Jason Booth, Ex Harmonix guy, talks about the difficulties of PS3 development.
Kinda long, but an interesting read. Sony fanboys will hate, rational people will formulate their own opinion.
I found the link to the guys blog on Kotaku:
http://kotaku.com/gaming/console-wars/ex+harmonix-dev-has-harsh-words-for-playstation-3-315704.php
Heres the entire blog entry:
http://jbooth.blogspot.com/2007/10/ps3-misconceptions-and-spin.html
Heres a teaser quote to get ya going...
Discuss, or don't.
Kinda long, but an interesting read. Sony fanboys will hate, rational people will formulate their own opinion.
I found the link to the guys blog on Kotaku:
http://kotaku.com/gaming/console-wars/ex+harmonix-dev-has-harsh-words-for-playstation-3-315704.php
Heres the entire blog entry:
http://jbooth.blogspot.com/2007/10/ps3-misconceptions-and-spin.html
Heres a teaser quote to get ya going...
"The PS3 is more graphically advanced than the 360"
Fill rate is one of the primary ways to measure graphics performance - in essence, it's a number describing how many pixel operations you can perform. The fill rate on the PS3 is significantly slower than on the 360, meaning that games either have to run at lower resolution or use simpler shader effects to achieve the same performance. Additionally, the shader processing on the ps3 is significantly slower than on the 360, which means that a normal map takes more fill rate to draw on the ps3 than it does on the 360. And I'm not talking about small differences here, we're talking roughly half the pixel pushing power.
Discuss, or don't.