GCN/Revolution E3 Game Announcement Thread

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[quote name='basketkase543']I'm basically getting still pictures with audio now.[/QUOTE]
Mine is really good. About TV quality.
 
[quote name='TheUnsane1']The boss.streamos.com link is working amazing for me.[/QUOTE]

Same.

And you guys are ridiculously negative.
 
[quote name='epobirs']What? The GameCube has the same 50% price advantage today as when it started. The difference could be even greater against the new Sony and Microsoft hardware but that is still completely unknown.

The price advantage of the GameCube failed to be sufficent advantage because screwed up elsewhere. If they had gotten their act together on third party support the price difference would be a bigger factor but as an also-ran to so much of the market it only seemed appropriate. I think they've largely given up on trying to win back third party support in a big way and this is why having lots of oddball controllers becomes more viable. When you aren't concerned with selling it to third parties but instead justify it solely on your own products it changes your perspective on what products to produce. I haven't heard anyone ask whether third parties would produce bongo games but that question often arises with EyeToy. The novelty of the bundled software ( all three to date) wears thin and they're soon looking for something else but all of the choices are pretty much the same thing.

The big difference seems to be that none of the EyeToy games seems adequate to justify the purchase all by themselves but Donkey Konga does. That is an important accomplishment. EyeToy isn't a loser but to hear people talk its promise is unfulfilled. I don't hear people making the same complaints about their bongos. Instead they go out and buy more bongos for multiplayer. This is one of Nintendo's strengths. Mario Party is by far the most successful party game franchise and Donkey Konga continues that theme. If that is to be the mainstay of what Nintendo pushes in the next generation high horsepower won't matter much but a low cost for the machine before you start adding extra controllers will be appreciated.

It remains to be seen if that is a winning strategy but is at least a real strategy and one that avoids direct confrontation with the other consoles, which is more than can be said for their present generation.[/QUOTE]

I don't look at percentages so much as I do dollar figures. When it launched it was $100 cheaper than the PS2 or Xbox. At the time, that was a big deal for people who don't have the cash to throw down $300. Today though, the system is only $50 cheaper than the Xbox or PS2, so the incentive to take the Cube over the Xbox or PS2 isn't as great because you get way more by spending the extra $50 on an Xbox or PS2.

Also, I don't think it would necessarily be a wise decision to try to sell too many extra controllers. Once or twice is cool, but having to spend extra money and buy another controller several times could wear thin pretty quickly with gamers.

Although, like you mentioned, if they could get third parties to start producing software for those extra controllers, Nintendo could be on to something.

But I just think it might be too much to buy an extra controller or four extra controllers just to play one Nintendo game.
 
[quote name='evilmax17']Same.

And you guys are ridiculously negative.[/QUOTE]

I'm just having fun. Its seriously histerical how much time Nintendo is spending on games that we know about before getting what we want to hear.
 
[quote name='evilmax17']Is that the new blue DS?[/QUOTE]
I was thinking that too but I''m not positive it isn't the lighting.
 
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[quote name='Grave_Addiction']I don't look at percentages so much as I do dollar figures. When it launched it was $100 cheaper than the PS2 or Xbox. At the time, that was a big deal for people who don't have the cash to throw down $300. Today though, the system is only $50 cheaper than the Xbox or PS2, so the incentive to take the Cube over the Xbox or PS2 isn't as great because you get way more by spending the extra $50 on an Xbox or PS2.

Also, I don't think it would necessarily be a wise decision to try to sell too many extra controllers. Once or twice is cool, but having to spend extra money and buy another controller several times could wear thin pretty quickly with gamers.

Although, like you mentioned, if they could get third parties to start producing software for those extra controllers, Nintendo could be on to something.

But I just think it might be too much to buy an extra controller or four extra controllers just to play one Nintendo game.[/QUOTE]


The percentages matter. Put yourself in the mindset of someone who nevers buys at or near launch. Only a small fraction of the eventual installed based is moved in the first year due to price and manufacturing capacity. If you're a person who doesn't even consider a new console until the price is $150 or lower, $50 bucks is serious chunk of change.

It's also been a saving grace of the GameCube. More than either other machine this generation, it is most likely to be a secondary system on the basis of its exclusive titles. The lower price point aided that and kept the situation from being even worse.
 
[quote name='Grave_Addiction']What is this Gameboy Micro? Is it an all-new system or just a revamped SP?[/QUOTE]

Tiny GBA, just as I predicted. Fill in the price point gap and max out the GBA base before a new GB next year.
 
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