[quote name='hufferstl']IMO more is needed. There are parents out there that would buy their kid a war game, but not let their kid watch Saving Private Ryan. Why do you think that is, other than the parent is uneducated about the ratings system?[/QUOTE]
I don't know about that. I think there are two problems: (1) a generational gap between people who do play games and people who don't, and also (2) the lack of parallels between the MPAA ratings and ESRB ratings, combined with laziness on the consumer's part.
The first is simply that policy is being written and proposed by people who don't play games and never have, and they are being informed by people who have as much scientific evidence that video games are harmful as there is scientific evidence that heavy metal music leads to killing people, that reading comic books leads to homosexuality and communism, and that pornography causes rape.
As for movies and television, when someone says "I don't watch movies or TV," we call them a liar. It is fully expected that the general populace has first-hand experience with movies and TV; OTOH, if an older person (say, Joe Liberman) says they've never played a game, it may very well be true. It's a generational gap, to be sure: those people who first grew up with games in the 70's are now in their late 30's-early 40's, and trends show that as people since then enter adulthood, they aren't giving up gaming the way they would toys or playing war in the backyard.
In other words, we will be the first/second generation of people for whom gaming is a realistic and everpresent element of life. If a current politician says they never play a game, then we accept the plausibility of that answer. Imagine if someone your age says the same thing. You're immediately quite skeptical of them, right?
As we age and become politicians, scientists, and policymakers, things will change drastically. People making arguments like Jack Thompson won't go away, ever; but, as more aware and informed gamers become the norm, the "fear of the unknown" coupled with the assumption that it's "rotting peoples' brains" will fall to the wayside.
Unless, of course, evidence does show up that games do negatively impact people. Which, for the moment, does exist, though it's almost always really weak laboratory testing done by psychologists. Pretty much rudimentary stuff.
Second, stretching the "games as unfamiliar to adults" mentality a bit further, just like you'd be skeptical of someone who said they never watch movies, you would react similarly if they said they didn't understand the MPAA ratings system. You'd think they were full of shit.
Now, if a parent doesn't know ESRB ratings, that's unsurprising, regretfully. It ought to be their responsibility to learn the rules, and I think it is. Nevertheless, the lack of a parallel b/w ESRB and MPAA ratings makes it difficult for parents to grasp. That's partially their laziness, and its partially the ambiguity as to what defines an "E" title versus a "T" title. There's some work to be done, but I can't help but think that the ESRB is doing what it can, and it can't force willfully ignorant politicians and policymakers to take an agnostic stance on the matter despite their lack of knowledge, and they can't force parents to be informed.