Dante's Inferno - Out NOW!

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IGN Preview

December 9, 2009 - Since the beginning of the year, we've been following Dante's Inferno, the upcoming action game from Electronic Arts based on the Divine Comedy by Dante Aligheri. Players will take on the role of Dante as he fights his way through the nine Circles of Hell to save his beloved Beatrice from Lucifer. Up till now, we've described segments of Dante's fight through Hell, such as his battle through the Circle of Lust against Cleopatra and her minions and his fight through the Circle of Anger. However, we've never gotten a chance to see the start of Dante's quest, or how Beatrice was captured by Lucifer until recently. I had a chance to head to EA to play the demo of Dante's Inferno, which will include the opening level so players can get a glimpse at the action of the game.

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Upon starting the demo, players are introduced to a cutscene of Dante sewing a tapestry into his flesh in the shape of a cross, which he does as an attempted penance for his sins within the third Crusade in the year 1191. As he gets to one painful stitch, the game flashes back to show Dante's role within one battle during the Crusade at the citadel of Acre. As one of the Knights under King Richard, Dante and his fellow crusaders captured the city of Acre and held 3000 citizens of the town hostage in return for a holy relic held by Saladin, the protector of the Holy land. However, as Saladin refused to negotiate for the artifact, the knights became restless, and started to slaughter the citizens, causing a larger conflict to break out.

Before Dante can kill the townsfolk, he has to fend off sword wielding attackers with a poleaxe. This serves as a quick initial tutorial to Dante's light and heavy attacks, as well as evading incoming blows and blocking strikes from enemies. Hacking through these enemies isn't a serious challenge to Dante, but what comes up next is: as Dante leaves the holding cell area of the citadel and heads towards a courtyard, an assassin sneaks up behind Dante and stabs him in the back. Feeling his life ebb from him, Dante comes face to face with Death, who tells him that his soul has been damned due to his sins and transgressions during the war. However, Dante refuses to accept his fate, and attacks Death, which serves as the first "mini-boss" fight of the title.

The fight against Death actively tests your blocking and counterattacking skills, as the Grim Reaper teleports around the battle arena, using dashes, rapid strikes and sweeping attacks against Dante. After landing enough attacks, Dante does the seemingly impossible, wresting Death's scythe away from him and killing him with it. Through with the crusades, Dante heads back to Florence, Italy to return to his lands and his beloved. Unfortunately, when he gets there, he finds Beatrice has been sexually assaulted and murdered and his home completely destroyed. As he approaches the body of Beatrice, her soul appears for a few seconds before quickly being spirited away towards a distant church by Lucifer. While Dante gives chase, Lucifer raises an squad of the damned to slow his pursuit.

However, because Dante has Death's scythe, he is able to harvest the souls of the damned once he's destroyed their bodies, which can be used to gain new abilities and attacks. The manner that you collect the souls affects what kind of points you'll gain. However, if you primarily use the scythe and choose to punish the enemies by brute force, you gain unholy points. If, on the other hand, you choose to absolve enemies with Dante's holy cross, you gain holy points. These points can be redeemed across seven levels of holy and unholy skills, which also affects your style of gameplay. If you choose the unholy path, you'll acquire abilities from the destruction of bosses and enemies, and your strikes will be tinted red or orange to indicate their power. You will, however, acquire fewer souls as you destroy your opponents, because it's much easier to be unholy fighting the denizens of Hell.

By contrast, Holy abilities will provide you with more souls, but there are fewer of them, and the cost for your abilities is much higher. The holy attacks you wield, however, will have a white or blue light to them to indicate the purer nature of the strike. Obviously, it will be much harder to attempt to be virtuous throughout the nine circles of Hell, but you can try your best. Now, you aren't locked into playing a particular style throughout the entire game (you can switch between punishing and absolving at will), but it will be impossible to acquire all skills during a single playthrough. However, I was told that you'll be able to take your acquired skills with you in a second playthrough so you can effectively turn Dante into a brutal killing machine.

Speaking of becoming a killing machine, each successful combo that you perform fills up Dante's Redemption meter, a small gauge at the bottom left of the game screen. Once this meter is full, Dante is able to convert the power of this gauge to move twice as fast and cause twice as much damage to enemies for a limited period of time. Players can purchase additional segments for the meter, allowing Dante to wreak havoc for longer periods of time, which would be particularly useful for attacking bosses or clearing out large groups of enemies, which would restock the Redemption meter once again.

Eventually, Dante fights his way into the church, which quickly falls to pieces and descends into a fiery chasm leading to the Gates of Hell (molded after the Auguste Rodin artwork). Standing before the gates is Virgil, who informs Dante that he was sent by Beatrice to lead him through Hell so that Dante could save her. Strengthened by this news, Dante fends off incoming attacks from undead minions and eventually destroys a rider atop a large demon, which he then uses to decimate the remaining hordes. But instead of simply killing the gigantic beast, Dante uses the demon to pry open the Gates of Hell and enter the unholy realm. From there, the demo ended, and displayed a sneak peek video of further circles of Hell.

What stood out to me after playing this demo were a number of the gameplay and visual changes that have been implemented to the title. For one thing, the punishment and absolution feature has changed so that there are random prompts to pull off your action, each with their own animations. For example, players might need to move both analog sticks apart to rip an opponent in two, or button mash the icon that pops up on screen to force the cross down onto a demon struggling to free himself from Dante's grasp. The inclusion of the Redemption meter provides additional focus for boosting your hit counter and performing stylish moves as you eliminate demons. Furthermore, many of the visuals have been redesigned – Dante's life and mana bar has been redesigned to include the levels of holy or unholy points that you've acquired.

Similarly, players will now use "holy" fountains to gain mana, health or extra souls; I was told that the demonic chests that used to hold these items are now being saved as chests that hold the various relics hidden throughout the game. These items will be hard to find, and you're not required to use any of them during a playthrough, but will be worth searching for, as they'll do everything from augment your damage and armor to boosting your health and mana bars. However, I was told that there are two caveats to relics: the first is that each relic will have its own holy and unholy level requirements, so you won't be able to use every single one during the game. The second is that you'll be limited in the number that you can use at any time, ensuring that you'll have to pick and choose what abilities you want to bring into battle.

Looking to get your own taste of Hell? US PlayStation 3 owners will be able to download the demo exclusively on December 10, while Xbox 360 owners will have to wait two weeks until December 24 to destroy demons. That's the same date that European PS3 and 360 owners will gain access to the demo, resulting in an unholy night for all.
 
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I didn't see a thread for this (am I blind?) so I thought I'd make one since I just played the demo and was blown away. It's as close to a God of War clone as you can get but I actually enjoyed it more than the God of War games. It has some Devil May Cry elements as well, such as blocked off areas until you clear the enemies. The gameplay is fairly tight and the QTE's actually give you enough time to press the button(s) before you miss your chance. Overall, very impressed. This wasn't even on my radar, but now...
 
More than GoW... what.... ! :hot:

I d/l the demo. Definitely looking forward to giving it a spin. I think we need to see this stacked with GoW3 to give a fair shake, seeing as how any GoW that this game could borrow from were last gen. And not the GoW3 demo that is from ages ago either.

Still, good to see that you like it. I was hoping it would be good... wonder if I can stomach both this and GoW3 in such a short time span. :whistle2:k
 
[quote name='jman619']Its like God Of War/Devil May Cry mixed together. I did enjoy the demo. Although it isn't no God Of War. I am interested, and will buy it for sure. ;)[/QUOTE]

I thought the exact same thing as I played it. Must buy for me as well.
 
Agreed. Just beat the demo. That first section the combat felt clunky, but once you start to unlock some and learn how to play a bit, becomes a lot better . Unlock tree looks pretty great and large. Great design and graphics. Presentation is top notch.

Didn't feel better than GoW to me... but still a great, great game. Best clone of GoW for sure and has enough of its own flavor. Hope the game keeps a high level throughout.

Definitely going to grab this (sorry Bayonetta, demo just didn't do it). This and Dead Space... Visceral is kicking some butt.
 
I think my reasoning is I'm getting tired of Kratos..."whoa pitiful me, blah blah blah". Dude was a god, what does he have left to whine about, you know? Granted it seems GoW3 is going to be even better, visually, than Uncharted 2...so that I'm definitely looking for.
 
There's something wonderfully wrong about the plot of this game, in a Pride and Prejudice and Zombies sort of way.
 
I played it last night. I loved it. This game wasn't on my buy list, now it's near the top. The gameplay was fun, tons of enemies to kill, and lots of fun ways to do it. I was totally impressed.
 
I'll D/L the demo when I get home from work today and check it out. Ive been hearing good things and I've got some gamestop credit to burn.
 
Also worth noting is that the PS3 version gets a few extra goodies. I assume just due to disc space. But still, nice to see.

DIVINE EDITION

"First, a demo for the game goes live on PlayStation Network first later today. Now, the developer and publisher have announced a special edition exclusive for the PS3. Called "Divine Edition," the game will ship with extra developer commentary, a Wayne Barlowe digital art book, the soundtrack, and a digital version of the Longfellow translation of Dante Aligieri's Inferno.

This of course isn't a "special edition," because it's the standard edition -- all PS3 versions of the game will come with these extras, for the standard $59.99 price"
 
Played the demo last night and freaking loved it. I think it plays better than the Bayonetta demo and the cutscenes are pretty badass. Can't say I want to pay over $50 for this but going to pick it up some time in the future. Still pretty badass and I think I'm going to finally read the story.
 
[quote name='Saint Noir']Also worth noting is that the PS3 version gets a few extra goodies. I assume just due to disc space. But still, nice to see.

DIVINE EDITION

"First, a demo for the game goes live on PlayStation Network first later today. Now, the developer and publisher have announced a special edition exclusive for the PS3. Called "Divine Edition," the game will ship with extra developer commentary, a Wayne Barlowe digital art book, the soundtrack, and a digital version of the Longfellow translation of Dante Aligieri's Inferno.

This of course isn't a "special edition," because it's the standard edition -- all PS3 versions of the game will come with these extras, for the standard $59.99 price"[/QUOTE]

I heard the Divine Edition ($60) is packed with extra's to try and compete with God of War 3...
 
honestly played this the other day and found it extremely vanilla... the cg is so well done that it makes the gameplay look poor mixed with 2d art, just one convoluted mess that wasn't as fun as a mindless button masher strives to be.
 
[quote name='Sneaky']honestly played this the other day and found it extremely vanilla... the cg is so well done that it makes the gameplay look poor mixed with 2d art, just one convoluted mess that wasn't as fun as a mindless button masher strives to be.[/QUOTE]

yeah it reminds me of the old re games. you have these awesome cgi sequences then youre tossed back into the game with so so grahics. this game wont compete with gow3 at all. cant help but to laugh at the big red cross on his chest too that i guess he stitched on himself because hes so badass that he can do that lol. i undersatand other people wanting to come out with their own gow clone but if youre going to do that youve got to do better.
 
Played it last night and had a great time. The story looks fantastic and the action was fast and fun, near the top of my most wanted now if not for the lore alone.
 
Played the demo. Liked the "look" of the game more than Bayonetta. Though I thought the fighting in Bay was more fun. But DI isnt going for the over the top antics that Bay is. the free upgrade you get with pre-order on DI looks much like dl trash. To do the source any justice, they should have included at least a softcover version.
 
I really wish this game made no reference to Dante besides it being his version of Inferno (if it even does that right...). Dante fighting in the Holy Crusades and being such a badass fighting off Death just seems wrong... And the cartoon intro really threw me off. Looked like something that would be in Venture Bros., not something trying to be serious. I'd really consider the game if it didn't try to change Dante's Inferno, but instead was inspired by it. It's like the Beowulf animation all over again.
 
[quote name='EeveeFanboy']I really wish this game made no reference to Dante besides it being his version of Inferno (if it even does that right...). Dante fighting in the Holy Crusades and being such a badass fighting off Death just seems wrong... And the cartoon intro really threw me off. Looked like something that would be in Venture Bros., not something trying to be serious. I'd really consider the game if it didn't try to change Dante's Inferno, but instead was inspired by it. It's like the Beowulf animation all over again.[/QUOTE]

yeah something dark , moody and spooky like an eternal darkness
feel to it. the actual story would lend itself beter to that kind of game not a gow clone. no chakan the forever man fighting and kiling death thats cool. where the fuck is a new chakan game already?
 
It's definitely a good demo and it has a good, quick feel at 60 frames per second. I'd probably rent it at launch.

My only issues were that the cutscenes look way better than the itself and the QTE button window is too brief. They could at least take the God of War 3 way and put them at the top, bottom, left, or right side of the screen depending on the button.
 
[quote name='FriskyTanuki']It's definitely a good demo and it has a good, quick feel at 60 frames per second. I'd probably rent it at launch.

My only issues were that the cutscenes look way better than the itself and the QTE button window is too brief. They could at least take the God of War 3 way and put them at the top, bottom, left, or right side of the screen depending on the button.[/QUOTE]

I felt the QTE' were up longer than in GoW...
 
I'll probably play the demo, but this game just looks like a GOW clone from the video of the demo I've seen. Plus, it's being released by EA, so that means if it was developed by one of their companies it'll be a glitchfest.
 
[quote name='SynGamer']I felt the QTE' were up longer than in GoW...[/QUOTE]
The buttons are easier to see in GoWIII since they are placed on the same side of the screen that the face buttons are, whereas they are just randomly placed and pop up quickly without warning in DI.

[quote name='IAmTheCheapestGamer']I'll probably play the demo, but this game just looks like a GOW clone from the video of the demo I've seen. Plus, it's being released by EA, so that means if it was developed by one of their companies it'll be a glitchfest.[/QUOTE]
It's from the Dead Space studio, which people ignored before launch because they claimed it was just an RE4 clone. Unless you hate God of War, why would this being like that be a bad thing?
 
[quote name='FriskyTanuki']
It's from the Dead Space studio, which people ignored before launch because they claimed it was just an RE4 clone. Unless you hate God of War, why would this being like that be a bad thing?[/QUOTE]

Because it's from EA and I'm sick of clones of popular games.
 
[quote name='IAmTheCheapestGamer']Because it's from EA and I'm sick of clones of popular games.[/QUOTE]

We've been getting clones of popular games for over a decade, well BEFORE EA was the powerhouse it is now. Seriously, do you just like to bitch about everything?
 
[quote name='SynGamer']We've been getting clones of popular games for over a decade, well BEFORE EA was the powerhouse it is now. Seriously, do you just like to bitch about everything?[/QUOTE]

No. But just from the video of the demo I've seen you could take Dante, replace him with Kratos and call this game God Of War 3.5. That's how similar the combat and overall style of this game looks. Even the button pressing mini games for kills look similar.

Mind you I do like the look of the game, but with GOW3 coming out in March I'd rather play the game I know I can rely on to amuse me. Thanks for the thread on this game nonetheless though, as it did put the game on my radar at least. I'll wait n buy this on clearance n get my $10 outta it.
 
[quote name='FriskyTanuki']My only issues were that the cutscenes look way better than the itself and the QTE button window is too brief. They could at least take the God of War 3 way and put them at the top, bottom, left, or right side of the screen depending on the button.[/QUOTE]

For real. I was SO happy to see that obvious evolution to QTE in GoW3. And here they are up in flash. Having them in the proper quadrant would be a godsend.
 
[quote name='FriskyTanuki']It's definitely a good demo and it has a good, quick feel at 60 frames per second. I'd probably rent it at launch.

My only issues were that the cutscenes look way better than the itself and the QTE button window is too brief. They could at least take the God of War 3 way and put them at the top, bottom, left, or right side of the screen depending on the button.[/QUOTE]

When fighting
Death... (I'm guessing it's Death)
, I missed the first two QTE buttons
right after you take his weapon (it was square both times)
but for some reason, nothing bad happened... and the fight continued. The other QTEs were more lenient but they were still a bit too fast...

But I actually don't like how GoWIII does the QTE buttons... I always look at the center of the screen and even though the buttons are aligned to different sides in respect to the controller, I rarely noticed them when they popped up. I need to get used to that...

[quote name='IAmTheCheapestGamer']No. But just from the video of the demo I've seen you could take Dante, replace him with Kratos and call this game God Of War 3.5. That's how similar the combat and overall style of this game looks. Even the button pressing mini games for kills look similar.

Mind you I do like the look of the game, but with GOW3 coming out in March I'd rather play the game I know I can rely on to amuse me. Thanks for the thread on this game nonetheless though, as it did put the game on my radar at least. I'll wait n buy this on clearance n get my $10 outta it.[/QUOTE]

Even though DI is definitely GoW with a different shell, I don't think that should take away from the game because it's not a complete immatation. The demo was still fun and from what I've seen, it does a few things differently enough to warrant interest like the whole saving souls vs not saving them. The story should definitely be good... we had to read the poem (or book... since it is a damn book) in high school and I only read parts of it but it was pretty good stuff.

Plus, I'd just like to say thanks to Visceral Games for not shafting PS3 owners. The game looks fantastic... no muddy textures (*cough*Bayonetta demo*cough*), no slowdown (*cough*Bayonetta demo*cough*), and no screen tearing (*cough*Bayonetta demo*cough*).
 
The game does indeed look good. Considering it's multiplatform, I'd venture to say it's one of the better looking games not exclusive to the PS3. I really wish developers would start utilizing the extra space of Blu-ray and include 1080p videos for cutscenes. I'm getting tired of pixelated cutscenes on the PS3 (it's to be expected on the 360).
 
[quote name='Vinny']When fighting
Death... (I'm guessing it's Death)
, I missed the first two QTE buttons
right after you take his weapon (it was square both times)
but for some reason, nothing bad happened... and the fight continued. The other QTEs were more lenient but they were still a bit too fast...

But I actually don't like how GoWIII does the QTE buttons... I always look at the center of the screen and even though the buttons are aligned to different sides in respect to the controller, I rarely noticed them when they popped up. I need to get used to that...



Even though DI is definitely GoW with a different shell, I don't think that should take away from the game because it's not a complete immatation. The demo was still fun and from what I've seen, it does a few things differently enough to warrant interest like the whole saving souls vs not saving them. The story should definitely be good... we had to read the poem (or book... since it is a damn book) in high school and I only read parts of it but it was pretty good stuff.

Plus, I'd just like to say thanks to Visceral Games for not shafting PS3 owners. The game looks fantastic... no muddy textures (*cough*Bayonetta demo*cough*), no slowdown (*cough*Bayonetta demo*cough*), and no screen tearing (*cough*Bayonetta demo*cough*).[/QUOTE]

I'm definitely going to download the demo when I get a chance, though I'll probably hold off for a bunch of price drops before buying it and GOW 3.
 
Played this and the Bayonetta demo last night. Was already bored with Bayonttea before I had even finished the Demo but after the Dante demo and a look at the twisted level design to come at the end of the demo it looks like an excellent GoW clone.
 
I liked the demo, It was pretty fun. It wasn't great, I'd pay 30 for the game, Maybe 35 tops for the divine edition. That's more than i'd usually pay for any hack & slash game.
I can't comment on whether or not this is a gow clone, As i haven't played a gow game(My PS2 couldn't handle them and i haven't been able to get the gow collection for my ps3 yet).
Overall, I like it, It's fun. But I didn't have as much fun with Dante's Inferno as i did with Bayonetta(I played the 360 demo, I haven't played the ps3 demo so i don't know alot about whatever issues there are with that version).
 
The thing I'm intrigued about DI is the choice of using good or evil to vanquish the enemies. Plus how this could affect the storyline. Have not tried the demo yet but will tomorrow. Isn't there a Dante statue with pre-order from GS?
 
Downloaded and played through the demo once. I dont think I'll be keeping this GOW cheap imitation on my hard drive for very much longer.

Now the GOW III demo on the other hand....Woot! I've played through it about 30 times and there's no end in sight.
 
Played through the demo this morning.

OK, Dante was a poet. Why was he fighting in the crusades. I've read enough of Il Inferno to know that...just wow, what, just wow. And what the hell is that thing he's sewing into his chest... First off it really feels like even that old issue of Swamp Thing where he visits the layers of hell had more reverence for this material
swampthingANN02.gif
.

OK, as a gamer there is PLENTY of room for clones like this in my gaming library/mind. I feel like Dead Space and Dante's Inferno create some real competition. Even if they don't come out the winners I think sequels of the big boys will be better off down the road.

However, I feel that in DI they've gotten the setting all wrong...GoW was great because it took a mature approach to a specific mythos and they chose the right one because you end up battling classic creatures that you've seen a million times in other games but it's great because they fit the universe of Kratos (Cyclops, Minotaurs, Medusas) those are some really stellar iconic creatures your fighting. Hell you take a ride on Pegasus, you fight Zeus, you use Medusa's head to turn dudes into mother-truckin' stone. Sure, none of that shit in the game is canon. But it's a fun revisionists, ret-con, creative what-have-you take on Greek Mythology with QTEs.

It's hard to tell from the DI demo but all we've seen that's really iconic would be Death, himself, and that was a somewhat lame encounter. The other enemies were just pale goons and flying bird things. In the end I guess it's nice to be at a point in gaming where my biggest complaint to lobby towards an unreleased game product would be the tone and use of its setting.

Maybe they should just get Brian Cox to do some voice work. That made Manhunt fun :bouncy:.
 
demo was decent but i am so tired of button mashing for mundane shit like trying to get my health back. seriously, why must i mash the O button on the green fountains? why cant i just hit one button to activate the fountain? another uneeded button mash is when i choose to save someone. if i punish someone, i just need to hit [] once and it does it, if i save them, i have to button mash O yet again. why cant i just hit O once and be done with it. why must game devs stick with this old and tired game mechanic. it brings nothing to the table.
 
[quote name='8bitArtist']demo was decent but i am so tired of button mashing for mundane shit like trying to get my health back. seriously, why must i mash the O button on the green fountains? why cant i just hit one button to activate the fountain? another uneeded button mash is when i choose to save someone. if i punish someone, i just need to hit [] once and it does it, if i save them, i have to button mash O yet again. why cant i just hit O once and be done with it. why must game devs stick with this old and tired game mechanic. it brings nothing to the table.[/QUOTE]

I agree with this... especially when I am surrounded by enemies, I would much rather just hit a button to choose good or bad and then get back to killing the horde around me.
 
[quote name='addicted2games']I tried downloading the demo and one hour into it, I was 12% complete. WTF! I will try again another time.[/QUOTE]

It downloaded in roughly 30 minutes for me.

I liked the presentation and plot of this game. I haven't read the Divine Comedy so I don't care if it's faithful to the book. Starting off though it seems you have to buy the combos and I'm not too keen with that.

You have square (3) or triangle (2). That's it. It seems like there wont be much variety since you're going to have to buy the combos anyway.

It seems like a rental to me.
 
[quote name='TC']Played the demo and found it really fun all around. Will be picking this up for sure.[/QUOTE]

Same here.
 
Ok, so I pre-ordered the game for $56.99 on Amazon and it comes with a $10 credit...however, everyone else BUT Amazon includes a 7" figurine. Anyone know if Amazon if just forgetting to include the figurine on their page or something? Unless the $10 credit increases, I may cancel and grab this from GameStop or something.
 
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