[quote name='Strell']At some point I start to think in terms of game satisfaction. For example, with FF

oS, there's huge extra dungeons. But the ultimate result is to get some killer weapons and armor. And by the time I could get those, I was already powerful enough that I could wipe the floor with Garland.
My guess is that to finish all those extra dungeons would have taken me anywhere from 4-8 hours. And for what? To get stuff so I could kill Garland even
more.
I call it the Diablo effect. At some point I come to realize that I'm getting better equipment in order to .... get better equipment. And that better equipment is going to help me kill someone in 6 hits instead of 10. But it took me several hours to get it.
In other words, it doesn't entice me that much.
I'm not knocking the idea of playing them, I'm just saying at some point it's essentially useless.
I've got a big enough backlog as it is.

And besides, I'm a big enough completist that I might tell myself to play through them anyway...[/QUOTE]
QFT. I got my entire party to lvl. 99 in FFI on DoS playing on the floor just prior to Chaos, searching for the goddamned Iron Golem (rare battle). While my overall goal was to complete my bestiary in FFI and II (which I have 100% in II, and all but the extra dungeon monsters in I), the dungeons bore no challenge whatsoever, and in the end, bored the shit out of me (*especially* when I found there was another rare battle like Death Machine and Iron Golem).
EDIT: Soul of Rebirth, the side quest you open after completing FFII, however; *that* is how RPG extras should be.
I'll get to it eventually, as I have convinced myself I was going to complete the bestiary in FFI before I touch IV.