Ex Harmonix Developer blogs about PS3 Development Difficulties

Puffa469

CAGiversary!
Feedback
2 (100%)
Jason Booth, Ex Harmonix guy, talks about the difficulties of PS3 development.

Kinda long, but an interesting read. Sony fanboys will hate, rational people will formulate their own opinion.

I found the link to the guys blog on Kotaku:

http://kotaku.com/gaming/console-wars/ex+harmonix-dev-has-harsh-words-for-playstation-3-315704.php

Heres the entire blog entry:

http://jbooth.blogspot.com/2007/10/ps3-misconceptions-and-spin.html

Heres a teaser quote to get ya going...

"The PS3 is more graphically advanced than the 360"

Fill rate is one of the primary ways to measure graphics performance - in essence, it's a number describing how many pixel operations you can perform. The fill rate on the PS3 is significantly slower than on the 360, meaning that games either have to run at lower resolution or use simpler shader effects to achieve the same performance. Additionally, the shader processing on the ps3 is significantly slower than on the 360, which means that a normal map takes more fill rate to draw on the ps3 than it does on the 360. And I'm not talking about small differences here, we're talking roughly half the pixel pushing power.

Discuss, or don't.
 
Nothing new, but interesting none the less.

Honestly, if not for the Bluray player in the PS3, that thing would be doing worse than what it is now.

This is coming from a PS3 owner, so don't pull the flame throwers out.
 
[quote name='hufferstl']Dear lord no. Don't you know there is a console war going on???[/quote]

What are you worried about? You got your helmet on.
 
This is old news. The idea is the PS3 while being more powerfull all around will only be able to do the same work a 360 can pull off. Basically the PS3 is a backwards SNES. It is more faster then the 360 but can only do half the work it promises or you will not be able to tell the diffrence at all.
 
Wait.. Devs having difficulties, while they try to "port" games from 360 to PS3. The PS3 was designed to have IPs originate on its console and not originated elsewhere and then copy and pasted to their system.

Insomniac's not having a problem... and Oblivion.. was a very nice port.
 
[quote name='Thomas96']Wait.. Devs having difficulties, while they try to "port" games from 360 to PS3. The PS3 was designed to have IPs originate on its console and not originated elsewhere and then copy and pasted to their system.

Insomniac's not having a problem... and Oblivion.. was a very nice port.[/QUOTE]
o_O
 
lol thomas lol SDF lol lol

This guy knows more than any of us and what reason does he have to just blow smoke about this? Could he *gasp* maybe be right, Sony kids?
 
[quote name='jer7583']lol thomas lol SDF lol lol

This guy knows more than any of us and what reason does he have to just blow smoke about this? Could he *gasp* maybe be right, Sony kids?[/QUOTE]


not possible. he is saying the PS3 is worse, which is not what I feel in my heart, thus it is wrong.
 
[quote name='gamegal']This is old news. The idea is the PS3 while being more powerfull all around will only be able to do the same work a 360 can pull off. Basically the PS3 is a backwards SNES. It is more faster then the 360 but can only do half the work it promises or you will not be able to tell the diffrence at all.[/quote]

Could you post once and not refference the SNES? More faster? I can grammer better more gooderer then u it iz lik a back flipping open face burito slam in the cents that i can be better more gooderer but i mok u

This is interesting. I haven't really looked for technical differences between the PS3 and 360. I knew that they both had advantages over the other in certain areas. I like hearing from people on the inside that have no allegience to one company over the other.
 
bread's done
Back
Top