Dread Ahead- F.E.A.R. 2: Project Origin Reviewed

DesertEagleXIX

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3 (100%)
Critics were noticeably divided when F.E.A.R. was ported from the PC to the Xbox 360 in 2006. Many enjoyed the visceral combat and fluid enemy AI, but bemoaned the overused environments and static game mechanics. While we enjoyed the game, we found the game’s narrative to be convoluted and at odds with the gunplay. Ultimately, F.E.A.R’s paranormal storyline seemed forced, and was likely incorporated to break up the title’s tedium and to differentiate the game from the myriad of other first-person shooters.

F.E.A.R.’s sequels Extraction Point and Perseus Mandate were passed off to TimeGate studios, which did little to alleviate any of the original games impediments. Instead, the developers took the path of least resistance, adding new enemies and weapons on top of the existing engine. Meanwhile, Monolith Productions, developers of the first title, were hard at work on a true sequel. As these developers had lost the rights to the F.E.A.R. moniker, their follow-up was due to be called Project Origin. After a bout of complicated corporate juggling, Warner Bros. Interactive is bringing Monolith’s veritable sequel, name intact, to the 360, PS3, and PC

Players assume the role of Delta Force member Michael Beckett, who has been sent to apprehend the president of the Armacham Technology Corporation. As Beckett and his squad enter in the building, F.E.A.R. 2 skillfully blends visceral firefights, hallucinogenic freakiness, with a dash of humorous tough-guy bravado. Whereas the original game’s stylistic variety seemed disjointed, here the game’s elements blend well together, creating a synergistic tension. Monolith proficiently creates a sense of dread throughout later levels, using limited lighting, blood, and the occasional distortion of perception. Although the game is never frightening, it succeeds in creating a general uneasiness and compels the player to move forward through its linear landscapes. Ballistic battles are clearly the game’s apex- slowing down time to engage three marauding enemies is wonderfully engaging.

Continued: http://tech-gaming.com/2009/02/15/dread-ahead-fear-2-project-origin-reviewed.aspx
 
this game far surpassed the first "console" Fear.. in the fact that the first "console" Fear was rushed to meet deadlines that were truly unmeetable in themselves.. Fear: Project Origin has many points on improvement over its predecessor.. 1: Graphically Superior 2: Gameplay was drastically improved 3: Dives more intently into the story line that the first left off for some reason.. I found the game to be to short on the other hand and had to force myself to drag it out to keep myself from beating it in the first night i had.. I was really hoping that Monolith would have made a better effort of making the game longer but there is only so much you can tell about a story.. but all in all i still give it a 9 out of 10..

Oh and the slowing of time that DesertEagle mentioned.. fuck ing Beautiful!!!
 
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