I was really into the first KH, but the two games since have officially killed my enthusiasm for the series.
KH2 is a great example of something I never thought I'd see: a game that succeeds in polish and presentation to the point of excelling yet fails so completely in the gameplay department that the game itself fails. I think many of the boss battles were designed with either (a) apathy or (b) complete disdain for the gamer. The later bosses kept making me think a drunken monkey was behind its design... camera flinging about like a fish on the docks, purposely oblique objectives (use reaction commands to stop it from escaping! ... ...), an interminable amount of hits required to kill them...
What comes first to my mind is the Org XIII boss with the cards and the dice... without a strategy guide I can't see how anyone would glean what the hell they are supposed to do. "this is a time-based battle" ... umm, ok, so why don't the meters decrease over time? "you've been turned into a card!" ... umm, so am I supposed to do something specific to stop being a card? ... "get three O's" ... ok, so there are three cards and four action slots... umm... what? hell, I don't know, why don't I pause and look at the "HELP" option? Oh wait, that tells me nothing at all. Fantastic.
(as an aside, I realize that last paragraph is probably less than intelligible, but that was intentional. It gets the point across nicely, I think, because it makes little sense. Just like the boss)
The only reason that I got anywhere near the end of the game was that I'd already invested about 40 hours in the series through the previous two games. Were this the first in the series, there is little chance I'd have gotten past the first round through each of the planets.
Maybe I should have just bought a controller with a Rapid function, set it on auto for X, and come back in a few hours to see how the game ended.