Far Cry Vengeance details

botticus

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http://www.kotaku.com/gaming//wii-far-cry-details-198756.php

This seems pretty big to me:


VGM Fusion sat down with Andre Vu of Ubisoft recently to talk about the upcoming version of Far Cry for the Wii. Far Cry Vengeance is on schedule for a release during the Wii's "launch window," and will include new story elements, new characters and maps.
The bad news, I think, is that the game will use motion controls. They didn't find out what all of the controls would be, but managed to get three examples:
Quickly tilting the Nunchaku up will cause you to jump
Making a slashing motion with the Wiimote takes you into feral mode
Motioning the Wiimote forward will activate the sniper riffle
The developer said the game pushed the Wii to its limits, graphically and that it runs in 480p at 30fps. Unfortunately, there is no online multiplayer yet, just a split screen variety. Vu did say that the could always add online multiplayer as a patch through WiiConnect24. They also said they might make downloadable content available for the game.
I'll be able to find out a lot more next week because the game will apparently be at the Nintendo event in New York.

This is the second time we've heard about online being added through WiiConnect24 (I think the first was COD3). If this is a legitimate possibility, that alleviates a lot of my concern about third party launch titles not going online out of the box.
 
It's going to be hard to look at that game... the 2003 PC version looked way better even though the Wii's GPU/Processor are more advanced than most of the high end stuff from back then.

Hopefully, the gameplay will be there. Ubisoft seems to love the Wii, lets hope they put some effort into these games.
 
[quote name='Vinny']It's going to be hard to look at that game... the 2003 PC version looked way better even though the Wii's GPU/Processor are more advanced than most of the high end stuff from back then.

Hopefully, the gameplay will be there. Ubisoft seems to love the Wii, lets hope they put some effort into these games.[/QUOTE]

Just think, the game is apparently "pushing the Wii to its limits".
 
[quote name='Roufuss']Just think, the game is apparently "pushing the Wii to its limits".[/QUOTE]

On a launch title?

You don't push limits on a launch title.
 
[quote name='Strell']On a launch title?

You don't push limits on a launch title.[/quote]

Well, it's a possibility, considering it's more or less a maxed out GCN.
 
[quote name='2Fast']Well, it's a possibility, considering it's more or less a maxed out GCN.[/QUOTE]

Nowhere does the machine have theoretical maximums. In the words of Ask-a-Ninja, "It is possible, but it is not very likely."

I'd hate to say look at the transition in games from last generation for all three systems, but look at the transition in games from the last generation for all three systems.

Bottomline is that the Wii is not built to handle the graphics the 360 and PS3 can push. There's no arguing that.

But Zelda looks better than that Far Cry shot, and it will have identical graphics to the GC version (except for 16x9), so I don't think that is the case here.

I think this is essentially - figuratively - a port, and as such isn't built or designed for the GC or the Wii.

You don't max out on a launch title unless you do something insanely idiotic, like trying to bump map 1000 characters on screen at the same time with individual AI.

There will be games down the line with better graphics.

And this is all moot anyway, because I'm more interested in the other aspects of the Wii. I'm going to the show expecting other things outside of graphics.
 
Let's just put it this way: if they're maxing out the Wii's hardware, and the Wii is better than PCs were when the game was released in 2003, and it looks worse, per Vinny's post above, then they're doing something wrong.

And the Wii is not just a maxed out GCN, I thought we had gotten past that. Unless maxed out means at least twice as powerful.
 
[quote name='botticus']Let's just put it this way: if they're maxing out the Wii's hardware, and the Wii is better than PCs were when the game was released in 2003, and it looks worse, per Vinny's post above, then they're doing something wrong.

And the Wii is not just a maxed out GCN, I thought we had gotten past that. Unless maxed out means at least twice as powerful.[/quote]

Do you have a link to the specs? I mean, I'm sure it's inaccurate to call it a "maxed out GCN," but from all I've heard/seen/read it seems like it's built on the Gamecube infrastructure. Although, I must admit I haven't been paying much attention to the systems specs as much as its other features.
 
[quote name='2Fast']Do you have a link to the specs? I mean, I'm sure it's inaccurate to call it a "maxed out GCN," but from all I've heard/seen/read it seems like it's built on the Gamecube infrastructure. Although, I must admit I haven't been paying much attention to the systems specs as much as its other features.[/quote]
There are no official specs that I know of (other than speculated Broadway and Hollywood numbers), but developers have reported as such, either directly or relative to other hardware: Wii > Xbox > GC, etc. Same infrastructure as the GC though, that is correct. Important part is there are no bottlenecks in the system.

I don't know why people are hooked on the "pushing the Wii to its limits" nonsense, and totally ignoring the fact that Far Cry and other games are apparently modularized to the point where they can download code and enable online play (assuming Nintendo has not given them access to the online API), or have online just waiting to be turned on (assuming Nintendo just doesn't want any other games to feature online yet).
 
I find it really stupid for any launch game on any system to say it's pushing the system to it's limits. That obviously isn't true. They can't be that familiar with the hardware to use all of it's power. If they were pushing the system to it's limits it would definatly fail, there needs to be room for improvement over the systems lifespan.

Is that screenshot from the article even from the Wii game? It looks like a PC screenshot (the gun is from the PC version) and I would expect the Wii version to be much more similar to the XBOX games.
 
[quote name='Strell']On a launch title?

You don't push limits on a launch title.[/QUOTE]

For the first and hopefully last time I agree with Strell. It's just some bullshit the company is saying. Do you think they will come out and say "Our game looks like shit, we don't really care about it, but plasebuy it anyways"? No of course they aren't, unless they are Sony, but they are crazy anyways.
 
[quote name='David85']For the first and hopefully last time I agree with Strell. [/QUOTE]

You shouldn't be that hard on yourself, unless it involves jello and a man named Sally.
 
Ubisoft will have about 20 ports of shit games. Then when people bitch about not getting the good game Ubisoft can go "Well the 20 crap games didn't sell well".
 
[quote name='evanft']Is it just me, or is Ubisoft becoming a lot like EA with their ports?[/QUOTE]

They've been like this for a long time. They definitely have their good games, but nearly all the ports they do end up being terrible. For every Splinter Cell on the PC and Xbox, there's the dumbed down PS2 port, GC port, DS port, GBA port, and NGage port and that adds up. This looks like it'll end up being pretty shitty, but whatever... at least we got the real Far Cry on PC a few years ago... it's not like I'm buying a Wii for shitty cash-ins anyway.
 
[quote name='Ikohn4ever']I think most male gamers here have pushed their Wii to its limits at least once in their lives as well[/QUOTE]

this post deserves recognition
 
Ya know apparently they took down that interview on the 5th since it broke an NDA, so there might be something to that WiiConnect24 business with patches, that would be pretty fucking awesome.
 
[quote name='SpazX']Ya know apparently they took down that interview on the 5th since it broke an NDA, so there might be something to that WiiConnect24 business with patches, that would be pretty fucking awesome.[/QUOTE]

Yes, yes it would. It would be one of the greatest things ever if games that weren't online at launch could have online play added with a free patch a few months later.

Imagine if they had done something like that with Halo: CE on the Xbox when XBL launced. :drool:
 
[quote name='Michaellvortega']That's alot of stuff to add later(multilayer), whats the storage capacity of the Wii besides a SD card that you buy? Sounds too good too be true.[/quote]Some one told me a patch unlocking onle could be a mere 4mb
 
[quote name='Michaellvortega']That's alot of stuff to add later(multilayer), whats the storage capacity of the Wii besides a SD card that you buy? Sounds too good too be true.[/quote]

It only has 512mb of flash built-in afaik. I'm sure you couldn't add all the code necessary, but it might be possible to have a patch to unlock it.

If it's true that they aren't having 3rd parties with online immediately to make sure the servers can handle it and what not, nintendo could just make it so that online is possible later on with those games via some kind of patch to unlock that ability.

God damn I hope they have some awesome shit to tell on the 14th (including price and release date).
 
[quote name='Vinny']the 2003 PC version looked way better even though the Wii's GPU/Processor are more advanced than most of the high end stuff from back then. [/QUOTE]

Are you smoking crack?

Wii:
http://www.kotaku.com/assets/resources/2006/09/far_cry05.jpg

PC:
http://image.jeuxvideo.com/images/pc/f/a/facrpc076.jpg

If you ask me it looks like a sequel to FCIP but running on a low spec machine. What I'm getting at is that this would look phenomenal if it was running on 360. Regardless, it looks better than the PC version.
 
[quote name='redgopher']Are you smoking crack?

Wii:
http://www.kotaku.com/assets/resources/2006/09/far_cry05.jpg

PC:
http://image.jeuxvideo.com/images/pc/f/a/facrpc076.jpg

If you ask me it looks like a sequel to FCIP but running on a low spec machine. What I'm getting at is that this would look phenomenal if it was running on 360. Regardless, it looks better than the PC version.[/QUOTE]

I guess I'll have to explain this better.

Look at the amount of foliage in the PC version and look at the foliage in the Wii version. Notice that the PC version has standing grass (right above the HUD compass), where as the Wii version does not. Also, take note to the distant objects, where the PC version shows constant a amount of objects environment and the Wii version remains empty for the most part.

And take a look at these images.
http://pcmedia.ign.com/pc/image/farcry_031904_000.jpg
http://pcmedia.ign.com/pc/image/farcry_031104_002.jpg

Until Ubisoft can show me that they can reproduce anything near that quality, than I stand by my statement.

But I was wrong about one thing, FarCry released in 2004 and not 2003. But still, a top of the line DX9 card (Nvidia 5 series and ATI's 9 series) should easily be beaten by the Wii's GPU- which is based on a mid ATI 1K series card or a low X1K series card.

BTW, I never meant that the graphics were bad. I just said, compared to the PC version (which I played maxed out at 1680x1050), it would be hard to play the Wii version.;)
 
[quote name='Vinny']
BTW, I never meant that the graphics were bad. I just said, compared to the PC version (which I played maxed out at 1680x1050), it would be hard to play the Wii version.;)[/QUOTE]

I take it you never played the XBOX or 360 versions either? They're different games from the PC game (and superior in my opinion), not ports.
 
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