Fallout 3!! Who's psyched?

It's a series reboot, not a torch passing. If it doesn't happen to conform to your 10 year old standards, then by all means show them how you feel by keeping your dollar in your pocket.

Why this series merits so much scrutiny is beyond me. I liked the original games as well, but it should be evident that Black Isle and Interplay are long gone. You can't have the classic series back because for all intents and purposes, it doesn't exist.
 
[quote name='RollingSkull']Let me phrase it like this:

Fallout 3: It Scales To Your Level, Even At Endgame!

Bandit: *In Hardened, Modified Power Armor wielding Turbo Plasma Lazar and accompanied by a mutant with a gatling lazar and another power-armored buddy with a gauss rifle* "Your money or your life!"
[Pay 100 Chips]
[Fight.][/QUOTE]

It has already been stated that the game's enemies will NOT scale to your level. If you go into a tough area you'll get slaughtered, which is the only way it should be IMO. Decisions like this, plus the general mood of that trailer and interviews I've read with the developers have me encouraged that Bethesda is taking this game very seriously in terms of keeping in mind what the fans want/expect.

Unless it's a total POS I'll be buying it anyway, but time will tell...

Oh, and ROFL at this:

[quote name='RollingSkull']
"I HEAR THE BROTHERHOOD OF STEEL HAS MADE MORE THAN A FEW ENEMIES SINCE NECROMANCY WAS BANNED"[/quote]
 
I would say I'm cautiously optimistic. The art style shows that they have the feeling down but in terms of mechanics there is still very much an "oblivion feel". The bare bones dialogue trees are a good example. I don't know how real time would work if it relied on dice checks, wouldn't that be frustrating?

"I want power armor or you die"
[Give Power Armor]
[Fight]

If it's like this the whole way through, forget it.
 
[quote name='Skexis']It's a series reboot, not a torch passing. If it doesn't happen to conform to your 10 year old standards, then by all means show them how you feel by keeping your dollar in your pocket.

Why this series merits so much scrutiny is beyond me. I liked the original games as well, but it should be evident that Black Isle and Interplay are long gone. You can't have the classic series back because for all intents and purposes, it doesn't exist.[/QUOTE]

Also, I'm fairly certain a game set in the same style as Fallout 1 and 2 simply wouldn't be profitable in this day and age - sure, the Fallout fans would buy it, but the amount of people who will buy this new one on 360 / PS3 / PC far exceeds them, and like it or not, Oblivion sold like gangbusters - Fallout 3 will as well since it "looks sort of like Oblivion and is made by the same people".

Sure, Bethesda wants to keep some of the features of the game intact for the hardcore, but they won't be catering to them, not at all, and to think otherwise is silly.

It looks to me like they are salvaging the best ideas from the older games to incorporate into a new vision that appeals to a much broader audience than series fans. I'd wager about 10 - 15% of fans will be Fallout fanatics, and most 360 / PS3 buyers won't even know what Fallout 1 and 2 is.
 
Alright, so the bubble has already popped.

It doesn't matter how serious they take it. Oblivion just wasn't that good, but everyone and their dog bought it. As a result, I don't think Fallout 3 is gonna be that good. Just that simple.
 
I go back and forth on Fallout 3. On one hand everything they are saying sounds good. The developers really sound like they are trying to catch the feel of Fallout, which was a big part of the game. PIP boy, SPECIAL system, perks, etc. But I don't know, I just have a bad feeling. And having seen various previews comment on how surprised the writer is that they seem so far along on the game, combined with the fact that some of the graphics look very generic sci-fi (For example, the supermutants) makes me wonder if they are taking a game that was already in development, inserting the SPECIAL system and a few pip boy icons and such here and there and calling it a Fallout. 20 seems a bit low of a level limit as well though I'm sure they will expand it like Oblivion. In the end they would have to completely toss out the RPG elements and make it completely an action game for me not to buy (Grr....Shadowrun) so regardless I will be buying it, though currently I'm more interested in the rumors of a new Wasteland now than Fallout 3.
 
Ok, for someone who is interested in but new to the series, would it be worth going back and playing Fallout 1 (or 2) or even Fallout:Tactics? I love Tactics style games so Fallout: Tactics is what intially got me interested in the series (though I still don't know much about it).

I don't mind if the game looks dated, it's all about gameplay for me (keep in mind that I've been playing a lot of StarCraft lately and I still think that game looks fine).

And if you do recommend them, where would be a good, cheap place to pick them up? (this is CAG after all)

Thanks for your help.
 
[quote name='rperez1025']Ok, for someone who is interested in but new to the series, would it be worth going back and playing Fallout 1 (or 2) or even Fallout:Tactics? I love Tactics style games so Fallout: Tactics is what intially got me interested in the series (though I still don't know much about it).

I don't mind if the game looks dated, it's all about gameplay for me (keep in mind that I've been playing a lot of StarCraft lately and I still think that game looks fine).

And if you do recommend them, where would be a good, cheap place to pick them up? (this is CAG after all)

Thanks for your help.[/QUOTE]

Heck yeah it's worth going back and playing them! FO:Tactics isn't really in the same league as the proper role-playing games it's based off of, but definitely try to play 1 and 2.

Walmart used to sell a jewel pack with FO:1 and 2 for $10, you can try there.
 
[quote name='keithp']
Walmart used to sell a jewel pack with FO:1 and 2 for $10, you can try there.[/QUOTE]

I haven't seen that package at Wal-Mart for years.

A new Fallout Collection was released with all three games. GoGamer has it for $30, which may not be "cheap," but in my opinion the games are easily worth that price.
 
New interview with Todd Howard, F3's producer--

Fallout 3 Q&A - E3 Thoughts and More

Executive producer Todd Howard discusses Fallout 3's impressive E3 showing and what's next for the promising role-playing game.

By Staff, GameSpot
Posted Aug 2, 2007 4:56 pm PT

Fallout 3 had a big showing at last month's E3 Business and Media Summit. It picked up numerous awards and nominations, including GameSpot's Best Role-Playing Game and Best PC Game. That's high praise for an RPG that's due out in fall of 2008, but developer Bethesda Softworks gave an impressive demo. Fallout 3 is set hundreds of years after a nuclear war, and you'll play as a vault dweller, the descendent of survivors who fled to the safety of vast underground fallout shelters known as vaults. You'll leave the safety of your vault to explore and adventure in a post-apocalyptic wasteland full of mutants, monsters, friends, and foes. To get more information on Fallout 3's E3 appearance, as well as more details on the game itself, we turned to executive producer Todd Howard.

GameSpot: By the looks of it, Fallout 3 had a great E3 demo. What did you demonstrate at the show and what was some of the more interesting feedback that you received?

Todd Howard: We showed about an hour of the game, which is by far the longest E3 demo we've ever had. So for a "first look" at the game, we certainly showed a lot. We showed about five different areas in the game and showed off the new combat system, dialogue, and such. Feedback? I was happily surprised that so many press guys were big Fallout fans and really knew the series well. The game is a blast to show off, and you'd think I'd be sick of the same demo by now, but it actually plays a bit differently each time.

GS: What platform was the demo running on? What's the primary development platform? Will there be any major differences among the three versions of the game?

TH: We showed it on the 360, which is the platform we do a lot of the initial work on, as it's very developer friendly and contained…unlike a PC, where even in the office it can be hard to get the same results on everyone's system. That's one area the 360 really excels--awesome development tools. In the end, all three versions (PC, 360, PS3) should look the same.

GS: The Fallout community can be pretty vocal about its favorite game. What's the feedback been based on what you've shown of the game thus far? Have you managed to make some converts?

TH: Most haven't seen it yet, so I don't know if they'd be converted by screenshots or a teaser. Perhaps, but I doubt it. My general impression is they've hated the idea of us doing anything at all with it since 2004, so there's not much you can do about that except make the best game you can that is true to the series and yourself. To any fan that's actually seen the game, like many of the press guys, the feedback's been great…far better than any game we've ever shown. And it's pretty nerve-racking because you work for years on something and then pop your head up like "ta da!" with your fingers crossed. All the E3 awards certainly make you feel good because you really have no idea how you compare at the actual show. But to be called "best in show" so many times…and with hundreds of great games at E3, it definitely gives the whole team something to be proud of…to know we're heading in a direction a lot of people like.

GS: Everyone's interested in the VATS combat system. Can you tell us more about how the system works? For instance, you go into battle, pause and access VATS, target an enemy's body part, and then what happens? Does the game take control from there? Does it automatically pause once combat actions are complete?

TH: It's hard to describe without seeing it, but you stop time and are allowed to queue up attacks based on how many action points you have. And then you press the "go" button. The actions you chose are then played back for you cinematically--but fast. It only lasts a few seconds unless something amazing happens, like someone's head explodes. Once the playback is done, the camera warps back to where it had been.

GS: We've heard that the gameworld will be slightly smaller than that of Oblivion's. How does it compare in terms of the amount of stuff that you'll be able to do or the number of quests that you can pursue?

TH: It's a shorter and smaller game than Oblivion, and that's intentional. Don't get me wrong, it's still huge. On the quest side, we have a lot less but are pushing more on the quests being solved in very different ways. So in Oblivion, we have good and evil quests, but Fallout is much more about quests that allow you to do both within a single situation. So, [it's] smaller than Oblivion but much bigger than the previous Fallouts.

GS: It's been said that the first Fallout, rather than Fallout 2, was the model that Fallout 3 was built on. What's the reasoning for that?

TH: I think the first one has the right tone, and the ones after it tend to drift. I liked being a vault dweller, searching for water. That was a theme I wanted to pick up on again…someone who's lived his whole life in this out-of-touch underground world, who's thrust suddenly into a wasteland.

GS: It's also been mentioned that the Radiant artificial intelligence system has been improved considerably in Fallout 3. What sorts of improvements are there? How does this translate into better gameplay?

TH: [We're] not talking specifically about that yet. But it is a mix of new features and just us getting better at using the system itself because as is in Oblivion, it's extremely powerful, but only shows itself off in select instances.

GS: Now that E3 is over, what is the team working on? It sounded like you're almost at the stage where you need to build the rest of the game's world, or are you still trying to iron out all the gameplay mechanics?

TH: We're in full production, cranking out content and features daily. The E3 demo is essentially how our preproduction ends: Here's a big chunk of the game, how it looks, feels, plays, etc. Now we need to make the rest of it. We have yet to balance a lot of the combat and overall gameplay, and that gets tweaked until we ship, but the systems are working enough for us to play with them now.

GS: The game will come out for the Xbox 360 and PlayStation 3, but PC fans would like to know if there's going to be any support for DirectX 10 graphics hardware or features.

TH: To be determined. You will not need DX10 to run it.

GS: Finally, is there anything that you'd like to say about E3, or about Fallout 3 going forward?

TH: E3 was great this year. I would hate to go back to the circuses of the previous ones. I just want to show the game off and chat with folks, and that was much easier this year. Also, big thanks to everyone here that's continued to support us. We know it's a game everyone wants to see made well, and I hope you give it a shot.

GS: Thanks Todd.

-GameSpot
 
I'm still wondering if I should pick it up for PC or 360.

I'd prefer to pick it up on PC, but I haven't heard much about modding for F3 yet, and a bit afraid that they might push a clunky console interface on the PC version. I'd really like to play with a slick interface without having to rely on mods.
 
[quote name='mrelusive']I'm still wondering if I should pick it up for PC or 360.

I'd prefer to pick it up on PC, but I haven't heard much about modding for F3 yet, and a bit afraid that they might push a clunky console interface on the PC version. I'd really like to play with a slick interface without having to rely on mods.[/quote]

Well here is what I am probably gonna do. I will probably buy Fallout 3 for the PS3, that way I can play it in all it's 1080p glory. However, I will also obtain a PC copy and play it.

Another reason for me doing this is because I know my rig can't handle it on max settings and that is what I would want to play it on.
 
I heard that they are working on the interface to be tailored to the pc.

I think the game will be heavily modded just like oblivion.
 
Have the 360 and PC CE Pre-Ordered at the moment but one will get cancelled before release. Am leaning towards getting it on PC seeing as my PC can run Oblivion well. If I'm somehow stuck on medium settings, then I may just grab it for 360 and get it down the road on the low end for the PC.
 
The 360 one will basically be like the PC version of medium-low settings.

I don't know how people are saying that they should pass.

I mean 500 endings, and the game is nothing like the first 2 and you don't have to have played them to understand this one.
 
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