Even more bad news. Taken from Game Informer. Good thing they are cutting the balls off the game for all of the little babies.
From GI Issue 201 Pg. 34: " 'What we discovered is people were - believe it or not - TOO SCARED playing Dead Space.' says executive producer Steve Papoutsis. Leveling such a complaint against a game intended to freak players out may seem silly, but it does raise the question of appropriate pacing. In Dead Space, a few things were constant: resources were scarce, enemies were plentiful, and potential danger lurked behind every door. Enduring that unwavering level of intensity can take a toll on the player. 'I've had numerous people mention to me that they could only play it for 30 minutes or an hour at a time...they were always on the edge of their seat 100% of the time,' continues Papoutsis. 'They never felt badass; they never felt like they could just walk into a room and waste guys.' "
"To address this issue Dead Space 2 features a deliberate pacing designed to to deliver both the high of combat, and the relief of breathing room - sometimes within minutes of each other. The team's goal is to vary the intensity by making the action ebb and flow; instead of always feeling like you are barely able to handle an encounter you will have moments of superiority. Maybe you just stocked up on ammo or found a new gun that decimates a particular type of enemy - during these sequences, Isaac will pose a greater threat to his foes than they do to him , blasting freely and exerting greater control over the battle."