FACT: Most XBOX 360 games look better than their PS3 counterparts.

[quote name='thrustbucket']This makes me wonder. With nextgen games being so expensive to develop as it is.... What motivation does an average or small sized developer have investing their programmers time into learning the admittedly far more complicated PS3? Is it really cost effective?

How much more money will it cost to have your programmers just LEARN the hardware on a PS3 if they can already crank out great looking games on a 360? And is it worth that cost?[/quote]
It matters in where they want to sell their game. If they want to be able to sell well in Japan, it'll be on the Wii or PS3. The 360 isn't going to be much of a consideration there. In Europe, Sony is a little more popular because they're the ones that bring the non-traditional games outside of the norm, just look at how well the EyeToy and SingStar have sold over there. In the US, it looks to be pretty much dead even, so no multi-platform developer is really going to forsake PS3 development for fear of missing half of their potential sales.
 
[quote name='Ruined']Both 360 and PS3 have 512mb of total RAM, the difference is that the 360's 512mb is unified and can be divided as the developer wishes while the PS3's is segmented into 256 system/256 graphics.

The more likely reason the 360 has better graphics is that its GPU is more efficient and its CPU is more practical and easy to program for.[/quote]
This basically sums it up.

[quote name='Roufuss']It's not really the scores that I'm looking at, but rather the comments... it's kind of distressing that all of these PS3 games can't hold a steady frame rate and look worse than their 360 counterparts, espically since Sony hyped up the PS3 as being such an impressive machine.

The fact that these are some prominent developers too makes me a little worried too that they apparently had problems getting these games to work perfectly.[/quote]

What Rouf said.

And then what thrustbucket posted sums it al up:

[quote name='"ronhoward"']Enough with the excuse about developers having final PS3 hardware for too short a time to get used to programming SPE's.

Developers have had Cell based kits for almost 2 years now. Even though those processors ran at a slower 2.7 ghz, an SPE is an SPE. These kits also have 2 6800 video cards in SLI, and represented 70% of PS3's final specs. The kits were just a less powerful version of final hardware, and don't have any huge programming differences. Anything that ran on an early PS3 dev kit would simply run and look better on final hardware.

Xbox 360 developers worked with 2 single thread G5's and and a non-unified ATI graphics card until late August, 2005. These kits represented 30% of the finale hardwares power, and had some big programming differences.

Going from 2 cores and 2 threads to 3 cores and 6 threads is a much bigger task than going from 7 SPE's at 2.7ghz to 7 SPE's at 3.2ghz. One the GPU side, going from 2 cards in SLI to one chip probably took no work at all. Going from non-unified shaders and no eDRAM to a system that supports those features probably takes a bit more of a learning curve[/quote]
 
[quote name='thrustbucket']My point was, on a screen that size, you reach a point where increasing the resolution (actual pixels) has little to no difference in how the image looks, simply because the screen is so small.

Do you really think you'd notice the difference between even 480p and 720p on a 3 1/2 " screen? I really doubt anyone would. And the same logic applies to HDTV's.[/QUOTE]

Nah probably not, but you could always get this guy:

http://seattlepi.nwsource.com/business/254134_ipodscreen02.html

It only costs $599 and gives the ability to look like total asshat/Univseral Soldier clone!! Count me in....
 
[quote name='Ugamer_X']That's an argument for another day, the point I'm making still stands. Also the Cnet article wasn't very good. 1080p looks considerably better on a decent sized television.[/QUOTE]

The problem is that neither XBOX 360 nor PS3 have the power to push a 1920x1080 game without having to make major sacrifices. 720p is the sweet spot for this gen of consoles and a game optimized for 720p on X360/PS3 will look superior to a game optimized for 1080p even on a 1080p set due to said sacrifices.
 
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