Games with dungeons that aren't dungeons?

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What games (any era, any system) have dungeons that aren't 'dungeons' in the typical manner.

I'm thinking of the Snowpeak Ruins in Twilight Princess. I guess you could call the towers in the Dragon Quest games a bit different since you're going 'up' into the tower instead of 'down' into the dungeon.

Any other examples?
 
TP was my first thought too when I read the title.

Off the top of my head I can think of Avalon Code for DS. It also has a tower that you go up in and you also get stuck in someone's basement. There's also a marsh you have to go through, but I don't know if it counts. It's not treated like a dungeon, but it still leads to a required boss.
 
Games where yo go inside a body (you go inside whales in Startropics and Zelda, and you shrink down and go inside a human in one of the Final Fantasys.).
 
Going with what Morrigan said .... Gears of War 2 when you go inside the huge worm and cut out its hearts.
 
Breath of Fire 2 had a part where you had to go inside a woman's stomach and kill all the monsters that were... I dunno, making her fat, or something.

That whole fucking place was weird.

I think there was a dungeon that was inside a whale, too.
 
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