Final Fantasy IV Advance - Who else got it?

VI is not as good as IV (II). It has more, it has better graphics, and it's longer, but it's not better.

I'm on the fence with this game, I think I'd rather get the PSOne version, any reasons to get this instead?
 
No one has mentioned this (or so I think), but I wanted to ask if anyone else's copy is having so much damn slowdown? Mine is downright atrocious at times. I'll be in a battle and I want to attack, but there is noticeable lag between me pressing A and the menus changing to reflect my choices. Same thing with some of the magic spells. This is NOT the "wait until the attack" phase, no no no. This is outright slowdown. Is anyone else getting this? I noticed it during the opening movie with the airships too.

I thought it was my Micro, but I tried it on my SP and DS and the same thing happens. Amano might have alluded to it as well with her comment about map scrolling.

It doesn't diminish my enjoyment all that much, but when I'm trying to select Fira and not Fire and the stupid hand doesn't move because of the lag, and I end up doing Fire, and then f*cking Palom dies because a damn zombie didn't get toasted fully, it starts to get under my skin.

As for the difficulty, it ramps up quickly. Everything up until Mt. Ordeal/Paladin quest is laughably easy (I don't think the Mist Dragon did more than 20 damage on me the entire time), but after it, it is painfully obvious that this game is not the same as the SNES version.

dental, the main reason to get it is the fact that it's portable. Personally that's enough for me. There's some extra dungeons but I doubt I'll play through them. However, remember that you can take Edward up to fight Zeromus. That alone might make it purchase-worthy.
 
As for the lag, yeah, it's definately there. Pretty annoying because it really does slow me down during fights because I have to make slow, deliberate motions with the cursor.

Oh, and I made it to Zeromus tonight. You might be complaining about the difficulty during the last dungeon and fight, but it won't be that it's too easy!! Yeesh, I think it's time to do a couple hours of level-grinding.
 
[quote name='Vegan']
Oh, and I made it to Zeromus tonight. You might be complaining about the difficulty during the last dungeon and fight, but it won't be that it's too easy!! Yeesh, I think it's time to do a couple hours of level-grinding.[/QUOTE]

Yeah that was my problem with the PS1 version, after a few hours of leveling up I just got bored and quit.
 
Being a long-time fan of FF3 (SNES), I didn't think that an earlier FF game would be so cool.


Warning!
Possible spoiler below.




I am enjoying the story so far, but I am having trouble fighting the Dark Knight version of Cecil on Mt. Ordeal. I have tried to "sheath" my sword by unequipping it, but nothing happens. What am I supposed to do?
 
This slowdown is fucking stupid. Like, seriously ruining my enjoyment of the game stupid. It's getting worse as the game progresses, and I'm considering just stopping.

Palom shoots his arrow, and it STOPS IN FLIGHT THREE TIMES DUE TO SLOWDOWN. Every battle is having this now, too. Get it together Square, you've ported this game like six times now, get it right for once.
 
while I've had it slow down a bit here and there, what you're describing seems to be signficantly more severe than what I'm experiencing. Maybe everytime they port it, they port it, not from the original, but from the previous port. So this would be coming from the PS1. Eventually you have genetic deterioration and such.
 
My slowdown is there, but I've never had it interrupt animations and whatnot. If it lags, it lags while the battle meters are filling up, and that's about it.

As far as the difficulty, yeah, it definitely gets more difficult than it was, but there remain periods where it seems fairly easy (Wind Elemental for example).
 
I destroyed this game several times, it's definitely a fun romp. Maybe, I'll borrow my nephew's DS and play this version on there :)

What I really want is the FF III JP remake.
 
[quote name='doctorfaustus']What am I supposed to do?[/QUOTE]

Another additional spoiler:

Dr. Mario Kart is right - you just continue to defend.

I just wanted to add that in terms of the story of FF4, this battle makes Cecil realize that his dark self ultimately consumes itself. Because the dark attack uses one's own life, it essentially destroys them from the inside out.

Just fyi. Not a big deal, really.
 
I wasn't getting any noticable slowdown until yesterday. But yeah, it's more than a bit irritating on that front as well. I've been having the same problems as far as incorrect choices being chosen because of lack of cursor movement from lag.

I find it rather inexcusable for a 16bit game port to have such lag on the GBA. If for some god awful reason the enhanced graphics caused it, one would assume gameplay mechnanics (what little there are) would be the choice a developer would salvage.
 
[quote name='Strell']
There's some extra dungeons but I doubt I'll play through them. .[/QUOTE]

Why would you not play through them?

The first optional dungeon is to get all the extra characters outfitted with their best weapons, and the second one is to fight some of the hardest fights in the game.

Not sure why you'd skip one of the better reasons to own this game.
 
The only time I have slowdown is between turns, sometimes the game will pause for a second or two, no big deal really. I don't know about that whole "arrow stops mid-flight three times" thing, definately not on my copy.. I love the game, though.
 
[quote name='Roufuss']Why would you not play through them?

The first optional dungeon is to get all the extra characters outfitted with their best weapons, and the second one is to fight some of the hardest fights in the game.

Not sure why you'd skip one of the better reasons to own this game.[/QUOTE]

In my case, and I'm going to be lynched for this.... I don't play RPGs for the combat. In fact, I'd go as far as to say that battles are a nuisance to me every time they occur.
 
[quote name='Roufuss']Why would you not play through them?

The first optional dungeon is to get all the extra characters outfitted with their best weapons, and the second one is to fight some of the hardest fights in the game.

Not sure why you'd skip one of the better reasons to own this game.[/QUOTE]

At some point I start to think in terms of game satisfaction. For example, with FF:DoS, there's huge extra dungeons. But the ultimate result is to get some killer weapons and armor. And by the time I could get those, I was already powerful enough that I could wipe the floor with Garland.

My guess is that to finish all those extra dungeons would have taken me anywhere from 4-8 hours. And for what? To get stuff so I could kill Garland even more.

I call it the Diablo effect. At some point I come to realize that I'm getting better equipment in order to .... get better equipment. And that better equipment is going to help me kill someone in 6 hits instead of 10. But it took me several hours to get it.

In other words, it doesn't entice me that much.

I'm not knocking the idea of playing them, I'm just saying at some point it's essentially useless.

I've got a big enough backlog as it is. :p And besides, I'm a big enough completist that I might tell myself to play through them anyway...
 
[quote name='Vegan']In my case, and I'm going to be lynched for this.... I don't play RPGs for the combat. In fact, I'd go as far as to say that battles are a nuisance to me every time they occur.[/QUOTE]

Why would you be lynched for this? I HATE most battles in RPGs (Paper Mario and Mario & Luigi being the sole exceptions). Story is everything in an RPG.
 
[quote name='Blind the Thief']Story is everything in an RPG.[/QUOTE]

Yes! THANK YOU! It's just that I always hear that the combat system is half the reason for playing an RGP. But I just don't roll that way.
 
Battle system is more important in some games than others. FF games always have battles as a nuisance, while the Tales series I can literally battle for an entire day and ignore the story, as wonderful to experience as they are.

Also, I've decided to put this game in my closet and not touch it anymore. The slowdown was too much, and Square dropped the ball. I'm considering just downloading the SNES rom, but I don't much feel like re-playing the first four hours of the game.
 
[quote name='LaseK'] Also, I've decided to put this game in my closet and not touch it anymore. The slowdown was too much, and Square dropped the ball. I'm considering just downloading the SNES rom, but I don't much feel like re-playing the first four hours of the game.[/QUOTE]

At least it has a save anywhere function on GBA... and there's no long loading times in between battles like on PSOne.

I'm looking forward to FF VI.
It's taken Square forever to port these to GBA. Long overdue.
 
[quote name='Strell']At some point I start to think in terms of game satisfaction. For example, with FF:DoS, there's huge extra dungeons. But the ultimate result is to get some killer weapons and armor. And by the time I could get those, I was already powerful enough that I could wipe the floor with Garland.

My guess is that to finish all those extra dungeons would have taken me anywhere from 4-8 hours. And for what? To get stuff so I could kill Garland even more.

I call it the Diablo effect. At some point I come to realize that I'm getting better equipment in order to .... get better equipment. And that better equipment is going to help me kill someone in 6 hits instead of 10. But it took me several hours to get it.

In other words, it doesn't entice me that much.

I'm not knocking the idea of playing them, I'm just saying at some point it's essentially useless.

I've got a big enough backlog as it is. :p And besides, I'm a big enough completist that I might tell myself to play through them anyway...[/QUOTE]


In FFIV, the 50 floor dungeon dosen't even appear until you complete the game, and from what I've read, that is where the true bosses lie.

I just love the challenge optional bosses bring... some of my favorite RPG's are the ones that promise lots of optional dungeons and bosses, because then I feel like all my skills are being tested.
 
[quote name='Strell']At some point I start to think in terms of game satisfaction. For example, with FF:DoS, there's huge extra dungeons. But the ultimate result is to get some killer weapons and armor. And by the time I could get those, I was already powerful enough that I could wipe the floor with Garland.

My guess is that to finish all those extra dungeons would have taken me anywhere from 4-8 hours. And for what? To get stuff so I could kill Garland even more.

I call it the Diablo effect. At some point I come to realize that I'm getting better equipment in order to .... get better equipment. And that better equipment is going to help me kill someone in 6 hits instead of 10. But it took me several hours to get it.

In other words, it doesn't entice me that much.

I'm not knocking the idea of playing them, I'm just saying at some point it's essentially useless.

I've got a big enough backlog as it is. :p And besides, I'm a big enough completist that I might tell myself to play through them anyway...[/QUOTE]

QFT. I got my entire party to lvl. 99 in FFI on DoS playing on the floor just prior to Chaos, searching for the goddamned Iron Golem (rare battle). While my overall goal was to complete my bestiary in FFI and II (which I have 100% in II, and all but the extra dungeon monsters in I), the dungeons bore no challenge whatsoever, and in the end, bored the shit out of me (*especially* when I found there was another rare battle like Death Machine and Iron Golem).

EDIT: Soul of Rebirth, the side quest you open after completing FFII, however; *that* is how RPG extras should be.

I'll get to it eventually, as I have convinced myself I was going to complete the bestiary in FFI before I touch IV.
 
Ok, it was either dredge this topic up or create a new one, but I decided against the latter.

The slowdown is really starting to piss me off. As are the numerous bugs that occur during battle. I've seen a useless character not attack for like 8-9 turns, and then all of sudden gets two turns back to back. Cecil is sitting around and he's the only guy that can make any kind of considerable physical damage, and instead Palom gets two attacks, just to miss the enemy? Or the fact that 3-4 characters will be sitting will full bars and WON'T do anything? And even if I take the effort to determine who should be attacking in what order, it is maybe 40-50% of the time wrong?

This is just INSANE. I want to KNOW who in the hell is responsible. I'm thinking about e-mailing Nintendo and (if any exist) any sort of USA/American-based Squeenix studios, because this is absolutely amazing. I cannot understand how any test groups would possibly let this slide. I don't mind slowdown every once and a while, but this is on an entirely different level. It's 10x as frustrating as, say, Ocarina of Time's few-second delay when you open up the inventory menus on the Gamecube versions due to CD reading.

No, this is ruining-your-battles-and-getting-your-characters-killed because the cursor doesn't react quickly enough. Sometimes I'm not "alerted" when a character is ready to attack soundwise (though this admittedly isn't a big issue since I still see the menu pop up). Othertimes I hear the sound and it takes 1-2 seconds before I can issue a command. Meanwhile some zombie bird beast is raping me because I chose Fire instead of Fira.

I forgot where I heard it, but there's also a bug apparently that will wipe your saves if you do something incorrectly during the saving process. It's so bad that Squeenix's Japanese site has a page devoted to it. I have not heard anything about it myself and google shows nothing, but c'mon.

THIS IS A 12 YEAR OLD GAME, SQUARE. ON A MACHINE THAT IS AT LEAST 50% MORE POWERFUL THAN AN SNES, IF NOT 2X. THERE'S NO EXCUSE FOR THIS KIND OF BULLSHIT *UNLESS* YOU WANTED TO GET IT OUT FOR HOLIDAY SALES. At least then you have an excuse. A shitty one, but at least it is there.

I seriously wonder if anything would happen if we all e-mailed someone in droves, at one specific point in time, so that someone took notice of a few hundred e-mails all complaining about the same thing.

If anyone wants to attempt something like that (and I doubt many do), we really ought to round up some numbers and see if anything can happen.

This is just retarded. It almost makes the game completely unplayable. If it weren't for the fact that everything else is executed nearly-flawlessly (though I don't like Mysidia's music theme change), I'd take this game back.
 
Wow. Do others feel this way? (I'm still filling my FFI goddamned bestiary).

EDIT: Can you provide a link discussing the save game bug? I'm still angry that I lost my complete game save of PS1 on GBA Phantasy Star Collection.

I'm scared to think of the FFV and VI ports to GBA; they're far more complex than FFIV, most notably in terms of visuals. Let's hope they fix things next time.
 
Here's Square's JPN site: http://www.square-enix.co.jp/ff4a/info.html

Here's the post from Slashdot: http://games.slashdot.org/comments.pl?sid=172952&cid=14392919

The comments from people below it indicate that this guy seems to be the ONLY ONE who has heard of it, but I'm going to read through some more of them now.

EDIT: Found a rough translation:

Sure. This is a rough translation:
We've been able to confirm the following issue with FFIV for the GBA, released December 15th. The issue and resolution are described below. Our apologies to our customers for any trouble this may have caused. Conditions for appearance of the issue: If you satisfy the following four conditions the game will freeze and there is a very small chance of the saved data being cleared. 1) You have between 1 and 4 party members 2) You've just selected Item on the Menu screen. 3) Using the formation command (don't know what its called in the US version off the top of my head, you know, the one where you can swap people around), you move a party member to an empty space 4) You again select the Item command. Resolution for the issue: Don't satisfy the above four conditions. Alternatively, after using the formation command (as described in #3) either immediately save or view the monster bestiary before using the item screen, or exit out of the menu system before using the item screen. If you do any of these the problem will not happen to you. We promise to be more careful in the future, sorry, if you have any questions, yadda yadda.
 
[quote name='Strell']Cecil is sitting around and he's the only guy that can make any kind of considerable physical damage, and instead Palom gets two attacks, just to miss the enemy?[/quote]

You actually use Palom to attack? There's your problem right there, the twins can't do shit in ways of attack, use black magic with them or their twin power or have them just hang around until the boss battles. Have one cure your team while Cecil and Tellah wail away.. though Tellah can't really do shit either, so use magic with him too.

Wow. Do others feel this way?

Nope. I've never had the problems up there. I won't deny that they happen, they do, but if your guy has his power bar filled up and doesn't have a turn, it's only because it's the enemy's turn or someone else's. I've only had one instance where I had a guy get two attacks in a row, and that was just recently, Edge hit twice.

That save bug is crap.. glad I don't mess around with the order much. I usually just place a tent and save it afterwards.
 
[quote name='Scorch']Nope. I've never had the problems up there. I won't deny that they happen, they do, but if your guy has his power bar filled up and doesn't have a turn, it's only because it's the enemy's turn or someone else's. I've only had one instance where I had a guy get two attacks in a row, and that was just recently, Edge hit twice.
[/QUOTE]
I've never had anything more serious than delays in the battle meter filling up, or slightly delays between the battle meter being full and getting to choose my action. I have had a number of instances where someone attacks twice, not really sure what the cause of that is, but its been more helpful than anything else.
 
[quote name='Scorch']You actually use Palom to attack? There's your problem right there, the twins can't do shit in ways of attack, use black magic with them or their twin power or have them just hang around until the boss battles. Have one cure your team while Cecil and Tellah wail away.. though Tellah can't really do shit either, so use magic with him too.
[/QUOTE]

I can't tell if you are being sarcastic or not (this is because of past instances mostly), so I'm going to err on the side of "not," and assume you are legitimately trying to be helpful. But I wanted to clear a few things up.

The only time I'm using her to attack is when I'm trying to get some cash for some potions or something, and it's a pain in the ass to have anyone cast a spell, since it'll make them useless for 4-5 turns and just waste MP.

I'm not expecting them to do much damage in an attack, I'm trying to end the battle as quickly as possible and move onto the next.

However, in heated battles of any kind, everything I've mentioned is multiplied, and that is what is pissing me off. I could care less about my mages attacking and connecting, but I am concerned with the fact that Cecil is standing around NOT attacking, or a mage gets two attacks in a row, or some other insane activity occurring in a battle.

There are some other things that feel like bugs - for example, getting a pre-emptive attack, everyone's gauge is full, and before you even are given a chance to select a command, the enemy attacks you. Getting ambushed = dead bars and all enemies attacking, and while that is how it should be, I'm not understanding what is going on otherwise.
 
[quote name='Strell']Strell's latest (valid) rant in this topic.[/QUOTE]

Oi, I feel your pain.

Countless times, I've had characters (usually Top/Bottom - Forward) that just had a turn get another immediately, and nothing special was going on to give me a weird glitch; it's clearly horrid programing.

My Cecil (Center-Forward) often sits as others around him attack.

My defensive characters (Top/Bottom - Rear) often have their turns skipped all together (though it occurs a hell of a lot more often with my Bottom - Rear, usually ROSA of all people).

I experience cursor lag. Stupifying cursor lag.

I've experienced sickening map-scrolling. Even the enemies' movement on the battle screen don't look smooth anymore.


And in all honesty, I'm worried if I'll ever finish any version of this game; not because of my lack of patience with all of this bullshit, but because of that stupid Save File bug. I'm afraid to use Items and Reorganize my ranks now.

(I have never beat FFIV before because of horrid luck with memory card saves for the PS1 version & dead battery issues with SNES version, which I can't bring myself to play anymore anyways.)
 
I completed the game and I recall no lag, at least none major enough to piss me off.

Edit: Oh, there was minor cursor lag. I remember it now, and it was quick and fleeting.
 
[quote name='Moxio']Yay! Finally at the trials! :)[/QUOTE]

Same here, stupid last boss took me forever to kill, but he's not so hard when you turn the battle speed down and change it from active to wait - I don't consider it cheating since the in game lag got so bad he was big banging me before I even got to my heal spells.
 
Well, picked this up a few days ago. PLayed for 4 hours my first sitting It's pretty good so far. I'm noticing this lag you guys are talking about already.
 
The pace of the game feels all fucked up and nonresponsive. I played through the SNES game twice or more, the Wonderswan version once, and the PSX version once. It is far and beyond my favorite FF game, and it infuriates me to no end that this game doesn't *play* like FFII is supposed to play.

Especially considering that it ran perfectly fine on the Wonderswan Color, there should be no fucking issue with it running on the GBA. They updated the graphics (most notably all of the fight scene backgrounds), and perhaps that had an effect on the gameplay? Either way, it's plain that they wanted this in stores before 12/25, and that came at the expense of some last minute QA.

What pisses me off more than the gameplay is the fact that, being infatuated with FFIV, I KNOW I'll have to play through it so that I can play the 50-level dungeon. Dammit!

Do yourselves a favor and go buy Final Fantasy I & II: Dawn of Souls. It's $10 brand spankin' new at TRU, and both are fabulous games (yes, even FFII).
 
Heh. I stopped this game awhile ago. The lag is pathetic, and Squeenix sucks. I was fighting a boss, and Kain got four turns in a row, while the boss killed Rosa, Cecil, and nearly killed Edge. I just turned off the game and haven't turned it on since.
 
Not sure if the 50 floor bonus dungeon is even worth it... just did this 20 minute long segment involving Kain on his trial, boss kills me because I messed up, to retry it I have to sit through the 20 minute long segment AGAIN, because they added no save point?

Plus there is no way to just fast forward it.

Blow me, Square Enix, your bonus dungeons in Dawn of Souls were alot better then this.
 
As a huge fan of FF4, just let me say that the 50-Floor Bonus Dungeon, so far, is mostly bullshit. Slightly harder enemies and all but, once you clear five or so of the trials, everyone will be at such high levels that you can beat the bejesus out of anything that comes your way with minor problems. At least it doesn't reach "I just have to tap the A button to win" levels, thank god. But the extra things for each specific character? I think only two things of any note were even mentioned or expanded upon, but...ugh, sad. Just Edge and Edward to go. I wonder if getting all 9 Grimoire will make any damned difference.

And as far as battle lag goes, there was one instance where I was pretty much able to toggle between Cecil and Yang throughout the entire battle and no one else without a problem. The three other party members had their status bars filled but it was Cecil's turn. I had him attack the second Yang's bar filled up to max. The game tossed control over to Yang, even though everyone else was waiting. I tried the same thing with Yang once Cecil hit max on his bar and...Cecil's turn! Screw everyone else! I tossed it between the two until the battle was done and that was that.

Save for that, it's the typical "game can't really handle what's going on". Seems to be a bit worse with ATB set, too. Try Active at the end of the game against the final boss, especially if your status bars fill up quickly. The scrolling background, the vast amount of turns flying all over the place...people get double turns, lose turns, and input commands are ignored around 1/8 of the time (I hate hitting 'A' seven times just to pull off an attack). Normally I'd think my system was going to hell but it happened on my GBA, my GBA SP, my DS, my brother's GBA, his SP, his DS...odd.

Oh well.
 
I did three trials exploring the 50 floor dungeon - Cecil's, Rydia's, and Edward's, and saw all of Kain's, died, and didn't want to redo the segment again.

I had the worst possible party - Cecil, Edward, Rydia, Edge, and Rosa. I was just messing around, thought I'd go to floor 50 and take on the super secret boss, everyone was level 57 - 61.

The boss was a total pushover, killed him on my first try when I wasn't even trying, so now there is really no point to do the leftover trials.
 
[quote name='Roufuss']Blow me, Square Enix, your bonus dungeons in Dawn of Souls were alot better then this.[/QUOTE]

Holy balls. I hated the extra dungeons. I was ready to slit my wrists if I ever fought another black goblin or catobelpas. It was so tedious to search for all the monsters (finally completed both bestiaries!!!) in the FFI bonus dungeons that I fuckin' hated it by the end.

I think I'm gonna give up on FFIV. I'll come back to it when I'm drunk and desperate; come to think of it, I was approaching high school the first time I beat the game, so that's appropriate enough for me.
 
I don't think I'll ever understand people who are obsessed with completing their RPG bestiaries. But, different strokes....
 
I watched a show on MTV the other week: True Life: I have Obsessive Compulsive Disorder. While these people exhibit compulsions far greater than I could, I felt for them deeply because I know what it's like to feel that things aren't "right" or "natural" unless done in a certain way. I'm not diagnosed with OCD, but I'd argue that compulsions made me trudge through those awful fucking dungeons for 8 hours over the length of the first FF (~14 hours) to complete my bestiary.

What's strange is that I could care less about getting the rare weapons and armor.
 
What doesn't make sense to me is that, by the time you get all these rare weapons and armor, the game is long over! What in the world good are they to you?! lol

PS - MTV aired a "serious" show?
 
I dunno if it was serious, but my wife thinks it's interesting (meaning occasionally funny and occasionally bothersome) that I check the locks on all doors, the knobs on the stove, and pat my left hip (where I hook my keys onto my belt loop) around 6 times as we walk out the door for the night. As a result, she saw this show on the television and decided to watch it.

For an MTV show, it wasn't bad at all. I took it far more seriously than A&E's "Intervention," which is the Jerry Springer show under some bullshit bourgeoisie sympathetic disguise.

OT, I've given up on FFIV Advance. This game and its programmers can toss my fucking salad. If I want to play it, I'll go back to the PSX version. Maybe I'll search for a game save (once I get a gameshark) that puts me at the extra dungeon.
 
[quote name='mykevermin']I'm not diagnosed with OCD, but I'd argue that compulsions made me trudge through those awful fucking dungeons for 8 hours over the length of the first FF (~14 hours) to complete my bestiary.

What's strange is that I could care less about getting the rare weapons and armor.[/QUOTE]

I'm the same way. Unless I do pretty much everything there is to do in a game (complete the bestiary, unlock every secret, complete every challenge), I don't consider it completed. Did I beat Castlevania: Dawn of Sorrow? Sure. Did I unlock every soul and level them all up to the maximum, and get my guy to level 99? Well, initially, no... so I kept playing, and I didn't stop playing that damn game until I had, even though I was fucking farming souls for about 10 hours. It starts to turn games into work rather than fun.
 
[quote name='mykevermin']Do yourselves a favor and go buy Final Fantasy I & II: Dawn of Souls. It's $10 brand spankin' new at TRU, and both are fabulous games (yes, even FFII).[/quote]

fuck that. FF1 was one of my favorite games on the NES and it was a beast and a half to beat. Took me FOREVER. FF1 GBA is so dumbed down it's not even funny, they made it a hell of a lot easier. Haven't tried FF2, though.
 
FFII is *very* deceiving at first, as the leveling system is so alien to the other FF games, and RPGs in general, that it's strange to deal with. Traditionally, you know you're prepared to advance b/c you're at level X; with this, it's not so easy to tell. After about 5 or 6 hours, it involves less and less grinding (one FF mainstay). Much like FFI on GBA, it is toned down in difficulty (i.e., your characters' hp will increase every so many battles, regardless of if you've been attacked or not; the balancing factor is that the "magic levelling cheat" from previous iterations of FFII was taken out).

And yes, FFI is incredibly easy now, but both games are a steal for $10.
 
I bought FFIV a while ago have not opened it should I sell it/trade it? Is the slow down and stuff that bad?
 
Some like it, some hate it. If you want a game that plays exactly like FFIV on SNES and PSX, you'll probably not like it. If you don't mind slowdown and bugs that cripple the ATB system, then sell/return it.

I'd check out the reviews via gamerankings, as many of them are very fair in their assessments of the game's strengths and weaknesses.
 
I'm about to start FF1 and while I don't play for combat but rather the goal of beating it, I do like a good challenge. It's sad to hear about the difficulty -- at least give a choice! I've never beaten FF1, the furthest I've gotten is very near the end via a ROM, which I later lost track of. I've actually done that several times with FF1. Now that I've got the dedication to finally finish it, it won't be the same.
 
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