[quote name='bojay1997']
While I agree that basing a purchasing decision solely on the demo is not always a smart move, a playable demo is generally a lot better representation of gameplay than a written review or a video demo. In this particular case, I picked the game up at Fry's at launch and found it to be very disappointing. The art design is amazing, but as others have pointed out, the game play is just not very fun and feels repetitive and even random at points. I would recommend this as a $20 pick-up, but not at almost $40.[/QUOTE]
werd.
[quote name='JaylisJayP']Well, if a demo sucks, it usually doesn't help a game's cause...certainly not for people who were on the fence as to whether to buy it in the first place.
And no offense, but as someone who's been in the game industry so long, you should be the first to know that a demo does a great job of swaying gamers toward or away from a game these days. Over the last 2 or 3 years, a demo has been a key way of helping gamers decide whether to buy a game for any amount of money. I really hope all folks on the inside of the gaming industry don't think like you when it comes to demos. They'd really be out of touch with gamers.
So my thought to the developers who put out incomplete demos is to wait until they can put out a demo that fully represents the game, even if it's not until the week before release. They should know better at this point.
[/QUOTE]
I've also worked in games just as long. Todays demo is very complicated and sometimes not even worth the effort. It certainly sways purchasing decisions but its not the more effective uses of dev time or marketing dollars. There are so many things that can make it go wrong. Maybe execs are pushing dates hard with little notice, the budget is too low, the dev team cant get a level to work, and sometimes they don't know what to put in their demo. IMO the only games that should get demos are the heavy hitters (Disc-only or DD games) since its near customary and their budgets are bigger.