[quote name='Ryuukishi']It makes me wonder why Sony was so rattled by Microsoft's head start this time around, when twice already in previous generations, Sega had rushed a console out early but still been steamrolled by Sony despite the head start.[/quote]
Cuz Sega doesn't burn money the way Bill Gates does (or can). They lost what, $4 billion on manufacturing and advertising for the 1st Xbox? Let's see Sega do that and not go bankrupt! The Xbox never became profitable, and they matched the price of the PS2 drop for drop, every single time. They never came close to the PS2's numbers, but they put a much bigger dent in the industry than anyone thought they would or could.
Consider this:
-Xbox 1 doubled all the specs of the PS2, making a system literally twice as powerful (double the CPU speed, double the RAM, etc)
-Xbox 1 sold at a loss and dropped MSRP in 6 months or less, I don't remember, but faster than any console before or after it, just to match the PS2 dollar for dollar
-had a somewhat comprehensive online structure from the beginning, which only evolved, and made Xbox THE platform for online gaming
Honestly, it was in Microsoft's best interest to launch early, because of those strengths they had going in. Launching closer to the PS3 wouldn't give them such a clear price advantage, or developers time to get used to the hardware, or to get out truly 'next-gen' games.
PS1 dominated so hard that everyone wanted to wait to see what the PS2 would do before sinking money on a Dreamcast, which was a follow-up to the rather unsuccessful Saturn (at least by comparison). Xbox really didn't have that problem from a consumer standpoint.
But here's the kicker: Sony seems to have forgotten it's lessons from the last two generations.
PS1 - underpowered compared to N64, but still clearly #1
PS2 - inferior to both Gamecube AND Xbox in terms of technical specs (I've looked into it, it's true... few devs really harnessed the power the GC was capable of) but still dominated because of great 3rd party support, affordability, and previous success/brand loyalty/etc
PS3 - Sony tries to match the 360 in terms of horse power, and ends up playing the game Microsoft originally started: selling consoles at a loss just to get some marketshare, and hoping software sales / decreased production costs will make up for it in the future
And now they're hurting because of it. Meanwhile, the under-powered Wii is showing us graphics aren't everything (I realize this argument isn't very black and white, based on the type and scope of games available), even more illustrated by the DS vs PSP. PSP has picked up a lot of slack in the past year, and will probably do even better with newer models coming out (cuz people eat that shit up) and a few exclusives which will push some units (like all the new S-E games coming out, which people also eat up).
So, I think Sony either should have waited longer or gone for something less ambitious. More the latter, since they had obvious reason to be concerned over Microsoft's gains and endless cash to burn.
Edit: Haha, Mana, looks like you beat me to some of it. I was so busy typing my response I didn't realized you'd gotten to it (though I was expecting you too sooner or later).
[quote name='The Mana Knight']
Actually, the situation with rumble is that Immersion DID have a contract with MS that if they put rumble on PS3, they'd have to pay MS back $15 million out of $20 million (I may be wrong on the numbers), so in ways, Sony actually helped MS by getting rumble back. Sony brought it back since people demanded, but they weren't really sure since they'd be helping MS in a way (since Sony would have to pay, and money was going back in MS pocket). [/quote]
I'm reminded of a quite from Phil Harrison:
"I believe that the Sixaxis controller offers game designers and developers far more opportunity for future innovation than rumble ever did. Now, rumble I think was the last generation feature; it's not the next-generation feature. I think motion sensitivity is. And we don't see the need to do that. Having said that, there will be specific game function controllers, potentially like steering wheels that do include vibration or feedback function -- not from us but from third parties."