendo tries to rebuild their castle, so to speak. They reach out, they lower licensing costs, they try to get exclusives, etc. It doesn't reverse the damage from the previous gen, but they are working madly to help the cause.

Now: Again, you're wrong on a lot of accounts. Their online system is pretty much in the trash, but they obviously have loaned out the idea of Friend Codes to other companies (Guitar Hero 3) and obviously are suggesting that companies use Miis in their games (Namco's "Family Ski" and Sega's "Mario/Sonic Olympics" are good examples). As far as not helping third parties, I find that odd since a dev kit costs $2000, they've reached out to third parties by allowing them to release games on the Virtual Console, and they are pushing for integration of other technologies (WiiWare, Wii Board, etc). They've secured support from developers who haven't been around since the SNES (Tecmo), they've created partnerships with third parties to get exclusives (Fatal Frame 4, who Nintendo is actually buffering with money and dev teams), and they are still trying to secure exclusive titles (Monster Hunter 3). Yes, they haven't fully fixed some issues (downloadable content for certain games as a result of a complete failure to allow either HDs or direct SD-card access).

In short, third party relations were already showing chinks in the armor back in the SNES days during the final years of that system's life and the debacle that was the failed CD-based successor. They went downhill with the N64, but began to rise (feebly) with the GC, and are now pushing forward quite strongly. Saying it's "a little better" couldn't be further from the truth. It's still rebuilding, but it's eons past what it was 10, 5, and 2 years ago.

The only thing I'll say about now (that I've said countless times before) is that they tried to get third parties on board well before the system launched, but everyone thought it was too big of a risk (save for Ubisoft and EA). It was only last summer and later that most third parties began to acknowledge that they could send software to the Wii, and given normal development times, it won't be until this summer/summer 2009 before some of their projects show up. You're confusing a lack of strong third party support out the gate as Nintendo's fault. While some of it is, part of it is that no one wanted to take the risk. Fast forward a year later and 14 million systems sold, and most of them changed their minds.

As I've said, I fully realize Nintendo's belief is that they're doing everything perfectly and do not need to improve many if any aspects of the Wii. But in reality, they can do better if they choose to, and both Nintendo (and gamers) would benefit from them doing so.

Reggie (and Iwata) have said many times they are trying to avoid pitfalls such as software droughts and not getting third parties, so I don't agree that they think they are perfect. What I do think - and what is most likely the case - is that Nintendo is a Japanese company, and they look first and foremost at their homeland market instead of other markets, even if the other markets are bigger. So if Japan is slowing down and is turning away from consoles and more toward portable systems, Nintendo wants to capitalize on that. If Japan wants more brain games, NoJ will crank them out.

This is at the expense of other markets and the gamers in them. I suspect that Reggie is angry a lot of the time because he can't get NoJ to budge, and this is especially hard for Americans to understand because in Japan, what the boss says goes, and there is no argument. So if Iwata decided to release nothing but porn games on the Wii, that would be the case. Meanwhile, Americans are wondering where big FPS games and GTA are on the Wii. NoJ doesn't care. That doesn't mean that NoA doesn't recognize it as a problem.

So say "Nintendo thinks they're perfect" all you want. They don't think that. It's a function of not caring and cultural differences.

Finally - as an aside - it's not Nintendo's will to realize all your dreams and wants, nor is it entirely their fault when they can't. There's nothing stopping you from getting a 360 or PS3 if you desperately want to play something on those systems. I've seen this "Gosh I wish all I had to buy was a Wii" crap this generation like it was the truth, which is hilarious, since no one said that last gen for ANY of the systems (with an exception for the PS2, since I'm wagering it had the highest percentage of sole-console-owning owners).

Xbox Live, the online service people love to love, is limited to 100 people too. Do you hear lots of complaints about that limit? Yeah, a couple of people here and there, but still not many people are affected by it.

You are missing my point. Spectacularly I might add.

You have to be realistic here as well. You're probably not actually friends with all 100 people on your list. Even if you are, and you had to axe a few in order to fit new friends onto the list, the benefit of being able to more easily play online with your friends would likely outweight that little drawback. Clearly most members of the press and the gaming community think so.

Again, missing my point.

With all that said, the Wii supports firmware updates so Nintendo could increase the size of our friends lists if they really wanted to.

Yes. But I don't think they will.
 
Strell, it's obvious that you are a pretty intelligent person, which is why I went to the length I did to explain my opinions. You'll have to show some respect though, or I won't have anything else to say to you.
Anyway, man it's a pain to break apart a quote into multiple quotes! Let's try it...

[quote name='Strell']Nintendo just had a record year. I wouldn't call that slowing down. Just a thought.

At first you said "There's a limit to the growth potential." Now you're arguing finiteness.

So are you going to talk to me about rate or the end numbers?

Further, it doesn't address my original question, which is why everyone seems to think a new sector that is being carved has so much less potential than the one that's existed for 20+ years now. I'm calling out the notion that the core gamers are enough to satisfy sales for eternity, as well as the idea that this core set has greater growth potential than an emerging one.
[/QUOTE]

You're splitting hairs in that you're focusing on the narrow definition of the word rather than my intended meaning. I wasn't talking about the rate of growth. I was referring to how many Wii consoles Nintendo can realistically sell during the system's lifespan. I'm a Literature major so I've never had to take economics; please forgive me for not being able to state all that more concisely.

I never said the new sector has less potential than the traditional gaming sector either. I can't say why people might think that, except maybe they're influenced by the obvious fact that casual gamers purchase less games for their consoles than hardcore gamers do. Spectacular hardware sales only matter (to third parties, at least) if software sales match up in some profitable way.

[quote name='Strell']
Can't say much about the NES beyond the "monopolistic practices." But you left out an important one, which was the fact that Nintendo restricted release rates from third parties. Oddly, I'm adding to your argument, but I do this because it shows your lack of knowledge on the matter.
[/QUOTE]

That's a low blow, because I actually was aware of that. You'll notice I wrote a one-paragraph summary with the points that came to mind, whereas you obviously thought it out more and turned each era into its own paragraph. Of course you'd hit upon some points that I could not, given that I used much less space.

[quote name='Strell']
SNES: So it's all bubblegum and candy as far as your concerned? This is the same era where Nintendo destroyed relations with Sony, which would lead to the Playstation itself. They harmed relations with Phillips, who also tried to help them create a CD-based system. They pissed off Square by not allowing them to have larger carts for some of their games, notably Seiken Densetsu 3 (which would have been Secret of Mana 2 to the American audience). The high prices of cartridges didn't exactly go over smoothly even in this era, when game prices were very high.
[/QUOTE]

Let's see... Sony Imagesoft was not a key third party, nor was Philips. Yes, Nintendo's early flirtation with the CD medium was disastrous, but it didn't really affect the majority of third-party publishers, which is why I wouldn't include it in the list I made. I never heard about that Seiken Densetsu 3 problem you mentioned, but you know - nobody can know everything. I'm sure no developer ever liked cart prices, but with the exception of really large titles - the SF 2 series, RPGs, etc.. - those cart prices don't seem to have had a major negative impact on the SNES software library. In other words, the SNES was a huge success in most ways, everybody was on board, and that's why I don't look too critically on that time period.

[quote name='Strell']
Gamecube: You're wrong. Wrong wrong wrong. Nintendo tried to mitigate the situation caused by the N64 by having a CD based system. They also actively try to secure second and third party exclusives (Silicon Knights, Retro, and the fabled "Capcom 5" are the best examples). No one wants to support their ethernet because Nintendo continues to make comments saying that "it's a fad," and they refuse to set up any kind of central servers/tools to help incorporate this. So really, this is the beginning (under Iwata by now) that Nintendo tries to rebuild their castle, so to speak. They reach out, they lower licensing costs, they try to get exclusives, etc.
[/QUOTE]

No, I was not wrong. This one's mostly a matter of perspective though. You really consider Rogue Squadron and Eternal Darkness to be third-party titles? I never looked at them that way. Still, Nintendo hiring a developer to make a game for them is not, not, not (see, I can stutter too) the same as providing a good atmosphere for third-party developers in general. I know for a fact that several developers would have supported online features in GameCube games if Nintendo had allowed them to. Free Radical's TimeSplitters 3 is just one example. Finally, while they may have had a fair # of publishers onboard initially, obviously most of them dropped off because Nintendo didn't successfully create a viable platform for third-parties.

[quote name='Strell']
Now: Again, you're wrong on a lot of accounts. Their online system is pretty much in the trash, but they obviously have loaned out the idea of Friend Codes to other companies (Guitar Hero 3) and obviously are suggesting that companies use Miis in their games (Namco's "Family Ski" and Sega's "Mario/Sonic Olympics" are good examples). They've secured support from developers who haven't been around since the SNES (Tecmo), they've created partnerships with third parties to get exclusives (Fatal Frame 4, who Nintendo is actually buffering with money and dev teams), and they are still trying to secure exclusive titles (Monster Hunter 3).
[/QUOTE]

You're telling me that this article and this article are untrue? Yes, I know some games do use Miis, but I'll believe the developers that say Nintendo curtailed their plans to use them. So not wrong! I rock. And rather than giving Nintendo all the credit for those Wii exclusives you mentioned, I would give more credit to publishers wanting to get in on the Wii bandwagon. If a title is developed with the Wii as the lead platform, it's obviously a lot more difficult to release to other platforms as well.

[quote name='Strell']
You're confusing a lack of strong third party support out the gate as Nintendo's fault. While some of it is, part of it is that no one wanted to take the risk.
[/QUOTE]

Some people might make that mistake, but not me. I know full well that many publishers didn't believe in the Wii ahead of time and so it will take them a while to catch up now that it's seen great hardware sales. However, these articles:

http://kotaku.com/345855/third-party-wii-games-arent-selling

http://www.1up.com/do/blogEntry?bId=8601568&publicUserId=5379721

seem to indicate that even if they do make games for it, those games are not likely to sell as well as they should (with a few notable exceptions like Ubisoft and most Capcom titles).

[quote name='Strell']
What I do think - and what is most likely the case - is that Nintendo is a Japanese company, and they look first and foremost at their homeland market instead of other markets, even if the other markets are bigger.

So say "Nintendo thinks they're perfect" all you want. They don't think that. It's a function of not caring and cultural differences.
[/QUOTE]

Maybe I was being a little insensitive to the Japanese corporate culture, which might be silly of me since I'm a huge Japanophile and I tend to know these things.
But as far as friend codes and proper support of the SD card slot, Nintendo is aware of those issues. They know no one likes friend codes. They have the ability to change their implementation, but they don't. Sure, it's more NOJ's fault than NOA. I'll just be concise and call it arrogance.

[quote name='Strell']
There's nothing stopping you from getting a 360 or PS3 if you desperately want to play something on those systems.[/QUOTE]

Have you seen my sig? I've been an Xbox 360 owner since day one. I only bought a Wii last week, and my PS3 arrives this week. I don't require or expect the Wii to be the perfect be-all, end-all game system. Still, I see room for improvement and will push for it (as much as I can anyway), as all gamers should do.

[quote name='Strell']
You are missing my point. Spectacularly I might add... Again, missing my point.
[/QUOTE]

That's funny, you don't seem to have restated your point any more explicitly. I'll have to keep on thinking your point was what the words of the paragraph you wrote stated:

Because then it comes down to a limitation on my system code list. I've already got it full to 100 people, so if a game comes out that uses ONLY friend codes and someone gets it who isn't on my list (such as two of my close real life friends who aren't on my list because it's full and I can't add them), then I can't add them for that game.

It sure looks like I respectfully addressed the theme of that text in my last post.
 
[quote name='eastx']You'll have to show some respect though, or I won't have anything else to say to you. [/quote]

I'll consider that.

I'm a Literature major so I've never had to take economics; please forgive me for not being able to state all that more concisely.

I'm a Lib Arts graduate with an emphasis in creative writing. So I don't know anything more about econ than you do.

However, I'll give you a hint. All economics - no matter macro or micro, no matter what markets you are looking at - goes back to supply and demand, which are simple concepts. They can make up all these fancy words and scenarios to try and puff it up, but it can all be reduced to something simple that anyone with the slightest grasp of the "science" could explain with little difficulty. So the point is to not worry about that, because for how amazingly boring econ is, the only people who delude themselves into thinking it's a big flaming deal are the same ones who actually believe that shit is more complex than two sentences' worth of definition.

I never said the new sector has less potential than the traditional gaming sector either. I can't say why people might think that, except maybe they're influenced by the obvious fact that casual gamers purchase less games for their consoles than hardcore gamers do. Spectacular hardware sales only matter (to third parties, at least) if software sales match up in some profitable way.

You said "the momentum will slow down" which was talking about the rate, and then you switched to "the number of people who might buy it is a finite number." My entire point is that we have little to no historical evidence to make those assumptions or claims, and more time has to have passed before any real honest projections could be accessed. Again, before the Wii launched, lots of people said it was DOA. And then for the past year, every other week there was a "the Wii bubble will burst" editorial. So much for any of that.

Now you're changing it over to things about third party sales, which is a different beast indeed, and one I've addressed a lot. The basics are that third parties need to actually try to make good games instead of porting shovelware crap and being astonished when the games don't sell. But it's also that Nintendo's own software is their best asset and detriment, since not many people are going to buy a crappy platformer for $50 when Mario can be had for the same price, which looks better, plays better, and has more long-lasting satisfaction. It's like chewing on a pebble versus a piece of gum.


That's a low blow, because I actually was aware of that. You'll notice I wrote a one-paragraph summary with the points that came to mind, whereas you obviously thought it out more and turned each era into its own paragraph. Of course you'd hit upon some points that I could not, given that I used much less space.

It's easy to say "I was aware of that" after I point out the omissions, which means I have no way of knowing whether or not you truly did.

As for "much less space," if you're really a Lit major, then surely you know about brevity and being able to short-hand. I do also, but I don't give a shit, as I'm obviously full of a lot of hot virtual wind, and am fully ready and willing to expel it slowly and longly upon message boards.


Let's see... Sony Imagesoft was not a key third party

Stop.

You didn't specify third parties. You were asking about how third party relationships were working between now and the SNES. And I say - and everyone else who knows the history agrees - that the problems with Sony are what directly led to so many problems with third parties and falling out with Nintendo. If none of that had happened, the Playstation would either have never materialized OR have become a Nintendo-owned device, and the third parties wouldn't really have had anywhere else to go (unless you count Sega, which I guess is true based on this hypothetical scenario we're painting here).

Hell, if the PS had never happened and everyone rode the N64 boat into the future like Nintendo thought and said they would, you could safely argue that gaming would have been held back. But since Nintendo was the king at the time, no one was willing to tell him he was naked.

those cart prices don't seem to have had a major negative impact on the SNES software library. In other words, the SNES was a huge success in most ways, everybody was on board, and that's why I don't look too critically on that time period.

Doesn't matter. Again, you were talking about third party relations. All I have to do at that point is prove how those relations actually were, stable or not. And since Nintendo would fall from grace in a little over two years from that point, it's fully within the argument to assume that problems with the SNES and carts only added to the coming debacle that would be the N64.

You're asking me about X and I'm telling you a bunch of things that culminated into it. Some of those things are tangential in theory, but hardcore part of the problem. Again, Sony wasn't a third party, but you cannot tell me that they didn't factor into that issue. They brought out a system that lots of developers wanted to get in on, namely Square, and they showed up with little provocation. Here was a new boss not the same as the old boss, and they were all ready for a change.

Everything else I pointed out still stands. I think you're telling me that the poor sales of third party software and the decline of third party software over the Gamecube's life are the same as "strained third party relations," and really those are different things. Removing a project from the Gamecube because it wouldn't get good sales is a financial decision. Refusing to put games on the system because of that, and because of Draconian iron-fisting that Nintendo is famous for is an entirely different beast.

No, I was not wrong. This one's mostly a matter of perspective though. You really consider Rogue Squadron and Eternal Darkness to be third-party titles?

Rogue Squadron definitely is, even though Factor 5's MusyX technology was inherent in Nintendo platforms (at least the GC and the GBA). They just liked working for Nintendo in the same way Sony has some companies that do that. But they weren't under contractual obligations as far as I know, and they split from Nintendo for the PS3 in a hurry. And then Lair came out, and now they want to work for other companies again.

Eternal Darkness wasn't third party because SK was a second party. But they were originally third party in the sense that they worked on the PS, and then began ED on the N64. That shifted to the Gamecube, during which Nintendo contracted them as second party. That is the essence of treating third parties right, since they basically handed them money, asked them to make an exclusive game, offered to help them out with technical details, published it, and helped promote the game. It's the same thing they did with Rare back in the day.

ED as a game isn't third party. My point was that Nintendo's relations with third parties during the Gamecube era was a long an arduous attempt to regain trust and look less scary-behemoth to people.

I never looked at them that way. Still, Nintendo hiring a developer to make a game for them is not, not, not (see, I can stutter too) the same as providing a good atmosphere for third-party developers in general.

It is once the contract is signed and they are officially under Nintendo's wing, which is what lots of companies would like from any of the big developers.

I know for a fact that several developers would have supported online features in GameCube games if Nintendo had allowed them to. Free Radical's TimeSplitters 3 is just one example.

Nintendo didn't even support it themselves, nor did they give anyone reason to do so. If they'd have put up some servers or done anything that remotely suggested that they themselves would have supported it, then third parties might have been able to get in on the action too.

Finally, while they may have had a fair # of publishers onboard initially, obviously most of them dropped off because Nintendo didn't successfully create a viable platform for third-parties.

Nope. As I said above, poor sales for third parties is not the same as failing to try and appeal to them, because it goes from a financial angle to a professionalism one. There is a massive difference. It's the same reason you return a book to the library on time versus keeping it two weeks late.

You're telling me that this article and this article are untrue?

It's Kotaku and 1up, which are both gaming blogs, which means they have little credibility, since all their stories are little more than a gigantic game of telephone. Do you want me to show you pictures of games already using them? Let's see...

Yes, I know some games do use Miis, but I'll believe the developers that say Nintendo curtailed their plans to use them. So not wrong! I rock.

I guess not. And you're delusional, which doesn't happen when you rock.

And rather than giving Nintendo all the credit for those Wii exclusives you mentioned, I would give more credit to publishers wanting to get in on the Wii bandwagon.

I pointed out Monster Hunter 3 because that was a title originally designed for the PS3, and then jumped ship. Capcom felt like they needed to apologize for it.

Sounds like Nintendo going in and trying very, very hard to get the damn game on their side. Okami is another example, but only halfway (if not quarterway), since it's just a port with some redesigned controls.

If a title is developed with the Wii as the lead platform, it's obviously a lot more difficult to release to other platforms as well.

....So? That's true anywhere. A game designed for the 360 can't be released on the DS either.


I think I already covered this. That's in Japan, where the entire culture is shifting away from consoles. The only big selling games over there tend to be sequels (like Final Fantasy) and franchise titles (like Mario and Brawl).

If you're going to include that, then what about the poor sales of the 360 over there, software and all?

Besides, No More Heroes is exceeding sales expectations in the US if you look at the pathetic release in Japan, as are some other titles. I concede that as a whole, third party titles aren't selling as well as they can or should be given the hardware base, but I'm willing to give that another year and see what happens.

But again, it doesn't help that third parties are being boorish about the system anyway. Capcom has released three games that are performing above expectations, and still they say things like "Oh, well if Okami sells well, then maybe we'll think about more games." Because RE4, RE:UC, and Z&W weren't enough? Christ.


They know no one likes friend codes. They have the ability to change their implementation, but they don't. Sure, it's more NOJ's fault than NOA. I'll just be concise and call it arrogance.

1. You can't prove that beyond "firmware updates."

2. It's not arrogance. You just defined indifference. I imagine you are familiar with a dictionary.

That's funny, you don't seem to have restated your point any more explicitly.

Because I don't strike rocks looking for water when I already know it's a lost cause. But I'll summarize again.

First off, Nintendo isn't changing Friend Codes. Doesn't matter how much sense we as gamers make about it. That doesn't mean you can't complain or suggest it (since it is, in all reality, a better way to handle it), but to act like it's going to be a simple fix is laughable, especially when none of us develop anything.

Second, my point about my full list has nothing to do with the 360. It really doesn't have anything to do with a unified code. I said this was a personal problem of mine, one that doesn't affect others. And I said also that because of that personal issue, only I take issue with it. Again, some of my friends aren't in my system list, but they will be getting Brawl. That would keep me from playing with them. This won't be the case with Friend Codes. BUT THIS IS FOR ME AND MY SYSTEM ONLY. Which is why I don't project it onto others. So your comparisons don't work and arguing it doesn't work because I already upfront said it was an issue with myself only.

I don't really remember if there was anything else to address on this issue.
 
Eh. It is quite a chore to write that much, even if it's over something like games.

I commend eastx for the replies though.
 
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