[quote name='ID2006']
Actually, I'm surprised at such a high score. It kind of implies near perfection — unless you use a strong rating curve.[/quote]
I have nitpicks with games I give 10s, to be honest. I see how that's weird but I think scales are more understandable if you get familiar the reviewer's material.
I don't suppose you'd give a subset of scores on different aspects, such as combat, non-combat mechanics, story, etc.?
That approach has never made sense to me, to be honest. I think it's nice to just talk about the design as a whole and not cut it up into individual pieces, you know? The subset style is really a thing of the past these days, and I don't miss it.
Though if my writing is vague I apologize. I probably missed some key points.
[quote name='blueshinra']
I also take issue with the materia system not being "elegant". It's not on the same level as FF's various job systems, but it is a pleasure to use. Would you say the inelegance is due to its huge range of possible configurations? [/quote]
No I agree, it's not nearly as rich a system as a lot of other JRPGs. It's extremely cookie cutter stuff, and if this game was more drawn out I think it'd have a hard time carrying my interest.
Good review, though. It is true that humor is a major component in the game: it helps to ground the characters, make them appealing (including certain villains), and also, by its mere existence, enhances the dramatic scenes when they do appear. It seems like a lot of the fans (not to mention the creators of the Compilation of FFVII) just focus on the drama, though
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Pretty much the hardest part of writing this was convincing myself that I hated FFVII fans and not the actual game, lol. I'm quite tired of hearing how much people cried over so-and-so's backstory when a majority of the game is actually a total circus. It's the same people who want to see this game made in the Unreal Engine. They seem to completely misunderstand some of the game's most important concepts.