[quote name='georox']Either way the developers/publishers/etc. aren't making money, only FailStop. I'd always pirate over buy used on games. I don't approve of supporting FailStops EpicFail system.[/quote]
But they are making money. They sold one game and it still only has one owner. It really shouldn't matter how many times it changes hands. While a pirated game never generated any income at all for the publisher/developer.
The biggest question I have for publishers/developers and their asskissing fanboys that never gets answered. Why do you think your product should be immune to basic economic principles? People have bought and sold items far longer than we can imagine. Yet software shouldn't be re-sold when the original user is finished with a particular product. Piracy isn't ok. Someone shouldn't be making copies and selling those copies. I'm talking about the original product that was legally purchased.
But they are making money. They sold one game and it still only has one owner. It really shouldn't matter how many times it changes hands. While a pirated game never generated any income at all for the publisher/developer.
The biggest question I have for publishers/developers and their asskissing fanboys that never gets answered. Why do you think your product should be immune to basic economic principles? People have bought and sold items far longer than we can imagine. Yet software shouldn't be re-sold when the original user is finished with a particular product. Piracy isn't ok. Someone shouldn't be making copies and selling those copies. I'm talking about the original product that was legally purchased.