Doe anyone else dislike PC-Style adventure games?

Wolfpup

CAGiversary!
Corollary to Help1's racer thread. PC-Style adventure games are another genre I don't like.

I liked Riven. I liked the WRITING in Curse of Monkey Island...but that's about it.

I hate how arbitrary their puzzles are (combine the gum with the comb with the cucumber to form a pea-shooter to hit the chicken, causing it to slam into a tree, knocking it over to form a bridge to collect the leaf!).
I don't like their gameplay (I have a hard time even calling it gameplay).

I like light, simple adventure elements in other genres, like RPGs.

And I like console-style adventure games, like Zelda or Resident Evil, or Metroid or whatever. Of course, now with the DS having tons of PC-Style adventures, this whole genre may start being known as "DS style"...
 
I just started Resident Evil 4 for the Playstation 2 last night. Random thoughts:

-The graphics are ugly on my HDTV. I assume this would look a LOT better on the Gamecube, but maybe I'm wrong about that. Sometimes the characters look like CGI and are really impressive, but the textures are awful and it's kind of one-colored and murky.

-the control...I was completely shocked, because I thought this had "all new" control? I thought that was the big thing everyone went on about...and it controls almost EXACTLY like the earlier Resident Evil games, 3 especially. That's not necessarily a bad thing in my book, but I was completely surprised because EVERYONE acts like the control is completely different.

-otherwise...hmm...I'm not sure how I feel about it. The big change is that you're fighting a lot more often, but so far I think the RE formula with more combat was done much better in Dino Crisis 2. I've died 40 kajillion times, yet I keep reloading, so that's something. I kind of enjoy the combat once I get used to it. It's it's own thing in a way, just by adding in more ammo and a "kick" attack-those two things make it feel really different.

Sooooo...hmm. I'm not sure whether I really like it or not yet.
 
I've never been a big fan of adventure games either. To me it's more the lack of replayabilty, to me the value isn't there for something I'm only going to play once.
 
I could never stand the Mysts. Their puzzles were assinine just for the sake of being a pain in the ass.

I liked the Space Quest games though.

The Dig and Full Throtle are also two very good adventure games.

I've heard Grim Fandango is great, but I can't get it to run without crashing.
 
[quote name='The Crotch']I'm a huge fan of adventure games, but I know what Wolf means about arbitrary puzzles.[/QUOTE]Same here. I love adventure games because it's so story-oriented and generally not repetitive. Puzzles can certainly be arbitrary, particularly with the funnier adventure games where hald the solutions are totally insane (Day of the Tentacle, I'm looking at you). I think my bf played one of the King's Quests once and hated it, and now I have to try really hard to convince him to play any of the adventure games I recommend. (He did manage to play and enjoy one of the Monkey Islands, tho.)
 
[quote name='Kayden']I could never stand the Mysts. Their puzzles were assinine just for the sake of being a pain in the ass.

I liked the Space Quest games though.

The Dig and Full Throtle are also two very good adventure games.

I've heard Grim Fandango is great, but I can't get it to run without crashing.[/quote]

Try the Grim Fandango Launcher here: http://quick.mixnmojo.com/software
 
I'm old school. I grew up with the old Infocom text-adventure games. Since that went out of fashion, I kinda lost interest in adventure games a genre.
 
[quote name='Xevious']I'm old school. I grew up with the old Infocom text-adventure games. Since that went out of fashion, I kinda lost interest in adventure games a genre.[/QUOTE]Yeah, really. All these graphical text adventures? Bah!
 
What's weird is I hated Myst when I tried to play that, but really got engrossed in Riven. I played that late at night with the lights out, up close to my monitor. It just sucked me in-a really neat experience. The puzzles jived with me better than most adventure games, although I cheated once or twice to beat it (once afterwards I felt like an idiot because I almost had it).
 
[quote name='jthieme']I've never been a big fan of adventure games either. To me it's more the lack of replayabilty, to me the value isn't there for something I'm only going to play once.[/QUOTE]


See i disagree.. I don't have a ton of time to play games to start with. and if I can get a good story and fun game play with thought provoking puzzles instead of shoot this guy etc and maybe 10-20 hours of playtime thats worth $40-$50 to me. What is that $2.00 - $5.00 an hour for entertainment?

Then if you resell rather quickly you normally net 50% or more back so its even less.

It depends on the game but there are a lot of quality adventure.
 
When I was in high school, I absolutely loved these adventure games. Loom, Indiana Jones, Maniac Mansion, Monkey Island, Sam & Max, Full Throttle, etc. I played all of them from Lucasarts to Microprose.

Recently I tried to play Monkey Island and felt the same way you mention. The "puzzles" were so arbitrary and boring. Say this exact conversation to a particular person to get this item which allows you to do something to get another item. Basically you roam around the world looking for one particular person or item to progress.

I loved Myst, and probably still would. I bought Riven on release day, played the hell out of it, but got stuck and never completed it.
 
Zing, what you said got me thinking-getting stuck is probably another reason I don't like the genre. I *hate* having a whole game grind to a hault because I can't figure out what to do to trigger the next "thing". That drives me nuts in a Zelda-esque game, and PC-Style adventures are nothing BUT that kind of thing.

I remember drooling over Loom for the Duo, just 'cause it was on CD. Man I loved those early CD systems :)
 
[quote name='Snake2715']See i disagree.. I don't have a ton of time to play games to start with. and if I can get a good story and fun game play with thought provoking puzzles instead of shoot this guy etc and maybe 10-20 hours of playtime thats worth $40-$50 to me. What is that $2.00 - $5.00 an hour for entertainment?

Then if you resell rather quickly you normally net 50% or more back so its even less.

It depends on the game but there are a lot of quality adventure.[/QUOTE]

Makes sense but for a good story I still prefer reading a book, for $7.00 you can get quite a few evenings worth of entertainment. And if I want puzzles, I usually play RPG type games which have thre replayability in addtion to the puzzles.

That being said, I have bought and enjoyed Adventure games in the past but I've usually waited until the price comes down or they are released in bundle packs such as the Lost Adventures of Legend (Eric the Unready was pretty funny) and the Infocom and Lucas Arts collections.
 
i grew up loving those pc adventure games (leisure suit larry, kings quest), but now that i've just discovered console adventure rpgs, it's hard to go back. there are so many sidequests in games like shadow hearts that it's hard not to have fun.
 
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