Drill Dozer is good. Play it.

I really enjoyed it, but I can't put it among the best of the best platformers (Even though I cannot think of all that many better platformers than DD.), mostly due to the fact that all non-boss combat was trash.

Still, excellent game that deserved lots more love than it got.
 
[quote name='RollingSkull']I really enjoyed it, but I can't put it among the best of the best platformers (Even though I cannot think of all that many better platformers than DD.), mostly due to the fact that all non-boss combat was trash.

Still, excellent game that deserved lots more love than it got.[/quote]
I agree, the combat is basically non-combat (except for the robot dog) - you just drill through them, lest you don't have enough gears to finish the job in one drill.

I am really enjoying this game, the production values are INCREDIBLE! The art, the backgrounds, the effects, the music, the menus - all of it is really amazing. The drill mechanic gives a surprising laundry list of moves. However, my one problem with the game is that it is often too obvious how to do things. When in doubt, drill. Also, the guys that communicate with you from the home base often tell you exactly what you were thinking; however, I'll count that as old-school cred since it reminds me of a SNES game.

The game is great and unique, and the gameplay mechanics are solid. Worth the $2 purchase from Best Buy, and I am simultaneously happy (for me) and sad (for Game Freak) that it was the only game left unbought at Best Buy that was a part of the recent clearance.
 
I would put it below most Mario games and the Genesis Sonic games (No 3D, no CD). But not much below them. I have to imagine it's the best GBA game that no one played.

I blame Nintendo mostly for its medicore reception. They did next to nothing to promote the thing, even once it hit. A brand new and rather creative IP and a new take on platforming and it just sat on store shelves. Sad. :(
 
OK, so earlier today I finished getting all 31 treasures and I am more relieved that I am done with the game than satisfied with my overall gaming experience. Those last two secret areas have some incredibly cheap sections that are not fun or creative at all. It turned into "lets see how much shit we can jam into this one passage that shoots/electrocutes/slimes/smashes/explodes and then put it over an endless pit". What the fuck happened to Game Freak's clever but fair level design? I must be a masochist (or just an idiot) to go through some of those areas over and over again. Anyone else take the time to find all the treasures?

With that said, I do still think it ranks really high in the list of all-time great platformers. I was curious to see what some of you guys rank ahead of Drill Dozer in terms of quality and or originality.

/looks in direction of Daroga, Rolling Skull and Botticus
 
I'd put it WAAAAAAAAAAY above any of the Sonic games, except maybe CD. IMO even the original ones were overrated (they were fast and looked great, which counted for a lot back then-in retrospect, they weren't half as good as plenty of 8-bit platformers IMO)
 
[quote name='neschamp']
With that said, I do still think it ranks really high in the list of all-time great platformers. I was curious to see what some of you guys rank ahead of Drill Dozer in terms of quality and or originality.

/looks in direction of Daroga, Rolling Skull and Botticus[/quote]The NES/SNES Marios. As I said, the platforming in Drill Dozer was great, but the overall experience didn't leave me wanting to replay it at all, let alone as many times as I have gone back to old Mario games.
 
[quote name='botticus']The NES/SNES Marios. As I said, the platforming in Drill Dozer was great, but the overall experience didn't leave me wanting to replay it at all, let alone as many times as I have gone back to old Mario games.[/QUOTE]

I'd add to that the Bonk games, Tomba! 2, NSMB, and tons more that I'm sure I'm just not thinking of right now.
 
Botticus has it down precisely for me. Drill Dozer was great, but just didn't leave me feeling the same way SMW and YI make me feel.

Though, Wolfpup, you saying NSMB counts as fighting words. :p
 
Hey, I'd not only put it first, I'd put Yoshi's Island WAAAAAAAAAAAAAAAAAY down the list of platformers. I've never understood the appeal of that game. I loved the graphics of course, but blew through it in a day and never looked back (and thought it was kind of shallow while I was playing it). My brother had the same reaction-actually he was actively insulting it while I played for how lame it was compared to the earlier games.
 
I'm stuck, and the FAQ describes the two parts of this boss as easy and even easier.

Robot in the Vault.

First parts is easy enough, you jump the handcuffs and drill the body, but after it starts flying, I cant hit it. If you get close to it, it zooms to the other side, then when it exposes its core briefly, it stomps on you. I'm missing something very big here, since its supposed to be easy
 
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