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saw this on destructoid (by Brad Nicholson)
David Braben, founder of Frontier (Lost Winds, Thrillville) has some interesting ideas that developers can use to avoid consumers from trading in their games to get newer ones. In an interview with DevelopMag, Braben proposes that “struggling” developers should utilize unique box codes or create single-use incentives.
Another option would be to offer extras - or even part of the game itself - packaged in with the game as a unique code on a scratch-card. If you do this, then those extras could only be obtained once.
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What do you guys think of his ideas?
Can you think of incentives to make you not resell a game?
Do you see reselling as a problem?
Do you resell your games?
David Braben, founder of Frontier (Lost Winds, Thrillville) has some interesting ideas that developers can use to avoid consumers from trading in their games to get newer ones. In an interview with DevelopMag, Braben proposes that “struggling” developers should utilize unique box codes or create single-use incentives.
Another option would be to offer extras - or even part of the game itself - packaged in with the game as a unique code on a scratch-card. If you do this, then those extras could only be obtained once.
-------
What do you guys think of his ideas?
Can you think of incentives to make you not resell a game?
Do you see reselling as a problem?
Do you resell your games?