Don't leave system features up to the developers

Yep, and I'm generally a blast through gamer in the sense that I usually only play a game once. I take my time that one time through, but I seldom replay a game. I couldn't care less about achievements.

So at 5-6 hours (from reviews) to beat, this is probably better served as a rental for me. Was considering waiting until it was $20-30 but with the EA account crap I'd rather not give them any cash.

Reminds me, I grabbed the demo last week but haven't checked it out yet.
 
[quote name='NTolerance']So let's forget the notion that I somehow want to stifle the creativity of developers for a moment and look at boneheaded liberties that some third parties have taken with systems.

1. Army of Two "EA Account". I have an Xbox live subscription. I fire up the game and go to the multiplayer menu option. I am told that I must create an EA Account to play online. This is unacceptable. I already have Xbox live. That's all I need to play online. Microsoft should not allow third parties to tack on their own bullshit. Apparently Konami is doing something similar with Metal Gear Online.

2. Steam and double-dipping with the DRM. Steam has a fairly secure and not completely hated DRM system. Yet Valve allows third party developers to retain their retail DRM schemes on top of the DRM that Steam already has built-in. This is sloppy, obtrusive, and just lame. But Valve doesn't put down any guidelines so here we are, stuck with the crap.

When a company makes a product and then allows third parties to produce hardware and software compatible with that product, is it unreasonable to specify guidelines to insure a seamless experience?[/quote]
EA's been doing that for years now.
 
bread's done
Back
Top