GamesIndustry.biz: Microsoft Needs to Act Now on Hardware Failures

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Rings of Red
Microsoft needs to act now on hardware failures - or risk losing consumer support.

With all the accolades presently being paid to Nintendo for the astonishing success of the DS and the Wii, it's understandable that Microsoft occasionally seems a bit put out by the whole situation. After all, the Xbox 360 sailed through the seemingly ambitious 10 million unit goal which was set for its first year or so on the market, and is outdoing Sony's PS3 in most markets - a situation which few would have dared to predict only a few years ago.

Given the circumstances, it's not hard to see why some more ill-advised comments from Microsoft executives regarding the Wii have seemed... Well, a touch bitter. Right now, Microsoft must feel like the kid who stayed up all night learning all the best combos in Street Fighter, only to arrive in school the next day and discover that everyone else in the class has decided to play marbles instead.

Nintendo's resurgence, however, doesn't really detract from Microsoft's success in real terms. Right now, the Xbox 360 is winning the battle which it set out to win - namely, the battle with Sony's PS3 - and is showing no sign of relinquishing its dominance of the "real" next-gen market.

I have always argued that this fight was Sony's to lose, and that remains the case; what's happened here is that Sony has slipped up badly enough, and fallen hard enough, to give Microsoft a clear shot at goal. The problematic PR, delayed launch and presently weak software line-up for PS3 are all fairly major concerns; the enormous price point, however, is the most serious issue.

Prior to launch, plenty of people questioned whether the market would support that pricing level - Blu-ray drive or not. The answer has returned, loud and clear; no, the market will not support this price point. Every day that Sony leaves the PS3 on the shelves with this unattractive price tag attached gives its rivals more of a head start.

With flawless execution, Microsoft could sail into the space which is being left by Sony's failures and build an Xbox 360 market share which would be practically unassailable. In some regards, that's exactly what it has done. Nobody can downplay the company's astonishing achievements with regard to software; the Xbox 360 has a compelling line-up of software on shelves, and an even more compelling line-up of exclusive titles in the pipeline.

Games like Halo 3, Bioshock and Mass Effect make Xbox 360 owners feel good about their purchase, and provide compelling reasons for Xbox and PlayStation 2 owners to upgrade. Indeed, in the top ten Most Wanted games chart compiled from user data on GamesIndustry.biz's sister site, Eurogamer.net, seven of the top ten titles are Xbox 360 games. Two Wii titles (Super Mario Galaxy and Super Paper Mario) make it into the ranking; only one PS3 title, Metal Gear Solid 4, appears.

It's obvious, then, that Microsoft is doing more than just making headway with the hardcore audience. Frankly, that battle is all but won, and the onus is now on Sony to demonstrate that it is capable of creating an offering for hardcore gamers that is as attractive as the one Microsoft has crafted.

The obvious criticism - which is no less true for being so obvious - is that there's precious little evidence of Microsoft's software line-up managing to break out of that hardcore market. The company still lacks not only the kind of Singstar, Eye Toy and Buzz titles which drive casual market adoption, but also the Final Fantasies and Tekkens which appeal to the vast mass of "average" gamers who lie outside the hardcore market Xbox 360 has so far exploited.

This is, at least, a well-understood problem, and one which is widely commented upon. It has, of course, done nothing to slow down Microsoft's race to ten million; but it may make the next ten million a lot harder to sell, and the following ten million almost impossible, if the issue is not addressed.

However, there is another problem which Microsoft faces at the moment - one which the company has shown even less sign of understanding, or addressing. It is the problem of hardware reliability and customer service, an area in which the Xbox 360 has a track record that is nothing short of utterly appalling - and an area which Microsoft absolutely must address, or risk handing the goodwill of the market back to its rivals.

Of course, this too is not a new problem. Microsoft has been slammed over the failure rate of Xbox 360 consoles, and its own poor customer service in dealing with that matter, many times before - British readers will undoubtedly recall that the firm was hauled over the coals on the Watchdog programme here only a few months ago.

This problem hasn't gone away; in fact, from a consumer point of view, Microsoft appears to have done precisely nothing to address it. While the attention of the media may have turned to scrutiny of Sony's failings, the vast numbers of Xbox 360 owners who have been let down first by Microsoft's shoddy manufacturing, and subsequently by the company's arrogant and unfair policies with regard to customer service, have increased. Their voices are contributing to a groundswell of unrest and negative buzz which will hurt Microsoft very badly indeed if it is not addressed.

The problem is clear. A large number of Xbox 360 consoles from launch onwards have shipped with manufacturing problems which have manifested themselves in the dreaded "three red lights" - an error code displayed on the front panel which means that the console has died, and needs to be returned to Microsoft for service.

The number of systems which shipped with these problems is a matter of some debate, but it's clear that it is a far, far higher proportion than the company originally admitted. Early claims suggested that Xbox 360 consoles were only failing as often as you would expect from any piece of consumer hardware - a figure generally agreed to be around 3 per cent. However, entire batches of consoles at launch were failing en masse - and the reliability, although it improved, continued to be poor for months afterwards.

Has this been fixed? Who can say - Microsoft has certainly made no promises regarding enhanced reliability for the Xbox 360 Elite console, so it's simply impossible to judge whether new machines rolling off the production line will be any better than their predecessors. Even giving the benefit of the doubt, that still means that millions of machines from the "unreliable" period of the console's manufacturing are sitting under televisions around the world.

This, however, is only half of the problem. For a new piece of consumer hardware to display a high failure rate is damaging, but not seriously so, as long as the company has a good system in place to ensure that customers' systems are being repaired, and goodwill is being maintained.

Unfortunately, Microsoft has made two massive blunders in this regard. Firstly, it has taken to shipping refurbished systems to customers whose consoles have died - not a huge problem in itself, but the reliability of these refurbished machines is also vastly suspect, which results in anecdotal cases where gamers have returned their consoles to Microsoft three or even four times, with each subsequent console suffering the same fault after a few months. These cases make compelling "horror stories" for consumers, and have been widely disseminated.

Secondly, despite its shameful appearance on Watchdog, and being lambasted by the press over its behaviour, Microsoft continues to insist that British consumers whose consoles have failed after its 12 month warranty period must pay GBP 85 (around 125 Euro) to have the system repaired. Its customer service representatives are adamant on this point, refusing to budge even when it is pointed out that these manufacturing flaws are clearly Microsoft's responsibility under consumer law, regardless of the terms of the firm's own warranty.

For Microsoft to rectify these problems will, of course, be painful and expensive for the firm. It is also absolutely essential if its head start over Sony, and the market goodwill it has built around its brand, are to be even remotely meaningful over the coming years.

To hardcore gamers, consoles are "special case" items; they are early adopters, generally have a large disposable income, and are willing to accept all manner of problems and flaws in order to enjoy the games they want to play. However, they are a small - if vocal - market. To everyone else, to the vast ocean of consumers to whom Microsoft must now appeal, if the PlayStation brand is to be unseated, a console is just another piece of consumer electronics, and it is subject to the same standards you would expect from your DVD player, your digital camera or your toaster.

You wouldn't buy a specific DVD player, no matter how nice the feature-set, if a friend had told you that he bought one last year and had to return it to the manufacturer three times. You wouldn't buy a certain digital camera if you heard that they routinely break down after 13 months, and you have to pay around a third of the original purchase cost to have them repaired. You wouldn't buy a toaster if your friend had that model of toaster, said it made lovely toast, but every couple of months it burns the bread and has to be replaced.

Silly examples? Not in the slightest; this is exactly the thought process with which the average consumer, considering a next-gen purchase, is presented. The Xbox 360 may be a magical box of wonders to the hardcore gamers enjoying the likes of Gears of War and Crackdown, but to the rest of the world, it's just another piece of consumer electronics. If they hear horror stories about reliability and customer service, they won't buy it - end of story.

Right now, those horror stories are proliferating; the word of mouth about Xbox 360 is that the games are great, but the hardware is a nightmare. If Microsoft is serious about reaching an audience with Xbox 360 which is bigger than the 20 million units achieved by Xbox, then that simply isn't good enough. It's time for Redmond to stop burying its head in the sand over this problem, and start coming up with solutions - before its unhappy customers become one of Sony's best assets.

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I whole heartedly agree with this article as a console owner who has already had to ship off a 7 month old console to McAllen, TX. What happens when my extended warranty of 2 years that I bought for 50 extra dollars from MS runs out, and my console breaks again? Is that saying for $400 + $50 I am only expected to get 3 years of life out of the console, minus time spent sending it to texas and back? Thats a 150 a year fee.

If the PS3 has come down in price by that point, buying another 360 to replace a broken one would be hard to justify.
 
Right now, Microsoft must feel like the kid who stayed up all night learning all the best combos in Street Fighter, only to arrive in school the next day and discover that everyone else in the class has decided to play marbles instead.

lol... But yeah on my 3rd Xbox 360 since launch. Hardware reliability FTW...
india tech support doesn't help their cause much either......
 
The fact that I feel the need to buy an extended warranty (I never buy warranties as they are usually just unecessary insurance) with an Xbox 360 has kept me from buying one. I just keep waiting and hoping something will change. Which is really too bad as I am excited to play it, but I just can't bring myself to do it yet. If MSFT doesn't do something soon I may be tempted into putting my $$ into a PS3, as I am eager to get into the new technology (Sorry, I love my Wii, but it just doesn't have that "Wow!" factor).
 
Amazing article, and I agree wholeheartedly.

People need to start calling Microsoft out on this so they can do something about it, instead of claiming how it isn't a big problem (which I think Peter Moore said).
 
why not throw in "let me use my damn G25 Wheel on the 360 and Forza bastards" while we're at it ;)?

but yeah..

Unfortunately, Microsoft has made two massive blunders in this regard. Firstly, it has taken to shipping refurbished systems to customers whose consoles have died - not a huge problem in itself, but the reliability of these refurbished machines is also vastly suspect, which results in anecdotal cases where gamers have returned their consoles to Microsoft three or even four times, with each subsequent console suffering the same fault after a few months. These cases make compelling "horror stories" for consumers, and have been widely disseminated.

true for real ;). They also shouldve mentioned that it seems like MS is using this as a scheme to get people to buy a warranty.
 
I've got a coworker who had his 360 break down on him and at this point he's more or less content to let it sit until he either gets the money needed to ship it off or until he decides he's willing to spend the money for a PS3. I've said it before, but if they continue to alienate their clients they will be forced to take their business elsewhere which in this case is the PS3 and to a lesser extent the Wii.
 
Part of the reason I haven't gotten a 360 yet. I've never had to replace a console and I don't plan to.

Maybe MS will learn their lesson with the next Xbox like Sony did with the PS3.
 
I still don't think that 10 million was reached in a year (it's been confirmed by a few places that it was shipped not sold), but you have to wonder how many of the units shipped to stores actually were simply just replacing units that had already broken via either retail store warranty coverage or simple exchanges. I'm sure it's not a large number really, but it does make you do a double take reagrding the high defect rate try to pass off and then "sales" numbers they put out.
 
I've had more problems with my NDS than my 360. 360 has been perfect...but I've gotten 2 DS' that didn't even have buttons working. I don't even think I can pry another exchange from the store...gonna be dang difficult with such a marked up receipt. Ticks me off realllly much...

I've never had a console die on me once I kept it, but this DS is by far the worst machine I've ever bought in terms of simple factory defects...
 
As someone who has a 360 out for repair/replacement right now I have to agree, not exactly thrilled about getting a refurb back but I can live with that, but I have heard more then one case of refurbs going just as fast which concerns me .
 
I agree as I am one tying now to save up some money to get my 360 fixed because it got the 3 red rings just after 2 months of being out of warranty.
It's time I think they should be sued!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Like sony got sued with the PS2
 
[quote name='stargun']I agree as I am one tying now to save up some money to get my 360 fixed because it got the 3 red rings just after 2 months of being out of warranty.
It's time I think they should be sued!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Like sony got sued with the PS2[/QUOTE]
umm so after MS raped you in the ass, you still want some more ? ^__^;
 
no really I think they should fix it for free, If it wan't for a couple of games I like to play, and a few my daughter likes to play I would just put it up and wait to get it fixed because I think some one will sue them. I seen just tons of people saying there's is doing the same thing one to two months after the warranty goes out.
 
[quote name='stargun']no really I think they should fix it for free, If it wan't for a couple of games I like to play, and a few my daughter likes to play I would just put it up and wait to get it fixed because I think some one will sue them. I seen just tons of people saying there's is doing the same thing one to two months after the warranty goes out.[/QUOTE]
yeah that is what MS should do . Fix it for free or fix whatever problems make the system die. I don't understand which so much problems the 360 have. WHY people still buy it >
 
[quote name='stargun']I have them both, and I really like the PS3 the best but my daughter loves to play Viva Pinata.[/QUOTE]
maybe your daughter love animal, have you try Animal Crossing for the cube ? She might like it. Or Cooking Mama for the Wii if you can find it cheap ^__^ anyway I have all 3 systems too. I love to kick myself in the ass for buying 360 without doing much research.
 
[quote name='Spades22']I've had more problems with my NDS than my 360. 360 has been perfect...but I've gotten 2 DS' that didn't even have buttons working. I don't even think I can pry another exchange from the store...gonna be dang difficult with such a marked up receipt. Ticks me off realllly much...

I've never had a console die on me once I kept it, but this DS is by far the worst machine I've ever bought in terms of simple factory defects...[/quote]

Yo mayng. Call Nintendo
1-800-255-370...they're not open 'till Monday
and see if they will hook you up. Just try it, and see what happens.
 
[quote name='cochesecochese']Yo mayng. Call Nintendo
1-800-255-370...they're not open 'till Monday
and see if they will hook you up. Just try it, and see what happens.[/quote]

I'm wondering if this actually brings me to Nintendo or some other "service" just by the way you wrote it lol
 
How are the Elites? The launch 360s were pretty bad, but, unfortunately, that seems to be the norm to expect these things with new technology, but have they changed the hardware for the Elites?
 
[quote name='dpatel']How are the Elites? The launch 360s were pretty bad, but, unfortunately, that seems to be the norm to expect these things with new technology, but have they changed the hardware for the Elites?[/QUOTE]


elites are the same shit, different color.
 
It's funny, I own a 360 but before I did I was talking about how it seemed like tons of 360s were breaking and I got called a "fanboy" on this forum for that, despite the fact that I owned over 70 original Xbox games before that. My original Xbox died and had to get it replaced. So far my 360 has been running fine but who knows if it'll break... thankfully I have a lifetime warranty on it, so I have no worries at all :D
 
every company counts shipped as sold. They are sold to the company (retailer) that recieves them. Sell through to customers is hard to track as some retailers donot give out sales figures to NPD (wal-mart for one, who happens to be the market leader in games sales according to most experts). What MS has been accused of is flooding the retailer channels with units retailers didnot need.

I wasn't on these forums back in the PS2 days but I did manage a store and the defect rate on those things was pretty high. The customer service was really bad to deal with. And Sony would not admit that there was a defect. Even the Slim Models still had DRE (disc read errors). Most people would just buy a new one and not even try to get the broken ones fixed.
 
[quote name='davidjinfla']every company counts shipped as sold. They are sold to the company (retailer) that recieves them. Sell through to customers is hard to track as some retailers donot give out sales figures to NPD (wal-mart for one, who happens to be the market leader in games sales according to most experts). What MS has been accused of is flooding the retailer channels with units retailers didnot need.[/quote]

True just about every company does that, but the article makes it sound like 10 million+ consumers have an Xbox360, which just isn't the case.

[quote name='davidjinfla']I wasn't on these forums back in the PS2 days but I did manage a store and the defect rate on those things was pretty high. The customer service was really bad to deal with. And Sony would not admit that there was a defect. Even the Slim Models still had DRE (disc read errors). Most people would just buy a new one and not even try to get the broken ones fixed.[/QUOTE]

I was working in a store for a while shortly after the PS2 launch and I can confirm this. It was terrible, there would be none available to buy and people had them crapping out on them left and right. Sony's consoles have a horrible track record when it comes to reliability, and they had the gall to have only a 3-month warranty for the PS2 (Nintendo offered a year warranty for N64 and then GC). One of my coworkers literally went through 6 PS2s in about 8-10 months, it was that bad.
 
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