quick thoughts on the game after a little to long session last night. First let me state, the game is excellent, plain and simple, one of the Best RPG's in awhile. SO if I point a few flaws (or stuff I dont like) dont think I do not like the game, I love it.
First off as a huge fantasy book reader, man this game has Wheel of Time all over it.. You got your Tolkin in my Jordan. I know, nothing is new anymore, and even the books mentioned got it form someplace else. But some of it (tranquils) is almost exact copy. Again, this isnt a bad thing really, but when I play I sure feel like I "havent i done this already someplace".
Graphics: I had read they are just OK, and I guess i sorta agree. SO far it hasnt effected me in any way, or even really been noticble. But when I stop and look, the people (other then faces) look really plastic. They did a pretty good job on faces (oblivions weak point IMHO). maybe this "lesser" graphic style is so more people can play it, not sure. I do have all options cranked and it plays fine, and yes even looks "fine" but there are better looking games (RPG) out there. Drakensguard, Heck even Oblivion (except the faces) and the pop up look better (opinion only). Overall, nothijg to worry about as the graphics are just fine.
Combat: nothing to point out as really new here, this system has been used a bit before. I would like it to be a tad slower, it moves really fast (actual combat). the pause and set up orders thing works for this type of game very well. I dont like how (i picked a mage) when i swap to a different character and I have my mage in the back, if i dont switch back the bugger instaly casts all his benaficial spells and efectivly cuts his mana in half (sheild spells, weapon buffs all cost mana per turn to power, so if you have 200 mana and a flame weapon and rock sheild on, 60 of your mana is gone, and gone untill that spell is gone. (anybody tell me if there is away to shut these off once cast?). I'm playing Normal and some battles are (only 4-5 hours in) quite a handfull if you dont micro manage (again, I dont mind this, but some will).
Interaction: Some of the dialog trees seem a bit, err, just there to be there. many of the dialog trees have 3-5 options, but in the end it ends up being the same no matter waht you pick. Now I understand the need to keep things "fresh" and some dialog can do that, if there is back story involved etc.. but some Dialogs are just sorta done to give you something to click it seems. there is no reason to ask NPC 5 different things (that dont add to story, help in any way to flesh anything out. maybe its just to make the world seem more "real"?) when he is just going to tell you to go to spot X. this doenst happen alot, but its in there from time to time. There is alot of dialog, and so far almost all of it has been worth litening too, i guess thats why when a "means nothing" one comes along it sticks out. Hmm maybe like every chest cant have something you really want, every dialog cant be something you need also.
Inventory: man, there is a ton of stuff in this game, but a limited amount of space. I was plum full at about 2 hours in and I dont know at all waht i need to keep and can sell. many things are for potions or posion, but since i just started and cant do much in either, i dont know if i can sell it or what. Some items you require (injury kits (hint, buy any you see)) are already hard to come by, so I'm getting the feeling some of this stuff might be worth something latter.
SPOILERS____________________________________________________Sorta
If battles are to hard, you can normally park your main force way back and run one guy in to pull (just like the MMORPG's). Arrows/bows.. On really hard singel Mobs who can put down some real hurt in melee. Put your guys on Bows, then range fire, whoever the mob goes after, run him around in a circle just ahead of mob, eventally he will switch focus, repeat same step with new guy. Bit cheap, but it works (if all else fails), I have really only used this in one battle, but it does work well (maybe mobs get much faster?).