Well at least they have the site up. I mean ever since they aquired the game this is the first I have seen from them about it.
To be honest, I expect this game to end up being Oblivion (since it'll probably use the engine) but with guns and a new setting, and that's perfectly fine for me. I just doubt they will make it turn based, since if they keep it like Oblivion, people will already say "Hey, if you loved Oblivion, you'll love Fallout 3, since it's got guns!" and ka-ching, instant sales. I really can't think of an RPG that has been strictly turn based on the PC for quite some time, so I don't think Bethesda is going to go back into the past to use that.
You didn't think we were done, did you?
No Mutants Allowed is proud to present Black Isle Studio's Van Buren tech demo (Van Buren is BIS' cancelled Fallout 3 project), you can download it via our fileserver.
A few very basic notes:
1. Installation is basically unpacking the RAR file and clicking .exe. There is some waiting time the first time you load it.
2. Don't forget that this is a pre-alpha tech demo from 2003: the combat is pretty much unimplemented (sucky realtime only), the graphics are really basic. Also, most people will want to change the resolution, which can be done after the first time you run it. See instructions here
3. The file is a whopping 241 MB, but don't be disappointed that it doesn't offer a full night's worth of gameplay (though in true Fallout style, it offers a lot of different paths to victory).
4. Also in true Fallout style, the demo is very, very buggy. Expect frequent crashes.
Since this is probably the last time we will be posting on Van Buren, let me take this opportunity to send out a thank-you to the Van Buren staff and everyone who ever worked for Black Isle Studios. Gentlemen (and ladies); it was an honour and a privilege to watch you work and a pleasure to play your games. We salute you.
Seems some people got their magazine and shared them with us.
Here they are:
- Game runs on an evolved version of the Oblivion engine. Third person view has been reworked since the verdict was that the Oblivion version was bad.
- Game starts with your birth and your mother's death in a vault hospital. This is essentially the character customization part of the game. Your father hands you up to have your DNA analyzed and you get to pick out all your character traits. Your dad takes off his mask to reveal similar traits to the ones you picked.
- You grow up in the vault and as you grow you get your first book titled "You're Special" which allows you to choose you baseline stats for each of your 7 primary aptitudes. You'll also get your first weapons and wrist computer (menu) as you get older and take tests to determine the initial layout of your skills and traits.
- Every aspect of character creation is based on S.P.E.C.I.A.L. system. Of your 14 skills you can tag 3 to grow at a faster rate than the rest as you level up.
- Battle system is called the Vault-tec Assisted Targeting System (V.A.T.S.). The article states. "While you'll certainly be able to tackle enemies in real time using first person shooting, V.A.T.S. lets players pause time and select a target at their leisure". Battle system still uses action points, but once you've used them up you'll still be able to fight targets in real time while they charge back up.
- Game is still violent and gory. One of the featured screens is of a guy's head exploding in super gory detail. Apparently all gory deaths in the game will be in slow motion.
- More than one way to play the game. Go balls out and kill people, or sneak past situations, or perhaps talk your way out of situations.
- Enemies can target you just like you can target them, so you can get injured in very specific points on you body. This in addition to an all new health/radiation system. This new system has you measuring how radiated certain things (like water) are and how they affect you when you consume them.
- Karma system returns
- The game does not scale like oblivion, so if you enter a high level area expect to be promptly murdered.
- Level cap is 20.
- Definite ending to the game, but there are 9 - 12 possible endings.
- There are NPC's you can hire, but this is not a party based game.
The Vault Tec Assisted Targeting System (V.A.T.S.) is what assures that this first-person game so chock full of guns doesn't become an FPS. "We don't want to be rewarding twitch play", Howard says. "It's not an action game. It's a role-playing game."
While you'll certainly be able to tackle enemies in real-time first-person shooting, V.A.T.S. lets players pause time and select a target at their leisure. Once targeted, a zoomed-in view of that enemy will show all the places you could aim to hit the creature, and the percentage chance you'll succeed. This percentage is based on distance, enemy defense, his cover, as well as your ability with the weapon at hand, among other factors.
Just like in the original Fallout, you'll have a set number of action points, largely based on your agility score. Every combat move you make will deplete this supply, at which point those AP will begin to regenerate in real-time at a rate that also corresponds with your agility. Once you complete all your actions in V.A.T.S. you can continue to attack in real time, but this will dramatically slow the recharge of your action points, thereby encouraging tactical targeting over constant twitch shooting.
As for those specific targets, which area you aim for will have a profound effect on your foe. Hit the arm of a super mutant, and he may not swing that massive cudgel at you with quite the same force as before. Shoot off the antenna of a mutated giant ant, and he'll go crazy and attack his brethren.