[quote name='-Never4ever-']Ugh, just another holier-than-thou character.
Comparing both videos yields the same fact that everyone is quite aware of: 3-D animation is no where near as fluid as 2-D (at it's best). That's just how both formats are. No amount of "creativity" will change that. Couple that with the rapid outcry for 3-D on a system that can only sell 3-D games (for a significant profit), and you'll get something that's along the lines of what this new EWJ is.
That's not to say that New EWJ will great or anything. AFAIK, no one hear has had the chance to put the game through it's pacings.[/QUOTE]
WOW....is that really what you think? I'm not an elitist at all. I work in animation...i contribute to this craft, this is why i'm bothered by this. It's not the medium i have a problem with (( 2D vs 3D )); it's about the animation itself. The original EWJ had some of the greatest character animation of ALL TIME; many animators acknowlege this.
You said: "3-D animation is no where near as fluid as 2-D (at it's best). That's just how both formats are. No amount of "creativity" will change that."
But that is not true at all. o.0 They could have animated Jim just as well, if not BETTER in 3D if they hired traditional artists to map out his movements and acting. I can give you specific examples if you want:
-PSP Jim:
-EWJ jumps....lingers in air...floats down...then lightly touches the ground. This looks like a kleenex being blown around in the wind. There is absolutely NO sense of weight in this character. Do you see this? 'Laws of gravity have been thrown out.
-The poses have been watered down. 'ALOT less dynamic this time around. Can you see the difference? Again this has absolutely NOTHING to do with whether it's 2D or 3D... this has everything to do with creativity and skill.
-Jim's transitions from pose to pose "snap" distrupting the flow of animation. Being so familiar with the original, this irritates me. It's sheer laziness.
GREAT character animation can be achieved using a computer....if the animator is experienced.
Moving on...
You say: "Couple that with the rapid outcry for 3-D on a system that can only sell 3-D games (for a significant profit), and you'll get something that's along the lines of what this new EWJ is."
3D is fine. But 3D doesn't have to look like THIS. Do you want me to get into design theory? ... or am i boring you?
-V