Dawn of War II - OUT NOW!!

Update today. Can't find any notes about it though.

OH here it is.

Looks like they nerfed everything:
http://community.dawnofwar2.com/viewtopic.php?f=43&t=8307

[quote name='Game Update']Current Change List

Increased the chances for melee sync-kills to occur.
Fixed an issue with all units gaining experience from kills. Only units that fight will gain experience. Heroes will still gain experience just by being near the fighting.
All infantry weapon damage reduced by 15% with the exception of anti-vehicle, sniper and artillery weapons.
All heroes health reduced by 10% to reflect global damage change.
Some melee units reduced in health by 10%.
Suppression units' damage at long range reduced, suppression against cover reduced a little.
melee_heavy damage to vehicle reduced to 0.5, from 1. Damage against building reduced to 0.5, from 1.
power_weapons_pvp damage to vehicle reduced to 0.15, from 0.25.
Plasma damage vs vehicles increased to .2 from .15
Flamer damage vs garrison increased to 3.5 from 2.5, vs heavy cover to 2.5 from 2.
Increased grenade damage modifier to garrison cover to 1.25 from 1.
Reduced grenade pvp damage modifier against generators to 1 from 1.5.
All vehicle deaths now generate heavy cover.
Melee special attacks no longer knockdown retreating units.
Increased uncapture time for requisition and power points to 15 seconds, from 10.
HQ health decreased to 10,000, from 15,000.
Requisition points are now updated to use a new system. Points are worth +10 upon capture, but this value now increases by +5 every 15 seconds up to a maximum of +35. When uncaptured, this value resets to +10.
Requisition points will no longer be reduced in resource rate in larger games.


Space Marines

Avatar and Carnifex are no longer instantly killed by drop pods.
Fixed an issue with space marine base turrets being able to rotate 360 degrees.


Tactical Squad

Missile Launcher reload time reduced to 6 seconds, from 8. Accuracy against large targets increased to 1, from 0.75. Damage reduced to 160, from 175.
Sergeant cost increased to 75/25 from 50/25.
Fixed an issue the with tactical marine sergeant having a shorter range than the rest of the squad which would cause him to run up to the enemy.
Plasma gun damage increased from 65 to 90.
Flamer damage increased from 12 to 14.
Tactical Marine HP increased from 300 to 350.
And They Shall Know No Fear damage reduction modifier reduced to 0.6, from 0.5. Knockback chance decreased to 50%, from 100%. Damage price increased to 1800, from 1200.


Dreadnought

Dreadnought assault cannon upgrade requisition cost increased to 100, from 45


Terminators

Terminator zeal cost reduced to 700, from 900.
Assault terminator zeal cost reduced to 700, from 900.


Scout Squad

Sniper rifle cost changed to 150/35 from 100/60, damage increased to 170 from 150.
Shotgun knockdown chance reduced to 15%, from 25%.
Infiltrate energy drain increased to 1.5/sec, from 1/sec.
Scout Sergeant detection radius set to 30.
Fixed a bug that was causing Frag Grenades to deal far less damage than intended.
Leader cost increased to 60/25 from 50/25
Fixed an issue with Scouts dealing more melee damage than they should have been.


Techmarine

Techmarine Heavy Bolter turret damage reduced to match the other turrets.


Assault Marines

Melta bomb fixed to affect Carnifex mobility.
Fixed an issue that caused Meltabombs to have a chance to miss their target.
Assault Marine Sergeant cost increased to 100/25 from 50/25
Assault Marine Sergeant health increased to 440, from 320.
Jump energy cost increased to 70, from 55.


Force Commander

Force commander teleporter pack armor req cost increased to 100.
Force commander 2 handed hammer special attack damage reduced to 30, from 50.
Force commander Flesh Over Steel stun duration reduced to 8 seconds, from 10.


Apothecary

Fixed an issue with the Heal ability not being able to target Terminators.
Apothecary Armor of Purity health increase reduced to 100.
Apothecary Armor of Purity heal cooldown reduction bonus reduced to 0.65, from 0.5.
Apothecary heal tuned to heal heroes more, heal over time effect reduced
Apothecary chainsword damage reduced to 33 from 38.
Apothecary Sanguine Chainsword damage reduced to 50, from 65.
Apothecary power axe damage reduced to 85, from 100.
Angels of death cost increased to 500 from 400, cooldown increased to 3 minutes from 1 minute.


Techmarine

Techmarine mine cost increased to 65 energy from 50.
Blessing of the Omnissiah recharge time increased to 150, from 50.


Predator

Predator Autocannon now has a 100% chance to generate cover when it hits the ground, up from 50%.


Eldar

Falcon and Fire Prism can now reverse.
Webway gate psychic might cost increased to 125 from 90.
Fixed an issue with the Fleet of Foot tool tip not saying that it causes a damage reduction.
Eldritch storm crater now generates light cover.


Guardians

Shuriken Catapult damage decreased to 12, from 14.
Warlock Leader cost increased to 65/15, from 50/15.


Howling Banshees

Banshee War Shout radius reduced to 8, from 15 and will no longer affect retreating units.
Banshee charge speed bonus reduced to 2 meters/s from 3 meters/s
Banshee Exarch leap damage reduced to 20 from 40.
Knockdown from Banshee leap removed.
Banshee Exarch gains knockdown on leap with Executioner upgrade.
Executioner special attack no longer affects allies.
Aspect of Banshee changed to provide Warshout and Exarch Executioner.
Exarch upgrade changed to provide squad speed increase.
Exarch upgrade cost increased to 85/15 from 50/15.


Rangers

Detection radius set to 30.
Long Rifle damage increased to 180, from 160.
Ranger cost decreased to 360/25.


Farseer

Farseer Armor of Asuryan requsition cost increased to 200 from 150.
Farseer Rune Armor health regeneration reduced.


Seer Council

Seer council zeal cost reduced to 600.
Seer council req cost reduced to 700.
Seer Council Singing spear damage reduced to 80 from 100.


Warlock

Warlock providence now affects Ethereal Slash cooldown.
Warlock energy drain on Merciless Witchblade reduced to 30 per hit, from 60.
Warlock Witchblade of Kurnous cost increased to 125/30.
Warlock Warp Throw power cost increased to 45.
Warlock Warp Throw recharge time increased to 45 seconds.


Warp Spiders

Fixed an issue that caused Haywire Grenades to have a chance to miss their target.
Warp Spider Deathspinner damage reduced to 21, from 25.
Warp Spider Exarch damage reduced to 34, from 37.
Warp spider Exarch damage modifier removed.
Exarch upgrade cost increased to 85/15.
Aspect of Warp Spider cost increased to 50/20.
Jump cost increased to 30 energy.


Warp Spider Exarch

Warpspider Exarch Phase Shift duration reduced to 10 seconds.
Warpspider Exarch Entangle duration reduced to 5 seconds.
Warpspider Heavy Gauge Filament energy drain increased to 4.5 per second from 3.5.
Spider's Brood cost increased to 350 requisition, from 125.
Jump cost increased to 30 energy.
Group Teleport cooldown increased to 90 seconds.


D-Cannon

Singularity ability on D-cannon fixed to deal damage at correct time.
D-cannon damage increased to 220 from 120, damage table changed.


Wraithlord

Wraithlord Shuriken Cannon damage reduced from 300 to 200.
Wraithlord Brightlance damage reduced to 100, from 170.
Wraithlord Brightlance upgrade requisition cost increased to 100, from 60. Power cost reduced to 40, from 60.
Wraithlord Shuriken Cannon upgrade requisition cost increased to 100, from 40.


Fire Prism

Dispersed beam area reduced to 10 meters, Focused beam damage increased to 200, reload decreased to 7 seconds from 8
Fire Prism shot now generates light cover instead of heavy cover.


Avatar

Avatar cost increased to 1000/250, hp increased to 7000 from 6000, leveling curve on hp decreased to 10% per level from 15%, build time increased to 90 seconds


Orks


Slugga Boyz

Slugga Nob cost increased to 75/25, from 50/25.


Mekboy

Mekboy Dakka Deffgun power cost increased to 30, from 20.
Mekboy Dakka Deffgun damage reduced to 350, from 450. Damage tuned such that the Mekboy's Deffgun does not ramp up as highly in damage at close range.

Banner Aura speed bonus reduced to .25, from .45
Banner Aura received damage modifier reduced to .94 from .91
Banner Aura received courage damage modifier reduced to .94 from .91
Banner Aura damage modifier reduced to 1.06 from 1.09
Supa Tuff Beam energy drain reduced to 3.5/sec from 7/sec.
Electric Shock energy drain reduced to 4/sec from 5/sec.


Warboss

Warboss Kustom Shoota changed to light weapon knockback.
Warboss Kustom Shoota knockback chance reduced to 10%.
Warboss Huge Choppa special attack changed to affect only enemy troops.
Warboss Boss Pole received courage damage modifier reduced to 0.5, from 0.25.


Stikkbommas

Stikkbomb damage reduced to 175, from 260.
Fixed a bug that was causing Stikkbombs to do far less damage than intended.
Stikkbomb explosions now generate light cover.


Stormboys

Stormboy Suicide attack now generates light cover.
Stormboy Nob cost increased to 75/25, from 50/25.


Kommando Nob

Kommando Camo Armor requisition cost increased to 100.
Kommando Kaboom recharge time increased to 20 seconds from 10.
Kommando Extra Equipment energy bonus reduced to 75, from 235.
Kommando Remote Detonation now generates light cover.
Boomtime explosion now generates light cover.


Kommandos

Kommando ambush ability range reduced to 35 meters from 50
Kommando shoota range reduced to 25, from 29, damage increased to 30, from 25.
Burna Bomb damage increased from 10 to 20, damage over time increased to 20 from 15.
Kommando Nob Leader detection radius set to 30.
Kommando Nob cost increased to 75/25, from 50/25.


Ork Waaagh shout ability

Waaagh shout speed bonus reduced to .07 from .1
Waaagh shout damage bonus reduced to 1.015 from 1.02.
Waaagh shout received damage reduction decreased to 0.985, from 0.98.
Waaagh shout received courage damage decreased to 0.996 from 0.985
Waaagh shout cooldown increased to 90 seconds from 60.


Wartrukk

Detection radius set to 30.


Looted Tank

Ork tank shot now has a 100% chance to generate cover, up from 50%.
Ork tank Boomgun now always generates cover.


Tyranids

Fixed a bug where the death of synapse creatures hurt the Tyranids around them twice instead of once.
Tyrannoformation tendrils now all generate light cover.
Fixed an issue with all Warrior and Zoanthrope synapse auras not increasing in effect with level. Additionally, the bonuses gained from leveling will stack with other synapse creatures.


Hive Tyrant

Brood Nest biomass cost increased to 225 from 175.
Hive Tyrant charge range increased from 10 to 15 meters, cooldown of charge decreased to 4 seconds from 6, speed increased to 4.5 from 4.
Health increased by 200.


Spore Mines

Spore mine explosion radius reduced to 8, from 15.


Lictor

Detection radius set to 30.
Flesh hook damage reduced to 180 from 230, can no longer target platforms.
HP increased to 600 from 500.
Damage decreased to 34, from 51.


Ravener

Ravener Devourer damage increased to 85 from 68, cooldown reduced to 1.4 from 1.8.
Fleet of Claw removed from Ravener squad.
Ravener Burrow now generates light cover.


Ravener Alpha

Ravener Toxic Miasma damage reduced to 15 per tick, from 20.
Catalyst damage taken reduced to 50% over 10 seconds, damage multiplier increased to 2.25, from 2.


Warriors

Increased damage of warrior melee with adrenal glands to 60, from 42.
Increased cost of warrior adrenal glands to 100/30, from 50/15.


Termagant

Termagant knockdown chance while under ranged synapse reduced to 25%, from 35%.


Zoanthrope

Zoanthrope reload reduced to 8 seconds, from 10.3
Fixed an issue with the Zoanthrope losing energy when leveling.


Carnifex

Increased cost of Venom Cannon to 100/30, from 30/10.
Increased cost of Barbed Strangler to 100/30, from 30/10.[/quote]
I don't like it.
 
[quote name='crystalklear64']Is there a hotkey in blizzard games to instantly select your HQ without taking up one of your assignments? Theres a dedicated button for it in DoW2.

Maybe there was in WC3 but I don't remember.[/QUOTE]

Not really.. but there's also no HQ. There's a Town Hall / Tree of Life / Necropolis.. but that's hardly the same, since it only trains workers and you have more than one and don't lose if it dies.

As an equally crucial hotkey WC3 has spacebar, which brings you to the last active object. It's sort of a smart-hotkey.. it associates itself with the most recent building of yours to either finish an upgrade, train a unit, or be attacked.
 
I played a few games with the space marines after the patch and they really seem much stronger now. The tac squad with rocket launcher really kicks ass now.
 
Less than a week till this game comes out now. The beta is still going on and its still buggy as all get out. I rarely get through a game where someone does not lock up or drop from the game. I hope the release is better than this. I really love the game play but the bugs are killing me.
 
The release day patch will have another code patch. The problem with the beta is that due to GFWL, they can't just throw out code patches since MS requires certifications for anything they release. As such, they were mainly able to fix smaller balance issues.

I've gotten really good playing as the orks, specifically the Kommando Nob. A lot of people won't like playing him, but he's great even though he requires quite a bit of finesse. He's definitely a trouble maker, his abilities allow him to do all sorts of nasty stuff. His remote bombs can blow up entire power points, costing the enemy team a lot of requisition in the process. His knife is just plain powerful, and by infiltrating around he can disrupt all sorts of defenses and incoming attacks either by just sneaking up and attacking something critical (like a suppression weapon) or using his bombs to throw everyone around.
 
[quote name='Vanigan']The release day patch will have another code patch. The problem with the beta is that due to GFWL, they can't just throw out code patches since MS requires certifications for anything they release. As such, they were mainly able to fix smaller balance issues.

I've gotten really good playing as the orks, specifically the Kommando Nob. A lot of people won't like playing him, but he's great even though he requires quite a bit of finesse. He's definitely a trouble maker, his abilities allow him to do all sorts of nasty stuff. His remote bombs can blow up entire power points, costing the enemy team a lot of requisition in the process. His knife is just plain powerful, and by infiltrating around he can disrupt all sorts of defenses and incoming attacks either by just sneaking up and attacking something critical (like a suppression weapon) or using his bombs to throw everyone around.[/quote]


I love his death bomb. Works great against the nids. The whole brood gathers up around you to beat you to death and as soon as you die BOOM! so do they.
 
[quote name='Vanigan']The release day patch will have another code patch. The problem with the beta is that due to GFWL, they can't just throw out code patches since MS requires certifications for anything they release. As such, they were mainly able to fix smaller balance issues.
[/quote]
It's kind of strange they went with Game for Windows and then decided to use Steam as DRM, it would of just been easier to use Steam for everything.

Well I ordered my copy from Amazon a few weeks ago (after it was announced Steam would be the DRM) since I had a coupon there, but of course I used free shipping so it's hard to say when Amazon will send it out to me.
 
According to a guy who claims he talked to a Relic dev at PAX, GFWL was used because the matchmaking was, at the time, better than Steamworks'.

So while Steam would allow Relic to release patches without dealing with MS certification b.s., GFWL evidently gives them what they want with regards to multiplayer.

I still hate GFWL.
 
[quote name='Serik']According to a guy who claims he talked to a Relic dev at PAX, GFWL was used because the matchmaking was, at the time, better than Steamworks'.

So while Steam would allow Relic to release patches without dealing with MS certification b.s., GFWL evidently gives them what they want with regards to multiplayer.

I still hate GFWL.[/quote]


Why do you hate GFWL. Its worked out great in the beta. The matchmaking was nice and I like that its linked to all my friends on Xbox live and Zune.
 
Yea i hate it too.

So slow and clumsy feeling.

And the invite system? I can barely get around it on the 360 but give it a pass since its a console, but no excuses on the pc.
 
IGN gave it a 9, which seems like a good sign. Still trying to decide whether to wait on this or not, as I'm still not done with Red Alert 3, and my feeble brain can't handle more than 1 RTS at a time.

I dug DoW 1 though, so maybe by the time I get around to buy it we'll see a price drop?
 
Does anyone have issues with searching for playable matches? It's taken me on avg 10-15mins to find matches. I do have a low rank, but was wondering if it's something else?
 
ive been really excited for this game for a long time and i don't have much else on my plate at the moment so i'll probably pick it up and plow through the SP mode a few times. The 1up review (A-) made it sound like a lot of fun with the loot aspect.

If i'm brave enough i might even take it online. If there is anybody here who wants to play online but only casually, not against the super competitive players, go ahead and add me. Be warned though, i'll more than likely be terrible.
 
Who is Cyrus' voice actor? It's driving me nuts. I think it's David Hayter... but I can't be sure. Imdb is no help.
 
I wish there was more than just 1 new 6 player map. I played the other 3 maps quite a bit in the beta and it would have been nice to at least have 3 new maps rather than just 1. Though for a game this big I really had hoped it would be more like 10 maps.
 
got it the other day, first RTS I've picked up for PC since.. Warcraft III lol, good fun I love the direction it went for the action RPG. Enjoying it very much. I played CivRev on the PS3 for a bit too but on the PC, this is good stuff. Plus achievements for me = win. and steam too. I like steam =D
 
Has anyone been playing Dawn of War II and the Chaos Rising expansion? I'm looking for someone to run through the co-op campaigns with on Patriarch. Also wouldn't mind teaming up for some MP games or Last Stand. Let me know if anyone is interested.
 
Has anyone played through Chaos Rising? How's the campaign in comparison to the original? I keep seeing deals on DOW2 / Chaos Rising but I just don't know if it's worth it for me to play it again. I really enjoyed the SP in DOW2, but I do not play RTS games online (always skirmish!), so it probably isn't worth it for me. Last Stand looks amazing, though. Never tried it.

Also, if anyone's interested, I have a couple copies of Dawn of War 2: Gold up for trade/sale, which is why I'm asking. It's tempting me. :roll:
 
[quote name='Rhett']Has anyone played through Chaos Rising? How's the campaign in comparison to the original? I keep seeing deals on DOW2 / Chaos Rising but I just don't know if it's worth it for me to play it again. I really enjoyed the SP in DOW2, but I do not play RTS games online (always skirmish!), so it probably isn't worth it for me. Last Stand looks amazing, though. Never tried it.

Also, if anyone's interested, I have a couple copies of Dawn of War 2: Gold up for trade/sale, which is why I'm asking. It's tempting me. :roll:[/QUOTE]

I've heard it's pretty good, although a bit on the shorter side. GiantBomb has a quick look (here) that explained a lot.

I'm with you on not playing RTS games online. Nothing but pain and suffering there for me. But Last Stand looks awesome, and the new units look awesome too. I'll definitely be picking this up in the future when it gets cheaper.
 
[quote name='Rhett']Has anyone played through Chaos Rising? How's the campaign in comparison to the original? I keep seeing deals on DOW2 / Chaos Rising but I just don't know if it's worth it for me to play it again. I really enjoyed the SP in DOW2, but I do not play RTS games online (always skirmish!), so it probably isn't worth it for me. Last Stand looks amazing, though. Never tried it.

Also, if anyone's interested, I have a couple copies of Dawn of War 2: Gold up for trade/sale, which is why I'm asking. It's tempting me. :roll:[/QUOTE]

I played through Chaos Rising. It seemed pretty short to me. Only 12 or so missions from what I recall. The expansion is very linear and only has a few optional missions that expire if you do not do them in a couple days. The chaos mechanics seem like a nice addition, but unless you go all-in on the chaos path you probably won't unlock all the abilities and even when you do you probably wont have many missions left to use them. The only real difference in choosing the chaos path is a different ending.
The ending does everything but tell you the release date of the next expansion for the game, so possibly you will get a chance to use the chaos features more when that is released

Last stand is fun, but pretty repetitive. There is only one map you can play on and all the waves are the same. You can still play last stand if you only have DoWII, you do not need to buy and install the expansion. The game was patched so you can play online with people that have the expansion so you can play against or with the Chaos Space Marines/new last stand heroes in online versus & Last Stand, but you cannot play as them.

RTS games are definitely not my cup of tea either so expect a lot of beat downs if you are going to play this online. There is an achievement for 100 ranked wins which will probably take me 1000 games to get. :lol:
 
[quote name='GLOCKGLOCK']I played through Chaos Rising. It seemed pretty short to me. Only 12 or so missions from what I recall. The expansion is very linear and only has a few optional missions that expire if you do not do them in a couple days. The chaos mechanics seem like a nice addition, but unless you go all-in on the chaos path you probably won't unlock all the abilities and even when you do you probably wont have many missions left to use them. The only real difference in choosing the chaos path is a different ending.
The ending does everything but tell you the release date of the next expansion for the game, so possibly you will get a chance to use the chaos features more when that is released

Last stand is fun, but pretty repetitive. There is only one map you can play on and all the waves are the same. You can still play last stand if you only have DoWII, you do not need to buy and install the expansion. The game was patched so you can play online with people that have the expansion so you can play against or with the Chaos Space Marines/new last stand heroes in online versus & Last Stand, but you cannot play as them.

RTS games are definitely not my cup of tea either so expect a lot of beat downs if you are going to play this online. There is an achievement for 100 ranked wins which will probably take me 1000 games to get. :lol:[/QUOTE]

I'm surprised they made the campaign so linear from what it sounds like. I know alot of people were disappointed with SP, but I liked it. I wish the missions were randomized, though, as I often found several levels with the same layouts of enemies... down to the Carnifex.

I was afraid of the one level Last Stand bit. I thought I saw that Chaos Rising added new maps. Oh well. And I don't actually own DOW 2, I was playing it on a friend's Steam account a while ago. I ALMOST bought it during that massive Steam sale, but never did.

I dunno, probably won't bother with opening one of these. I haven't actually played a 'decent' PC game in over a month (leaned towards my 360 since my PC's a little outdated).

It'd be fun to see Tau though. I remember getting Dark Crusade ages ago, and Tau was an insta-fave.
 
[quote name='DarkNessBear']I made this thread...? Weird. I don't even remember playing the game. Maybe I should go check it out again.[/QUOTE]

AmnesiaBear? hehe.

Original post(er) seems pretty optimistic about the game. :)
 
lol @ darknessbear

anyway, I just beat the original campaign for DoWII and immediately bought Chaos rising. I'm a single player only guy so I think it's worth it. You can maybe find some deals on ebay etc for it cheap. I got it for $15 for a key to activate on steam.. anyway so far played 3 missions all pretty linear, but I'm fine with that. I liked this type of RPG/RTS so no complaints. If you liked the original, it's more of the same, which is a good thing for me. plus a new addition on corruption gear.
 
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