[quote name='Moravagine']I'd also disagree with this. I'm nearly finished with the game: on hellish difficulty and with finding the collectibles, I've got a good amount of time out of it and enjoyed most of it. The art design is generally very good and the game is amusingly gory (with plenty of titties thrown in). The combat, while nowhere near as interesting as Bayonetta with its seemingly endless combos, is solid enough.
I can understand waiting until it hits $20: there isn't much replay value and it peters out towards the end as it starts gets a tad repetitive (although this is true of many games). With so many other big titles coming out, I'm sure it will be cheaper in the near future. However, IMO the game is slightly better than some reviews are indicating and paying over $20 for those interested in it is certainly not a rip off.[/QUOTE]
Funny enough, I just finished Bayonetta right before starting Dante's Inferno. The combos aren't as ridiculous but there's a lot of satisfaction out of just beating the crap out of demons. THe Punish/Absolve thing is fun too. I keep thinking I'll punish everyone, then realized I needed to absolve people to get my cross attack up. Now I just punish or absolve depending on the crime. (Man, it'd be fantastic if EA had data on which shades get punished/absolved and the stats.)
I understand everyone has a different price point for games but either a game is fun or it's not. Just because a game gets to a certain point doesn't make it less of a ripoff if the game isn't good to begin with. If it's a rip off at $40, it's a rip off at $20.
Anyway, it's well worth picking up if you want to play it now.
I can't stand the idiots who say things like 'it'll be $20 soon" and think they've got some stellar insight. Of course it will. Anyone who shops at target knows that everything eventually hits $14.98, even Demon's Souls has hit that price point. If $20 is your price point, that's fine. But right now, this game at $40 a few weeks after release, is a good deal.