- The new text size and color is an absolute unapologetic eyesore for SD television owners. I can barely decipher subtitle text let alone what juicy tidbits appear on loading screens. Reading the map is a nightmare and the character interface is one size away or bright color from being completely illegible for me even with glasses. As a player who enjoys absorbing every aspect of quality lore via codex entries or knowing exactly where I'm headed the first time around I sincerely wish they had ported from Origins. Ugh...
- Rogue is without a doubt the new Mage class of this sequel in my opinion. Immensely satisfying but hardly challenging. Judging from what little time I had to play with the vanilla version (dual wield) class I'm convinced my opinion isn't likely to sway much after I get my hands on the real game. The obscene amount of DPS you reliably generate with minimal effort by your lonesome is borderline criminal.
...Don't believe me?
Upgrade to Unforgiving Chain then spam your basic attacks with any buff (e.g. Heroic Aura, Lacerate or both) backing you on an elite or boss. Follow that up with a Backstab or Explosive Strike for diabolical damsel-in-distress-hogtied-to-train-tracks results. I imagine it's only the tip of the iceberg as to the amount of field control bestowed upon this class.
Utility-
R-
Us. Normal mobs haven't a chance against you so I pray the difficulty spikes up dramatically to combat its effectiveness or I'm afraid that play-through will be reserved exclusive for roleplaying purposes or much higher difficulties.
The Isabella "boss" fight was a cake walk as I never went below 50% health to trigger a heal spell from Bethany. I kept my focus entirely on the boss WHILE occasionally roundhousing flasks like the Power Ranger I always knew I could be to assist my team from taking damage.
El Ridiculoso thy name is Rogue. :shock:
- The increased emphasis on teamwork via talent pool and tactics (though appreciated for any RPG) becomes lost on me the split second one class adheres more closely to it than others. Regardless of your play style (DPS or Healer/Support) the demo made it painfully obvious how self sufficient both Warrior and Rogue are compared to Mage. I suspect this is due largely in part to their immediate access to low cost crowd control and sustainables while sporting staggeringly decreased cool down times and more health in the process.
As much as I love a challenge it's still somewhat disappointing coming to the realization Bioware's motivation for adopting such a wonky approach in class balance has (once again) been fueled by the need to reach out to new audiences. Genre balance however I feel was handled with the utmost care and consideration for their fanbase regardless of any balance flaw. A decision I for one applaud and appreciate
immensely in comparison to the typical shock amputation of core game play elements; a formula generously applied to and most often seen in your average next-gen sequel.
It's nearly impossible to ignore the vast amount of effort put into pleasing both old and new fans of Dragon Age. Definitely something to keep in mind before and months after launch. This however doesn't change the fact Mages will be playing catch up if the later game doesn't provide them with access to a more well rounded pool of talents for self preservation purposes.

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- The new map is a HUGE downgrade from Origins. It's a pain in the ass to navigate for those of us playing on SD to say the very least. Thankfully with the direction arrow making its on-screen debut it will only play a factor if certain quests or areas omit its appearance. #-o
- Much to my surprise I actually find myself agreeing with the unusually fanatical members of the official forums when it comes to the size of Isabella's assets. A little reduction would have worked wonders for realism's sake. I had no idea plastic surgery existed in Thedas until now! Her chest is almost painful to look at from every angle though thankfully there haven't been any ME2-esque close ups to speak of yet.
The view from behind on the other hand is dare I say quite superb. My suggestion is any and all close ups focus on this area in its entirety at all times.
...What?
I'm happily male and she's a thick lass comfortable with being seen wearing breathable materials. I'm going to enjoy the view so lighten up.
