
Didn't see a topic for this, even in PC, but is anyone else playing this awesome little dungeon crawler? Normally I hate RNG-based mechanics, but played correctly this game is super rewarding and fun. The risk vs reward is very strong and I'm enjoying the idea of trying to keep my characters from going insane, but grinning mischievously as I claim the fruits of their labor before firing them haha. It's truly a vicious little game and I'm loving it so far.
A few tips for anyone starting out:
1. Upgrade your Stagecoach Network and Roster first. Use your deeds on upgrading your stagecoach network before even setting foot on your first outing. You should have enough to upgrade it once (twice if you trade heirlooms for a couple deeds via the menu at the bottom of the screen). This will net you 3-4 new recruits each week which is invaluable to keeping the game going and gold pouring in. Furthermore, for the first few weeks don't spend heirlooms on anything else other than your Stagecoach because you won't be using any other facilities for a while.
2. Farm for Deed Heirlooms and trinkets early on. Deeds will help continue to expand your Stagecoach and are the bottleneck for upgrading the more important town shops going forward. As for trinkets, your heroes are going to need to fill their slots with good trinkets before really tackling anything major so early on trying to get as many good trinkets that focus on +dmg, +crit, +spd, and +dodge are valuable additions so try to find good quest reward trinkets starting out.
3. Push your team to the limit and then fire them. This is the harsh reality of Darkest Dungeon: that your heroes are expendable and will die. Don't spend money on removing afflictions, resting them, upgrading them; don't even rename them. They exist to get you loot and gold and that's it. You will eventually spend gold but the goal early on is to milk your heroes for their worth and dispose of them. Healers are almost always in low supply so push that Vestal until they have a heart attack. Lastly, if you see heroes that have good perks (such as eagle eye, on guard, unyielding or any of the bonuses from tip #2), sideline them until you can field a full team of these heroes with locked-in perks from the Sanitarium. These are the guys you'll want to invest in later on.
4. Know how to prepare for a dungeon. For short dungeons bring 12 food, 8 torches, 1 heirloom key, 1 shovel, and 1-2 of bandages/holy water/antidote depending on the dungeon. For medium, take all the food and about double everything else. The idea is to take about as much as you will use and that's it. Provisions have hidden uses on Curios that you encounter throughout the dungeon, so you can familiarize yourself or look them up here. To use one, just hit triangle while inspecting a curio and again once you selected the item. The only curio I recommend avoiding is bookshelves/stack of books as they can put nasty quirks on your heroes and offer nothing worthwhile.
5. Know your limit. Your goal is to finish every dungeon, but this game is heavily RNG-based so it will
you over royally once in a while. Some reward is better than none if you need to retreat, plus any lost trinkets hit harder if nobody makes it out alive. Don't be afraid to retreat if things are dire and you won't survive the fight. You need to also know when to call it quits in a dungeon, even if the objectives aren't met. On the flip side, don't be quick to leave a dungeon if you finish it after half the rooms and are barely breaking a sweat. Your team is expendable and you can always push to the limit while maximizing your reward. It will make up for anytime you do have to retreat later on.
2. Farm for Deed Heirlooms and trinkets early on. Deeds will help continue to expand your Stagecoach and are the bottleneck for upgrading the more important town shops going forward. As for trinkets, your heroes are going to need to fill their slots with good trinkets before really tackling anything major so early on trying to get as many good trinkets that focus on +dmg, +crit, +spd, and +dodge are valuable additions so try to find good quest reward trinkets starting out.
3. Push your team to the limit and then fire them. This is the harsh reality of Darkest Dungeon: that your heroes are expendable and will die. Don't spend money on removing afflictions, resting them, upgrading them; don't even rename them. They exist to get you loot and gold and that's it. You will eventually spend gold but the goal early on is to milk your heroes for their worth and dispose of them. Healers are almost always in low supply so push that Vestal until they have a heart attack. Lastly, if you see heroes that have good perks (such as eagle eye, on guard, unyielding or any of the bonuses from tip #2), sideline them until you can field a full team of these heroes with locked-in perks from the Sanitarium. These are the guys you'll want to invest in later on.
4. Know how to prepare for a dungeon. For short dungeons bring 12 food, 8 torches, 1 heirloom key, 1 shovel, and 1-2 of bandages/holy water/antidote depending on the dungeon. For medium, take all the food and about double everything else. The idea is to take about as much as you will use and that's it. Provisions have hidden uses on Curios that you encounter throughout the dungeon, so you can familiarize yourself or look them up here. To use one, just hit triangle while inspecting a curio and again once you selected the item. The only curio I recommend avoiding is bookshelves/stack of books as they can put nasty quirks on your heroes and offer nothing worthwhile.
5. Know your limit. Your goal is to finish every dungeon, but this game is heavily RNG-based so it will

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